properly layout roads
This commit is contained in:
parent
f8e919f599
commit
d3d37bb763
@ -1919,6 +1919,7 @@ Unify functions to fetch/generate chunks on server
|
||||
Macro data blocks terrain and block generation until it is ready
|
||||
Content generation blocks for macro data generation
|
||||
Roads block content generation
|
||||
Properly layout roads along town points in TownLayout
|
||||
|
||||
|
||||
|
||||
|
||||
@ -5,6 +5,7 @@ import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.joml.Vector3d;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
import electrosphere.data.struct.StructureData;
|
||||
import electrosphere.engine.Globals;
|
||||
@ -24,12 +25,12 @@ public class TownLayout {
|
||||
/**
|
||||
* Scaler for town layout nodes
|
||||
*/
|
||||
public static final double TOWN_LAYOUT_SCALER = 16;
|
||||
public static final double TOWN_LAYOUT_SCALER = 64;
|
||||
|
||||
/**
|
||||
* Relaxation factor for regularizing placement of town center nodes
|
||||
*/
|
||||
public static final double VORONOI_RELAXATION_FACTOR = 0.5;
|
||||
public static final double VORONOI_RELAXATION_FACTOR = 0.4;
|
||||
|
||||
/**
|
||||
* Lays out structures for a town
|
||||
@ -63,42 +64,76 @@ public class TownLayout {
|
||||
//
|
||||
//find the nodes to connect
|
||||
Vector3d townCenter = town.getPos();
|
||||
Vector3d scanPoint = new Vector3d();
|
||||
|
||||
//get center loc
|
||||
Vector3d centerNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
|
||||
townCenter.x / TOWN_LAYOUT_SCALER,
|
||||
0,
|
||||
townCenter.z / TOWN_LAYOUT_SCALER,
|
||||
VORONOI_RELAXATION_FACTOR
|
||||
).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
|
||||
centerNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(centerNodeLoc);
|
||||
scanPoint.set(townCenter);
|
||||
Vector3d centerNodeLoc = TownLayout.getTownCenter(realm, scanPoint);
|
||||
|
||||
//get north node
|
||||
Vector3d upNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
|
||||
townCenter.x / TOWN_LAYOUT_SCALER,
|
||||
0,
|
||||
townCenter.z / TOWN_LAYOUT_SCALER + TOWN_LAYOUT_SCALER,
|
||||
VORONOI_RELAXATION_FACTOR).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
|
||||
upNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(upNodeLoc);
|
||||
scanPoint.set(townCenter).add(0,0,TOWN_LAYOUT_SCALER);
|
||||
Vector3d upNodeLoc = TownLayout.getTownCenter(realm, scanPoint);
|
||||
|
||||
//get left node
|
||||
Vector3d leftNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
|
||||
townCenter.x / TOWN_LAYOUT_SCALER - TOWN_LAYOUT_SCALER,
|
||||
0,
|
||||
townCenter.z / TOWN_LAYOUT_SCALER,
|
||||
VORONOI_RELAXATION_FACTOR
|
||||
).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
|
||||
leftNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(leftNodeLoc);
|
||||
scanPoint.set(townCenter).add(-TOWN_LAYOUT_SCALER,0,0);
|
||||
Vector3d leftNodeLoc = TownLayout.getTownCenter(realm, scanPoint);
|
||||
|
||||
//get right node
|
||||
scanPoint.set(townCenter).add(TOWN_LAYOUT_SCALER,0,0);
|
||||
Vector3d rightNodeLoc = TownLayout.getTownCenter(realm, scanPoint);
|
||||
|
||||
//get south node
|
||||
scanPoint.set(townCenter).add(0,0,-TOWN_LAYOUT_SCALER);
|
||||
Vector3d downNodeLoc = TownLayout.getTownCenter(realm, scanPoint);
|
||||
|
||||
System.out.println("Center: " + centerNodeLoc.x + " " + centerNodeLoc.y + " " + centerNodeLoc.z);
|
||||
System.out.println("Up: " + upNodeLoc.x + " " + upNodeLoc.y + " " + upNodeLoc.z);
|
||||
System.out.println("Right: " + rightNodeLoc.x + " " + rightNodeLoc.y + " " + rightNodeLoc.z);
|
||||
System.out.println("Left: " + leftNodeLoc.x + " " + leftNodeLoc.y + " " + leftNodeLoc.z);
|
||||
System.out.println("Down: " + downNodeLoc.x + " " + downNodeLoc.y + " " + downNodeLoc.z);
|
||||
|
||||
//up-facing road
|
||||
Road.createRoad(macroData, upNodeLoc, centerNodeLoc);
|
||||
|
||||
//up-facing road
|
||||
//right-facing road
|
||||
Road.createRoad(macroData, rightNodeLoc, centerNodeLoc);
|
||||
|
||||
//left-facing road
|
||||
Road.createRoad(macroData, leftNodeLoc, centerNodeLoc);
|
||||
|
||||
//down-facing road
|
||||
Road.createRoad(macroData, downNodeLoc, centerNodeLoc);
|
||||
|
||||
|
||||
town.setResolution(Town.TOWN_RES_MAX);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the scan point to the closest town center point
|
||||
* @param realm The realm
|
||||
* @param scanPoint The scan point
|
||||
* @return The closest town center point
|
||||
*/
|
||||
private static Vector3d getTownCenter(Realm realm, Vector3d scanPoint){
|
||||
Vector3d solved = VoronoiUtils.solveClosestVoronoiNode(
|
||||
scanPoint.x / TOWN_LAYOUT_SCALER,
|
||||
0,
|
||||
scanPoint.z / TOWN_LAYOUT_SCALER,
|
||||
VORONOI_RELAXATION_FACTOR
|
||||
);
|
||||
solved.mul(TOWN_LAYOUT_SCALER,0,TOWN_LAYOUT_SCALER);
|
||||
Vector3i cell = VoronoiUtils.solveVoronoiCell(
|
||||
scanPoint.x / TOWN_LAYOUT_SCALER,
|
||||
0,
|
||||
scanPoint.z / TOWN_LAYOUT_SCALER
|
||||
);
|
||||
solved.add(
|
||||
cell.x * TOWN_LAYOUT_SCALER,
|
||||
0,
|
||||
cell.z * TOWN_LAYOUT_SCALER
|
||||
);
|
||||
solved.y = realm.getServerWorldData().getServerTerrainManager().getElevation(solved);
|
||||
return solved;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
package electrosphere.util.math;
|
||||
|
||||
import org.joml.Vector3d;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
import io.github.studiorailgun.RandUtils;
|
||||
|
||||
@ -54,6 +55,21 @@ public class VoronoiUtils {
|
||||
-1, -1, -1,
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates The voronoi cell that the point falls within
|
||||
* @param x The x coordinate
|
||||
* @param y The y coordinate
|
||||
* @param z The z coordinate
|
||||
* @return The voronoi cell
|
||||
*/
|
||||
public static Vector3i solveVoronoiCell(double x, double y, double z){
|
||||
//integer of the point coordinates
|
||||
int x_i = (int)Math.floor(x);
|
||||
int y_i = (int)Math.floor(y);
|
||||
int z_i = (int)Math.floor(z);
|
||||
return new Vector3i(x_i,y_i,z_i);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates voronoi noise within a cube
|
||||
* @param x The x coordinate
|
||||
@ -78,7 +94,7 @@ public class VoronoiUtils {
|
||||
double y_relaxed = p_y * (1.0 - relaxationFactor) + (relaxationFactor / 2.0);
|
||||
double z_relaxed = p_z * (1.0 - relaxationFactor) + (relaxationFactor / 2.0);
|
||||
|
||||
return new Vector3d(x_i + x_relaxed,y_i + y_relaxed,z_i + z_relaxed);
|
||||
return new Vector3d(x_relaxed,y_relaxed,z_relaxed);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user