fix server collision resolution on second body
This commit is contained in:
parent
c32263675a
commit
d3769a43d4
@ -2021,6 +2021,7 @@ Fix standard uniform buffer interaction with actor panel
|
||||
Fix foundation generation for structures in chunkgen
|
||||
Body synchronization includes enabled state
|
||||
Fix upright tree continuously re-enabling bodies
|
||||
Fix server collision resolution never triggering for second body
|
||||
|
||||
|
||||
|
||||
|
||||
@ -540,8 +540,8 @@ public class CollisionEngine {
|
||||
);
|
||||
CollisionEngine.resolveCollision(
|
||||
contact.geom,
|
||||
c1,
|
||||
c2,
|
||||
c1,
|
||||
PhysicsUtils.odeVecToJomlVec(contact.geom.normal),
|
||||
PhysicsUtils.odeVecToJomlVec(contact.fdir1),
|
||||
PhysicsUtils.odeVecToJomlVec(contact.geom.pos),
|
||||
|
||||
Loading…
Reference in New Issue
Block a user