visual adjustments for voxel selection component
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@ -12,12 +12,11 @@
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+ fix the vibes
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+ fix the vibes
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Ticketed randomizer node for BTs to more heavily weight attacking and waiting
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Ticketed randomizer node for BTs to more heavily weight attacking and waiting
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Lots of crates causes lag
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- Physics thread time exploding -- need to sleep bodies
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+ feedback driven requirements
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+ feedback driven requirements
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Add punching/unarmed combat
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Item/Equip overhaul (again)
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UI spacing and scaling
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- Add punching/unarmed combat
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Fix ui scaling on abnormal monitors
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Better skybox
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Better skybox
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- Fix transparency calculations for far-out objects
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- Fix transparency calculations for far-out objects
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Crouching
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Crouching
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@ -25,7 +24,6 @@
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particles, light on sword collision
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particles, light on sword collision
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Looking angle leverages rotators to swing sword at angle (ie if you look up you swing your sword into the sky)
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Looking angle leverages rotators to swing sword at angle (ie if you look up you swing your sword into the sky)
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Come up with a title for the game and create a title menu for it (ideally with some animation and music)
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Come up with a title for the game and create a title menu for it (ideally with some animation and music)
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Item/Equip overhaul (again)
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Objectives
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Objectives
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- PVP arena mode initially?
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- PVP arena mode initially?
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- Spawn player at start of a dungeon
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- Spawn player at start of a dungeon
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@ -839,6 +839,9 @@ Change timescale for test
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Refactor graphics entity definitions to be under dedicated object
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Refactor graphics entity definitions to be under dedicated object
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Tree model debug menu
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Tree model debug menu
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(09/24/2024)
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Make voxel selection panel have better spacing
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# TODO
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# TODO
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@ -100,7 +100,7 @@ public class MenuGeneratorsTerrainEditing {
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//scrollable that contains all the voxel types
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//scrollable that contains all the voxel types
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VirtualScrollable scrollable = new VirtualScrollable(VOXEL_SCROLLABLE_WIDTH, VOXEL_SCROLLABLE_HEIGHT);
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VirtualScrollable scrollable = new VirtualScrollable(VOXEL_SCROLLABLE_WIDTH, VOXEL_SCROLLABLE_HEIGHT);
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scrollable.setFlexDirection(YogaFlexDirection.Row);
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scrollable.setFlexDirection(YogaFlexDirection.Column);
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scrollable.setAlignItems(YogaAlignment.Start);
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scrollable.setAlignItems(YogaAlignment.Start);
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//search input
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//search input
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@ -134,14 +134,23 @@ public class MenuGeneratorsTerrainEditing {
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scrollable.clearChildren();
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scrollable.clearChildren();
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VoxelData voxelData = Globals.gameConfigCurrent.getVoxelData();
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VoxelData voxelData = Globals.gameConfigCurrent.getVoxelData();
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List<VoxelType> matchingVoxels = voxelData.getTypes().stream().filter((type)->type.getName().toLowerCase().contains(searchString.toLowerCase())).toList();
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List<VoxelType> matchingVoxels = voxelData.getTypes().stream().filter((type)->type.getName().toLowerCase().contains(searchString.toLowerCase())).toList();
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Div currentRow = null;
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int incrementer = 0;
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//generate voxel buttons
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//generate voxel buttons
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for(VoxelType type : matchingVoxels){
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for(VoxelType type : matchingVoxels){
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if(incrementer % 4 == 0){
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currentRow = Div.createRow();
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currentRow.setJustifyContent(YogaJustification.Evenly);
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scrollable.addChild(currentRow);
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}
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Div containerDiv = Div.createDiv();
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containerDiv.setMinWidthPercent(25.0f);
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currentRow.addChild(containerDiv);
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Button newButton = new Button();
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Button newButton = new Button();
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newButton.setAlignItems(YogaAlignment.Center);
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newButton.setAlignItems(YogaAlignment.Center);
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//dimensions
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//dimensions
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newButton.setWidth(VOXEL_BUTTON_WIDTH);
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newButton.setMinWidth(VOXEL_BUTTON_WIDTH);
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newButton.setMinWidth(VOXEL_BUTTON_WIDTH);
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newButton.setHeight(VOXEL_BUTTON_HEIGHT);
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newButton.setMinHeight(VOXEL_BUTTON_HEIGHT);
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newButton.setMinHeight(VOXEL_BUTTON_HEIGHT);
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//margin
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//margin
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newButton.setMarginBottom(MARGIN_EACH_SIDE);
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newButton.setMarginBottom(MARGIN_EACH_SIDE);
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@ -157,7 +166,12 @@ public class MenuGeneratorsTerrainEditing {
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}
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}
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texturePanel.setWidth(VOXEL_BUTTON_TEXTURE_DIM);
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texturePanel.setWidth(VOXEL_BUTTON_TEXTURE_DIM);
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texturePanel.setHeight(VOXEL_BUTTON_TEXTURE_DIM);
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texturePanel.setHeight(VOXEL_BUTTON_TEXTURE_DIM);
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texturePanel.setMarginBottom(MARGIN_EACH_SIDE);
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texturePanel.setMarginLeft(MARGIN_EACH_SIDE);
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texturePanel.setMarginRight(MARGIN_EACH_SIDE);
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texturePanel.setMarginTop(MARGIN_EACH_SIDE);
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newButton.addChild(texturePanel);
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newButton.addChild(texturePanel);
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texturePanel.setAlignSelf(YogaAlignment.Center);
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//button handling
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//button handling
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newButton.addChild(voxelLabel);
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newButton.addChild(voxelLabel);
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newButton.setOnClick(new ClickEventCallback() {public boolean execute(ClickEvent event){
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newButton.setOnClick(new ClickEventCallback() {public boolean execute(ClickEvent event){
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@ -166,7 +180,13 @@ public class MenuGeneratorsTerrainEditing {
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Globals.clientSelectedVoxelType = type;
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Globals.clientSelectedVoxelType = type;
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return false;
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return false;
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}});
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}});
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scrollable.addChild(newButton);
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containerDiv.addChild(newButton);
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incrementer++;
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}
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for(int i = incrementer; i % 4 != 0; i++){
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Div spacerDiv = Div.createDiv();
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spacerDiv.setMinWidthPercent(25.0f);
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currentRow.addChild(spacerDiv);
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}
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}
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}
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}
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@ -8,6 +8,7 @@ import org.joml.Vector3f;
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import electrosphere.client.entity.camera.CameraEntityUtils;
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import electrosphere.client.entity.camera.CameraEntityUtils;
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import electrosphere.client.ui.menu.WindowUtils;
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import electrosphere.client.ui.menu.WindowUtils;
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import electrosphere.client.ui.menu.ingame.MenuGeneratorsTerrainEditing;
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import electrosphere.engine.Globals;
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import electrosphere.engine.Globals;
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import electrosphere.engine.assetmanager.AssetDataStrings;
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import electrosphere.engine.assetmanager.AssetDataStrings;
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import electrosphere.entity.Entity;
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import electrosphere.entity.Entity;
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@ -16,6 +17,7 @@ import electrosphere.entity.state.inventory.InventoryUtils;
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import electrosphere.entity.state.inventory.RelationalInventoryState;
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import electrosphere.entity.state.inventory.RelationalInventoryState;
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import electrosphere.entity.state.inventory.UnrelationalInventoryState;
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import electrosphere.entity.state.inventory.UnrelationalInventoryState;
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import electrosphere.game.data.creature.type.equip.EquipPoint;
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import electrosphere.game.data.creature.type.equip.EquipPoint;
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import electrosphere.game.data.voxel.VoxelType;
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import electrosphere.renderer.actor.ActorUtils;
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import electrosphere.renderer.actor.ActorUtils;
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import electrosphere.renderer.ui.components.CharacterCustomizer;
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import electrosphere.renderer.ui.components.CharacterCustomizer;
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import electrosphere.renderer.ui.components.EquipmentInventoryPanel;
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import electrosphere.renderer.ui.components.EquipmentInventoryPanel;
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@ -57,6 +59,7 @@ public class MenuGeneratorsUITesting {
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"CharacterCustomizer",
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"CharacterCustomizer",
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"NaturalInventoryPanel",
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"NaturalInventoryPanel",
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"EquipInventoryPanel",
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"EquipInventoryPanel",
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"VoxelPicker",
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}),
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}),
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(ValueChangeEvent event) -> {
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(ValueChangeEvent event) -> {
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attachComponent(rVal,event.getAsString());
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attachComponent(rVal,event.getAsString());
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@ -135,6 +138,10 @@ public class MenuGeneratorsUITesting {
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InventoryUtils.setEquipInventory(ent, invent);
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InventoryUtils.setEquipInventory(ent, invent);
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formEl.addChild(EquipmentInventoryPanel.createEquipmentInventoryPanel(ent));
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formEl.addChild(EquipmentInventoryPanel.createEquipmentInventoryPanel(ent));
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} break;
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} break;
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case "VoxelPicker": {
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formEl.addChild(MenuGeneratorsTerrainEditing.createVoxelTypeSelectionPanel((VoxelType voxelType) -> {
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}));
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} break;
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}
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}
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}
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}
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