animation work
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@ -334,14 +334,26 @@
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},
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},
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{
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{
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"variantId": "block2H",
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"variantId": "block2H",
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"windUpAnimation" : {
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"nameThirdPerson": "HoldItemR2HBlockStart",
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"nameFirstPerson": "HoldItemR2HBlockWindUp",
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"priorityCategory": "MOVEMENT_MODIFIER",
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"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
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},
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"windUpAudio" : {
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"audioPath" : "Audio/weapons/swordUnsheath1.ogg"
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},
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"mainAnimation" : {
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"mainAnimation" : {
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"nameThirdPerson": "HoldItemR2HBlock",
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"nameThirdPerson": "HoldItemR2HBlock",
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"nameFirstPerson": "HoldItemR2HBlock",
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"nameFirstPerson": "HoldItemR2HBlock",
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"priorityCategory": "MOVEMENT_MODIFIER",
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"priorityCategory": "MOVEMENT_MODIFIER",
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"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
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"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
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},
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},
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"windUpAudio" : {
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"cooldownAnimation" : {
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"audioPath" : "Audio/weapons/swordUnsheath1.ogg"
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"nameThirdPerson": "HoldItemR2HBlockCooldown",
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"nameFirstPerson": "HoldItemR2HBlockCooldown",
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"priorityCategory": "MOVEMENT_MODIFIER",
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"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
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},
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},
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"defaults" : [
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"defaults" : [
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{
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{
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@ -457,7 +469,8 @@
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"animation" : {
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"animation" : {
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"nameFirstPerson" : "SwordR2HSlash",
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"nameFirstPerson" : "SwordR2HSlash",
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"nameThirdPerson" : "SwordR2HSlash",
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"nameThirdPerson" : "SwordR2HSlash",
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"priorityCategory" : "MOVEMENT_MODIFIER"
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"priorityCategory" : "MOVEMENT_MODIFIER",
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"boneGroups" : ["armLeft", "armRight", "handLeft", "handRight"]
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},
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},
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"audioData" : {
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"audioData" : {
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"audioPath" : "Audio/weapons/swoosh-03.ogg"
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"audioPath" : "Audio/weapons/swoosh-03.ogg"
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@ -15,7 +15,6 @@
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+ fix the vibes
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+ fix the vibes
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Stability
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Stability
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Movement penalty while swinging weapon
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Movement penalty while swinging weapon
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Transition animation for blocking with two hands
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+ bug fixes
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+ bug fixes
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Fix grass rendering distance
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Fix grass rendering distance
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@ -562,6 +562,8 @@ Fix katana is frustum culled incorrectly
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(08/14/2024)
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(08/14/2024)
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Fix rendering pipelines being broken when the katana is not drawn
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Fix rendering pipelines being broken when the katana is not drawn
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Fix deleting entities on server not properly deleting the whole entity
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Windup and Cooldown animations on 2h block
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# TODO
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# TODO
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