Fix ghost water in the sky
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studiorailgun/Renderer/pipeline/head This commit looks good
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bfd7690403
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@ -110,6 +110,9 @@ public class FluidCell {
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* Fills in the internal arrays of data for generate terrain models
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*/
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private void fillInData(){
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if(worldPos.x == 1 && worldPos.y == 0 && worldPos.z == 0){
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System.out.println("aaaa");
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}
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//
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//fill in data
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//
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@ -131,6 +134,12 @@ public class FluidCell {
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weights[ServerTerrainChunk.CHUNK_DIMENSION][i][j] = currentChunk.getWeight(0, i, j);
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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for(int j = 0; j < ServerTerrainChunk.CHUNK_DIMENSION; j++){
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weights[ServerTerrainChunk.CHUNK_DIMENSION][i][j] = -1;
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}
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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@ -148,6 +157,12 @@ public class FluidCell {
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weights[i][ServerTerrainChunk.CHUNK_DIMENSION][j] = currentChunk.getWeight(i, 0, j);
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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for(int j = 0; j < ServerTerrainChunk.CHUNK_DIMENSION; j++){
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weights[i][ServerTerrainChunk.CHUNK_DIMENSION][j] = -1;
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}
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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@ -165,6 +180,12 @@ public class FluidCell {
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weights[i][j][ServerTerrainChunk.CHUNK_DIMENSION] = currentChunk.getWeight(i, j, 0);
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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for(int j = 0; j < ServerTerrainChunk.CHUNK_DIMENSION; j++){
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weights[i][j][ServerTerrainChunk.CHUNK_DIMENSION] = -1;
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}
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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@ -183,6 +204,10 @@ public class FluidCell {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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weights[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION][i] = currentChunk.getWeight(0, 0, i);
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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weights[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION][i] = -1;
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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@ -199,6 +224,10 @@ public class FluidCell {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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weights[ServerTerrainChunk.CHUNK_DIMENSION][i][ServerTerrainChunk.CHUNK_DIMENSION] = currentChunk.getWeight(0, i, 0);
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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weights[ServerTerrainChunk.CHUNK_DIMENSION][i][ServerTerrainChunk.CHUNK_DIMENSION] = -1;
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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@ -215,6 +244,10 @@ public class FluidCell {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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weights[i][ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION] = currentChunk.getWeight(i, 0, 0);
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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weights[i][ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION] = -1;
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}
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}
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} else {
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for(int i = 0; i < ServerTerrainChunk.CHUNK_DIMENSION; i++){
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@ -222,15 +255,15 @@ public class FluidCell {
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}
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}
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if(
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worldPos.z + 1 < Globals.clientWorldData.getWorldDiscreteSize() &&
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worldPos.x + 1 < Globals.clientWorldData.getWorldDiscreteSize() &&
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worldPos.y + 1 < Globals.clientWorldData.getWorldDiscreteSize() &&
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worldPos.z + 1 < Globals.clientWorldData.getWorldDiscreteSize()
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){
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currentChunk = Globals.clientFluidManager.getChunkDataAtWorldPoint(worldPos.x + 1, worldPos.y + 1, worldPos.z + 1);
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if(currentChunk != null){
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if(currentChunk != null){
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weights[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION] = currentChunk.getWeight(0, 0, 0);
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}
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} else {
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weights[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION] = -1;
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}
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} else {
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weights[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION] = -1;
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@ -23,8 +23,8 @@ public class FluidCellularAutomataSimulator implements ServerFluidSimulator {
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boolean update = false;
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if(worldX == 0 && worldY == 0 && worldZ == 0){
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if(weights[8][1][8] < MAX_WEIGHT){
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weights[8][1][8] = MAX_WEIGHT;
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if(weights[8][3][8] < MAX_WEIGHT){
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weights[8][3][8] = MAX_WEIGHT;
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}
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}
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