fix server collision resolution on second body

This commit is contained in:
austin 2025-05-28 14:00:02 -04:00
parent c32263675a
commit d3769a43d4
2 changed files with 2 additions and 1 deletions

View File

@ -2021,6 +2021,7 @@ Fix standard uniform buffer interaction with actor panel
Fix foundation generation for structures in chunkgen
Body synchronization includes enabled state
Fix upright tree continuously re-enabling bodies
Fix server collision resolution never triggering for second body

View File

@ -540,8 +540,8 @@ public class CollisionEngine {
);
CollisionEngine.resolveCollision(
contact.geom,
c1,
c2,
c1,
PhysicsUtils.odeVecToJomlVec(contact.geom.normal),
PhysicsUtils.odeVecToJomlVec(contact.fdir1),
PhysicsUtils.odeVecToJomlVec(contact.geom.pos),