Re-enable point lighting on terrain
This commit is contained in:
parent
32775dc4ee
commit
dc7f8dda0a
@ -149,9 +149,9 @@ void main(){
|
|||||||
|
|
||||||
|
|
||||||
vec3 result = CalcDirLight(norm, viewDir, finalTexColor);
|
vec3 result = CalcDirLight(norm, viewDir, finalTexColor);
|
||||||
// for(int i = 0; i < NR_POINT_LIGHTS; i++){
|
for(int i = 0; i < NR_POINT_LIGHTS; i++){
|
||||||
// result += CalcPointLight(i, norm, FragPos, viewDir);
|
result += CalcPointLight(i, norm, FragPos, viewDir);
|
||||||
// }
|
}
|
||||||
// result += CalcSpotLight(spotLight, norm, FragPos, viewDir);
|
// result += CalcSpotLight(spotLight, norm, FragPos, viewDir);
|
||||||
|
|
||||||
FragColor = vec4(result, 1);//texture(ourTexture, TexCoord);//vec4(result, 1.0);
|
FragColor = vec4(result, 1);//texture(ourTexture, TexCoord);//vec4(result, 1.0);
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user