add test to capture density adding to sky chunks
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austin 2024-12-18 17:31:26 -05:00
parent a6cc3addf7
commit dc79f1b0ba
6 changed files with 143 additions and 10 deletions

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@ -7,6 +7,11 @@
*/
#define FLUID_PRESSURECELL_SIM_STEP 0.01f
/**
* Force of gravity in unit tests
*/
#define FLUID_PRESSURECELL_GRAVITY 1.0f
/**
* Spacing of cells
*/

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@ -3,6 +3,7 @@
#include "public.h"
#include "fluid/env/environment.h"
#include "fluid/env/utilities.h"
#include "fluid/sim/pressurecell/solver_consts.h"
@ -18,6 +19,7 @@ LIBRARY_API Environment * fluid_environment_create(){
rVal->queue.gridQueue = NULL;
rVal->queue.grid2Queue = NULL;
rVal->consts.dt = 0.02f;
rVal->consts.gravity = FLUID_PRESSURECELL_GRAVITY;
//allocate arrays
fluid_environment_allocate_arrays(rVal);

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@ -0,0 +1,86 @@
#include <math.h>
#include "stb/stb_ds.h"
#include "fluid/queue/boundsolver.h"
#include "fluid/queue/chunkmask.h"
#include "fluid/queue/chunk.h"
#include "fluid/queue/metadatacalc.h"
#include "fluid/env/environment.h"
#include "fluid/env/utilities.h"
#include "fluid/dispatch/dispatcher.h"
#include "fluid/sim/simulator.h"
#include "fluid/sim/pressurecell/pressure.h"
#include "fluid/sim/pressurecell/pressurecell.h"
#include "fluid/sim/pressurecell/solver_consts.h"
#include "fluid/tracking/tracking.h"
#include "math/ode/multigrid.h"
#include "../../../util/chunk_test_utils.h"
#include "../../../util/test.h"
/**
* Error margin for tests
*/
#define FLUID_PRESSURE_CELL_ERROR_MARGIN 0.01f
/**
* Number of chunks
*/
#define CHUNK_DIM 4
/**
* Testing normalizing values
*/
int fluid_sim_pressurecell_add_gravity_test1(){
printf("fluid_sim_pressurecell_add_gravity_test1\n");
int rVal = 0;
Environment * env = fluid_environment_create();
Chunk ** queue = NULL;
queue = createChunkGrid(env,CHUNK_DIM,CHUNK_DIM,CHUNK_DIM);
int chunkCount = arrlen(queue);
//setup chunk values
float deltaDensity = 0.01f;
Chunk * currentChunk = queue[0];
for(int x = 0; x < DIM; x++){
for(int y = 0; y < DIM; y++){
currentChunk->d[CENTER_LOC][IX(x,1,y)] = MAX_FLUID_VALUE;
}
}
//actually simulate
fluid_tracking_reset(env);
fluid_solve_bounds(chunkCount,queue,env);
fluid_dispatch(chunkCount,queue,env,FLUID_DISPATCHER_OVERRIDE_PRESSURECELL);
fluid_simulate(env);
fluid_solve_bounds(chunkCount,queue,env);
//test the result
float expected, actual;
//
// cell that originall had values
//
expected = 0;
actual = currentChunk->v[CENTER_LOC][IX(1,1,DIM-2)];
if(fabs(expected - actual) < 0.1f){
rVal++;
printf("Gravity not applied!\n");
printf("%f \n", currentChunk->v[CENTER_LOC][IX(1,1,DIM-2)]);
}
return rVal;
}
/**
* Testing pressure values
*/
int fluid_sim_pressurecell_add_gravity_tests(int argc, char **argv){
int rVal = 0;
rVal += fluid_sim_pressurecell_add_gravity_test1();
return rVal;
}

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@ -64,7 +64,7 @@ int fluid_sim_pressurecell_sim_e2e_test2(){
int rVal = 0;
Environment * env = fluid_environment_create();
Chunk ** queue = NULL;
queue = createChunkGrid(env,1,1,1);
queue = createChunkGrid(env,CHUNK_DIM,CHUNK_DIM,CHUNK_DIM);
int chunkCount = arrlen(queue);
@ -79,11 +79,14 @@ int fluid_sim_pressurecell_sim_e2e_test2(){
}
//actually simulate
fluid_tracking_reset(env);
fluid_solve_bounds(chunkCount,queue,env);
fluid_dispatch(chunkCount,queue,env,FLUID_DISPATCHER_OVERRIDE_PRESSURECELL);
fluid_simulate(env);
fluid_solve_bounds(chunkCount,queue,env);
int frameCount = 50;
for(int frame = 0; frame < frameCount; frame++){
fluid_tracking_reset(env);
fluid_solve_bounds(chunkCount,queue,env);
fluid_dispatch(chunkCount,queue,env,FLUID_DISPATCHER_OVERRIDE_PRESSURECELL);
fluid_simulate(env);
fluid_solve_bounds(chunkCount,queue,env);
}
//test the result
float expected, actual;
@ -91,18 +94,35 @@ int fluid_sim_pressurecell_sim_e2e_test2(){
//
// cell that originall had values
//
expected = MAX_FLUID_VALUE;
actual = currentChunk->d[CENTER_LOC][IX(1,1,1)];
expected = 0;
actual = currentChunk->d[CENTER_LOC][IX(1,2,DIM-2)];
if(fabs(expected - actual) > FLUID_PRESSURE_CELL_ERROR_MARGIN){
rVal += assertEqualsFloat(expected,actual,"Failed to recapture density into (1,1,1)! expected: %f actual: %f \n");
rVal += assertEqualsFloat(expected,actual,"Failed to recapture density into (1,2,DIM-2)! expected: %f actual: %f \n");
printf("%f \n", currentChunk->v[CENTER_LOC][IX(1,2,DIM-2)]);
}
expected = MAX_FLUID_VALUE;
actual = currentChunk->d[CENTER_LOC][IX(DIM-2,1,DIM-2)];
if(fabs(expected - actual) > FLUID_PRESSURE_CELL_ERROR_MARGIN){
if(fabs(expected - actual) < FLUID_PRESSURE_CELL_ERROR_MARGIN){
rVal += assertEqualsFloat(expected,actual,"Failed to recapture density into (DIM-2,DIM-2,DIM-2)! expected: %f actual: %f \n");
}
//assert that all y=1 chunks are empty (it's just a puddle on the floor, shouldn't be creating fluid in the sky)
for(int i = 0; i < chunkCount; i++){
Chunk * toEvaluate = queue[i];
if(toEvaluate->y < 1){
continue;
}
float sum = chunk_sum_density_with_borders(toEvaluate);
if(sum > FLUID_PRESSURE_CELL_ERROR_MARGIN){
rVal++;
printf("Sky chunk has density! \n");
printf("sum: %f \n",sum);
printf("%d,%d,%d \n",toEvaluate->x,toEvaluate->y,toEvaluate->z);
printf("\n");
}
}
return rVal;
}

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@ -280,6 +280,21 @@ float chunk_sum_density(Chunk * chunk){
return sum;
}
/**
* Sums the density of a chunk including its border values
*/
float chunk_sum_density_with_borders(Chunk * chunk){
float sum = 0;
for(int x = 0; x < DIM; x++){
for(int y = 0; y < DIM; y++){
for(int z = 0; z < DIM; z++){
sum = sum + chunk->d[CENTER_LOC][IX(x,y,z)];
}
}
}
return sum;
}
/**
* Sums density all chunks in a queue
*/

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@ -106,6 +106,11 @@ void chunk_link_neighbors(Chunk ** chunks);
*/
float chunk_queue_sum_density(Chunk ** chunks);
/**
* Sums the density of a chunk including its border values
*/
float chunk_sum_density_with_borders(Chunk * chunk);
/**
* Sums the density of a chunk
*/