Re-enable point lighting on terrain
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@ -149,9 +149,9 @@ void main(){
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vec3 result = CalcDirLight(norm, viewDir, finalTexColor);
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// for(int i = 0; i < NR_POINT_LIGHTS; i++){
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// result += CalcPointLight(i, norm, FragPos, viewDir);
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// }
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for(int i = 0; i < NR_POINT_LIGHTS; i++){
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result += CalcPointLight(i, norm, FragPos, viewDir);
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}
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// result += CalcSpotLight(spotLight, norm, FragPos, viewDir);
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FragColor = vec4(result, 1);//texture(ourTexture, TexCoord);//vec4(result, 1.0);
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