animation work
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austin 2024-08-14 13:47:58 -04:00
parent b0277f9f74
commit d44fdc5673
5 changed files with 18 additions and 4 deletions

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@ -334,14 +334,26 @@
},
{
"variantId": "block2H",
"windUpAnimation" : {
"nameThirdPerson": "HoldItemR2HBlockStart",
"nameFirstPerson": "HoldItemR2HBlockWindUp",
"priorityCategory": "MOVEMENT_MODIFIER",
"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
},
"windUpAudio" : {
"audioPath" : "Audio/weapons/swordUnsheath1.ogg"
},
"mainAnimation" : {
"nameThirdPerson": "HoldItemR2HBlock",
"nameFirstPerson": "HoldItemR2HBlock",
"priorityCategory": "MOVEMENT_MODIFIER",
"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
},
"windUpAudio" : {
"audioPath" : "Audio/weapons/swordUnsheath1.ogg"
"cooldownAnimation" : {
"nameThirdPerson": "HoldItemR2HBlockCooldown",
"nameFirstPerson": "HoldItemR2HBlockCooldown",
"priorityCategory": "MOVEMENT_MODIFIER",
"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
},
"defaults" : [
{
@ -457,7 +469,8 @@
"animation" : {
"nameFirstPerson" : "SwordR2HSlash",
"nameThirdPerson" : "SwordR2HSlash",
"priorityCategory" : "MOVEMENT_MODIFIER"
"priorityCategory" : "MOVEMENT_MODIFIER",
"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
},
"audioData" : {
"audioPath" : "Audio/weapons/swoosh-03.ogg"

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@ -15,7 +15,6 @@
+ fix the vibes
Stability
Movement penalty while swinging weapon
Transition animation for blocking with two hands
+ bug fixes
Fix grass rendering distance

View File

@ -562,6 +562,8 @@ Fix katana is frustum culled incorrectly
(08/14/2024)
Fix rendering pipelines being broken when the katana is not drawn
Fix deleting entities on server not properly deleting the whole entity
Windup and Cooldown animations on 2h block
# TODO