framebuffer bug hunt work
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@ -434,8 +434,6 @@ public class Main {
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//
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//Terminate the program.
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if(Globals.renderingEngine != null){
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glfwTerminate();
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Globals.renderingEngine.clearGlobalState();
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Globals.renderingEngine.destroy();
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}
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//used to signal threads to stop
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@ -153,6 +153,21 @@ public class OpenGLState {
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}
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}
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/**
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* Binds a texture to a given texture unit if the texture hasn't already been bound to that unit
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* @param textureUnit The texture unit
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* @param texturePointer The texture pointer
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* @param textureType the type of texture (2d, 3d, etc)
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*/
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public void glBindTextureUnitForce(int textureUnit, int texturePointer, int textureType){
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unitToPointerMap.put(textureUnit,texturePointer);
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this.activeTexture = textureUnit;
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GL40.glActiveTexture(this.activeTexture);
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Globals.renderingEngine.checkError();
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GL40.glBindTexture(textureType,texturePointer);
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Globals.renderingEngine.checkError();
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}
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/**
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* Binds a framebuffer
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* @param framebufferType the type of framebuffer (vanilla, renderbuffer, etc)
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@ -38,6 +38,11 @@ import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL30;
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import org.lwjgl.opengl.GL45;
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import org.lwjgl.opengl.GLCapabilities;
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import org.lwjgl.opengl.GLDebugMessageCallback;
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import org.lwjgl.system.MemoryStack;
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import org.lwjgl.system.NativeType;
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import electrosphere.engine.Globals;
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import electrosphere.logger.LoggerInterface;
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@ -186,12 +191,18 @@ public class RenderingEngine {
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//
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//set error callback
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GLFW.glfwSetErrorCallback(GLFWErrorCallback.createThrow());
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// GLFWErrorCallback
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GLFW.glfwSetErrorCallback((int error, long descriptionPtr) -> {
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String description = GLFWErrorCallback.getDescription(descriptionPtr);
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System.err.println(description);
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});
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//Initializes opengl
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boolean glfwInited = glfwInit();
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if(!glfwInited){
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throw new IllegalStateException("Failed to initialize glfw!");
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String message = "Failed to initialize glfw!\n" +
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"Error code: " + this.getGLFWErrorMessage(this.getGLFWError());
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throw new IllegalStateException(message);
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}
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//Gives hints to glfw to control how opengl will be used
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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@ -216,9 +227,13 @@ public class RenderingEngine {
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}
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// Errors for failure to create window (IE: No GUI mode on linux ?)
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if (Globals.window == NULL) {
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LoggerInterface.loggerEngine.ERROR("Failed to make window.", new Exception("Renderer Creation Failure"));
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String message = "Failed to create window!\n" +
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"Error code: " + this.getGLFWErrorMessage(this.getGLFWError());
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;
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LoggerInterface.loggerEngine.ERROR(new Exception(message));
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glfwTerminate();
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}
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//set resize callback
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GLFW.glfwSetWindowSizeCallback(Globals.window, (long window, int width, int height) -> {
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Globals.WINDOW_HEIGHT = height;
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@ -228,6 +243,7 @@ public class RenderingEngine {
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glfwMakeContextCurrent(Globals.window);
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//Maximize it
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glfwMaximizeWindow(Globals.window);
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GLFW.glfwPollEvents();
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//grab actual framebuffer
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IntBuffer xBuffer = BufferUtils.createIntBuffer(1);
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IntBuffer yBuffer = BufferUtils.createIntBuffer(1);
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@ -255,8 +271,17 @@ public class RenderingEngine {
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//get title bar dimensions
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// setTitleBarDimensions();
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//Creates the OpenGL capabilities for the program.
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GL.createCapabilities();
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//Creates the OpenGL capabilities for the program.)
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GLCapabilities glCapabilities = GL.createCapabilities();
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GL45.glEnable(GL45.GL_DEBUG_OUTPUT);
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//register error callback
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GL45.glDebugMessageCallback((int source, int type, int id, int severity, int length, long messagePtr, long userParam) -> {
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if(type == GL45.GL_DEBUG_TYPE_ERROR){
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String message = GLDebugMessageCallback.getMessage(length, messagePtr);
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System.err.println(message);
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}
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}, bufferHeight);
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//get environment constraints
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openGLState.storeCurrentEnvironmentContraints();
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@ -290,11 +315,16 @@ public class RenderingEngine {
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//default framebuffer
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defaultFramebuffer = new Framebuffer(GL_DEFAULT_FRAMEBUFFER);
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defaultFramebuffer.bind(openGLState);
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//generate framebuffers
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screenTextureColor = FramebufferUtils.generateScreenTextureColorAlpha(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT);
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screenTextureDepth = FramebufferUtils.generateScreenTextureDepth(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT);
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screenFramebuffer = FramebufferUtils.generateScreenTextureFramebuffer(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT, screenTextureColor, screenTextureDepth);
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Texture screenTextureColor = FramebufferUtils.generateScreenTextureColorAlpha(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT);
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RenderingEngine.screenTextureColor = screenTextureColor;
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Texture screenTextureDepth = FramebufferUtils.generateScreenTextureDepth(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT);
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RenderingEngine.screenTextureDepth = screenTextureDepth;
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Framebuffer screenFramebuffer = FramebufferUtils.generateScreenTextureFramebuffer(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT, screenTextureColor, screenTextureDepth);
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RenderingEngine.screenFramebuffer = screenFramebuffer;
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defaultFramebuffer.bind(openGLState);
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glBindRenderbuffer(GL_RENDERBUFFER, GL_DEFAULT_RENDERBUFFER);
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Globals.renderingEngine.checkError();
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@ -309,8 +339,10 @@ public class RenderingEngine {
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//
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lightDepthShaderProgram = ShaderProgram.loadSpecificShader("/Shaders/core/lightDepth/lightDepth.vs", "/Shaders/core/lightDepth/lightDepth.fs");
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Globals.depthMapShaderProgramLoc = lightDepthShaderProgram.getShaderId();
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lightDepthBuffer = FramebufferUtils.generateDepthBuffer(openGLState);
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lightBufferDepthTexture = lightDepthBuffer.getDepthTexture();
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Framebuffer lightDepthBuffer = FramebufferUtils.generateDepthBuffer(openGLState);
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RenderingEngine.lightDepthBuffer = lightDepthBuffer;
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Texture lightBufferDepthTexture = lightDepthBuffer.getDepthTexture();
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RenderingEngine.lightBufferDepthTexture = lightBufferDepthTexture;
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// glEnable(GL_CULL_FACE); // enabled for shadow mapping
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//
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@ -409,15 +441,6 @@ public class RenderingEngine {
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Globals.projectionMatrix.setPerspective(verticalFOV, Globals.aspectRatio, nearClip, Globals.userSettings.getGraphicsViewDistance());
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Globals.viewMatrix.translation(new Vector3f(0.0f,0.0f,-3.0f));
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}
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/**
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* Clears global, static state
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*/
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public void clearGlobalState(){
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screenTextureColor = null;
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screenTextureDepth = null;
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screenFramebuffer = null;
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}
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/**
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@ -656,6 +679,34 @@ public class RenderingEngine {
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return lastCode;
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}
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/**
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* Gets the most recent GLFW Error
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* @return The most recent GLFW error
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*/
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public int getGLFWError(){
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int lastCode = 0;
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try (MemoryStack stack = MemoryStack.stackPush()){
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lastCode = GLFW.glfwGetError(stack.callocPointer(1));
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}
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return lastCode;
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}
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/**
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* Decodes the glfw error code
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* @param code The code
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* @return The decoded message
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*/
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public String getGLFWErrorMessage(int code){
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switch(code){
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case GLFW.GLFW_INVALID_ENUM:
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return "GLFW_INVALID_ENUM";
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case GLFW.GLFW_INVALID_VALUE:
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return "GLFW_INVALID_VALUE";
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default:
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return "Unhandled value!";
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}
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}
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/**
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* Checks if pipelines should run
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* @return true if should render, false otherwise
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@ -671,7 +722,83 @@ public class RenderingEngine {
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* Destroys the rendering engine
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*/
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public void destroy(){
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//free framebuffers
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if(screenFramebuffer != null){
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screenFramebuffer.free();
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}
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if(screenRenderbuffer != null){
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screenRenderbuffer.free();
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}
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if(gameImageNormalsFramebuffer != null){
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gameImageNormalsFramebuffer.free();
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}
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if(lightDepthBuffer != null){
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lightDepthBuffer.free();
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}
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if(transparencyBuffer != null){
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transparencyBuffer.free();
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}
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if(volumeDepthBackfaceFramebuffer != null){
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volumeDepthBackfaceFramebuffer.free();
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}
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if(volumeDepthFrontfaceFramebuffer != null){
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volumeDepthFrontfaceFramebuffer.free();
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}
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if(normalsOutlineFrambuffer != null){
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normalsOutlineFrambuffer.free();
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}
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//null out
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screenFramebuffer = null;
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screenRenderbuffer = null;
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gameImageNormalsFramebuffer = null;
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lightDepthBuffer = null;
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transparencyBuffer = null;
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volumeDepthBackfaceFramebuffer = null;
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volumeDepthFrontfaceFramebuffer = null;
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normalsOutlineFrambuffer = null;
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//free textures
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if(screenTextureColor != null){
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screenTextureColor.free();
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}
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if(screenTextureDepth != null){
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screenTextureDepth.free();
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}
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if(gameImageNormalsTexture != null){
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gameImageNormalsTexture.free();
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}
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if(lightBufferDepthTexture != null){
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lightBufferDepthTexture.free();
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}
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if(transparencyRevealageTexture != null){
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transparencyRevealageTexture.free();
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}
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if(volumeDepthBackfaceTexture != null){
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volumeDepthBackfaceTexture.free();
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}
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if(volumeDepthFrontfaceTexture != null){
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volumeDepthFrontfaceTexture.free();
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}
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if(normalsOutlineTexture != null){
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normalsOutlineTexture.free();
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}
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//null out
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screenTextureColor = null;
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screenTextureDepth = null;
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gameImageNormalsTexture = null;
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lightBufferDepthTexture = null;
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transparencyRevealageTexture = null;
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volumeDepthBackfaceTexture = null;
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volumeDepthFrontfaceTexture = null;
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normalsOutlineTexture = null;
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//end glfw
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GLFW.glfwDestroyWindow(Globals.window);
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GLFW.glfwTerminate();
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}
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/**
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@ -14,8 +14,12 @@ import java.util.Map;
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import java.util.concurrent.TimeUnit;
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import org.lwjgl.opengl.GL40;
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import org.lwjgl.opengl.GL45;
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import org.lwjgl.system.MemoryUtil;
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import static org.lwjgl.opengl.GL11.GL_NONE;
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import static org.lwjgl.opengl.GL11.GL_TEXTURE;
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import static org.lwjgl.opengl.GL30.GL_FRAMEBUFFER;
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import static org.lwjgl.opengl.GL45.glCheckNamedFramebufferStatus;
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/**
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@ -91,29 +95,46 @@ public class Framebuffer {
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* Checks if the framebuffer compiled correctly
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* @return true if compiled correctly, false otherwise
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*/
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public boolean isComplete(){
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return glCheckNamedFramebufferStatus(framebufferPointer,GL40.GL_FRAMEBUFFER) == GL40.GL_FRAMEBUFFER_COMPLETE;
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public boolean isComplete(OpenGLState openGLState){
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if(this.framebufferPointer == DEFAULT_FRAMEBUFFER_POINTER){
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throw new Error("Pointer is the default framebuffer!");
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}
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return glCheckNamedFramebufferStatus(this.framebufferPointer,GL40.GL_FRAMEBUFFER) == GL40.GL_FRAMEBUFFER_COMPLETE;
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}
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/**
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* Checks if the framebuffer has an error
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* @return true if error, false otherwise
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*/
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public boolean isError(){
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return glCheckNamedFramebufferStatus(framebufferPointer,GL40.GL_FRAMEBUFFER) == 0;
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}
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/**
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* Checks the status of the framebuffer
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* @param openGLState The opengl state
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*/
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public void checkStatus(){
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if(this.isError()){
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LoggerInterface.loggerRenderer.WARNING("Framebuffer [glError] - " + RenderingEngine.getErrorInEnglish(Globals.renderingEngine.getError()));
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LoggerInterface.loggerRenderer.WARNING("Framebuffer [status] - " + this.getStatus());
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} else if(!this.isComplete()){
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LoggerInterface.loggerRenderer.WARNING("Framebuffer [glError] - " + RenderingEngine.getErrorInEnglish(Globals.renderingEngine.getError()));
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LoggerInterface.loggerRenderer.WARNING("Framebuffer [status] - " + this.getStatus());
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LoggerInterface.loggerRenderer.ERROR("Failed to build framebuffer", new IllegalStateException("Framebuffer failed to build."));
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public void shouldBeComplete(OpenGLState openGLState){
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if(!this.isComplete(openGLState)){
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int colorAttach0 = GL45.glGetFramebufferAttachmentParameteri(GL_FRAMEBUFFER, GL45.GL_COLOR_ATTACHMENT0, GL45.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
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String attach0Type = "";
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switch(colorAttach0){
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case GL_NONE: {
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attach0Type = "GL_NONE";
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} break;
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case GL_TEXTURE: {
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attach0Type = " GL_TEXTURE";
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} break;
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}
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this.texture.bind(openGLState);
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int[] storage = new int[1];
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int width = 0;
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int height = 0;
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GL45.glGetTexLevelParameteriv(GL45.GL_TEXTURE_2D, 0, GL45.GL_TEXTURE_WIDTH, storage);
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width = storage[0];
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GL45.glGetTexLevelParameteriv(GL45.GL_TEXTURE_2D, 0, GL45.GL_TEXTURE_HEIGHT, storage);
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height = storage[0];
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String message = "Framebuffer failed to build.\n" +
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"Framebuffer [status] - " + this.getStatus() + "\n" +
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"Texture: " + this.texture + "\n" +
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"attach0Type: " + attach0Type + "\n" +
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"attach0 Dims: " + width + "," + height + "\n" +
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"Depth: " + this.depthTexture + "\n"
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;
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LoggerInterface.loggerEngine.ERROR(new Exception(message));
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}
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}
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@ -136,7 +157,7 @@ public class Framebuffer {
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* Blocks the thread until the framebuffer has compiled
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*/
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public void blockUntilCompiled(){
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while(glCheckNamedFramebufferStatus(framebufferPointer,GL40.GL_FRAMEBUFFER) != GL40.GL_FRAMEBUFFER_UNDEFINED){
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while(glCheckNamedFramebufferStatus(this.framebufferPointer,GL40.GL_FRAMEBUFFER) != GL40.GL_FRAMEBUFFER_UNDEFINED){
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try {
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TimeUnit.MILLISECONDS.sleep(1);
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} catch (InterruptedException ex) {
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@ -150,7 +171,7 @@ public class Framebuffer {
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* @return The status
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*/
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public String getStatus(){
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switch(glCheckNamedFramebufferStatus(framebufferPointer,GL40.GL_FRAMEBUFFER)){
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switch(glCheckNamedFramebufferStatus(this.framebufferPointer,GL40.GL_FRAMEBUFFER)){
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case GL40.GL_FRAMEBUFFER_UNDEFINED: {
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return "The specified framebuffer is the default read or draw framebuffer, but the default framebuffer does not exist.";
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}
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@ -220,6 +241,15 @@ public class Framebuffer {
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openGLState.glBindFramebuffer(GL40.GL_FRAMEBUFFER, this.framebufferPointer);
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GL40.glFramebufferTexture2D(GL40.GL_FRAMEBUFFER, GL40.GL_COLOR_ATTACHMENT0 + attachmentNum, GL40.GL_TEXTURE_2D, texture.getTexturePointer(), 0);
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Globals.renderingEngine.checkError();
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// check the attachment slot
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int colorAttach0 = GL45.glGetFramebufferAttachmentParameteri(GL40.GL_FRAMEBUFFER, GL45.GL_COLOR_ATTACHMENT0 + attachmentNum, GL45.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
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switch(colorAttach0){
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case GL_NONE: {
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throw new Error("Failed to attach!");
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}
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case GL_TEXTURE: {
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} break;
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}
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Globals.renderingEngine.defaultFramebuffer.bind(openGLState);
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}
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@ -9,9 +9,11 @@ import java.nio.IntBuffer;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.GL40;
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import org.lwjgl.opengl.GL45;
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import static org.lwjgl.opengl.GL11.GL_DEPTH_COMPONENT;
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import static org.lwjgl.opengl.GL11.GL_FLOAT;
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import static org.lwjgl.opengl.GL11.GL_FRONT;
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import static org.lwjgl.opengl.GL11.GL_LINEAR;
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import static org.lwjgl.opengl.GL11.GL_NEAREST;
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import static org.lwjgl.opengl.GL11.GL_NONE;
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@ -22,6 +24,7 @@ import static org.lwjgl.opengl.GL11.GL_SHORT;
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import static org.lwjgl.opengl.GL11.GL_TEXTURE_WRAP_S;
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import static org.lwjgl.opengl.GL11.GL_TEXTURE_WRAP_T;
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import static org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE;
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import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
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import static org.lwjgl.opengl.GL12.GL_CLAMP_TO_EDGE;
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import static org.lwjgl.opengl.GL13.GL_CLAMP_TO_BORDER;
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import static org.lwjgl.opengl.GL30.GL_COLOR_ATTACHMENT0;
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@ -35,6 +38,8 @@ import static org.lwjgl.opengl.GL30.glBindRenderbuffer;
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import static org.lwjgl.opengl.GL30.glFramebufferRenderbuffer;
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import static org.lwjgl.opengl.GL30.glGenRenderbuffers;
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import static org.lwjgl.opengl.GL30.glRenderbufferStorage;
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import static org.lwjgl.opengl.GL40.GL_DEPTH_COMPONENT;
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import static org.lwjgl.opengl.GL40.GL_FLOAT;
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import static org.lwjgl.opengl.GL45.glNamedFramebufferDrawBuffer;
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import static org.lwjgl.opengl.GL45.glNamedFramebufferDrawBuffers;
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import static org.lwjgl.opengl.GL45.glNamedFramebufferReadBuffer;
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@ -46,6 +51,7 @@ public class FramebufferUtils {
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public static Texture generateScreenTextureColor(OpenGLState openGLState, int width, int height){
|
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Texture texture = new Texture();
|
||||
texture.bind(openGLState);
|
||||
texture.glTexImage2D(openGLState, width, height, GL_RGB, GL_UNSIGNED_BYTE);
|
||||
texture.setMinFilter(openGLState, GL_LINEAR);
|
||||
texture.setMagFilter(openGLState, GL_LINEAR);
|
||||
@ -64,7 +70,8 @@ public class FramebufferUtils {
|
||||
|
||||
public static Texture generateScreenTextureColorAlpha(OpenGLState openGLState, int width, int height){
|
||||
Texture texture = new Texture();
|
||||
texture.glTexImage2D(openGLState, width, height, GL_RGBA, GL_UNSIGNED_BYTE);
|
||||
texture.bind(openGLState);
|
||||
texture.glTexImage2D(openGLState, width, height, GL_RGBA, GL45.GL_UNSIGNED_INT_8_8_8_8);
|
||||
texture.setMinFilter(openGLState, GL_LINEAR);
|
||||
texture.setMagFilter(openGLState, GL_LINEAR);
|
||||
//these make sure the texture actually clamps to the borders of the quad
|
||||
@ -74,7 +81,7 @@ public class FramebufferUtils {
|
||||
|
||||
//guarantees that the texture object has actually been created (calling gen buffers does not guarantee object creation)
|
||||
texture.bind(openGLState);
|
||||
openGLState.glBindTexture(GL40.GL_TEXTURE_2D, Texture.DEFAULT_TEXTURE);
|
||||
openGLState.glBindTextureUnitForce(0, Texture.DEFAULT_TEXTURE, GL40.GL_TEXTURE_2D);
|
||||
|
||||
texture.checkStatus(openGLState);
|
||||
return texture;
|
||||
@ -82,6 +89,7 @@ public class FramebufferUtils {
|
||||
|
||||
public static Texture generateScreenTextureDepth(OpenGLState openGLState, int width, int height){
|
||||
Texture texture = new Texture();
|
||||
texture.bind(openGLState);
|
||||
texture.glTexImage2D(openGLState, width, height, GL_DEPTH_COMPONENT, GL_FLOAT);
|
||||
|
||||
texture.setMinFilter(openGLState, GL_LINEAR);
|
||||
@ -93,7 +101,7 @@ public class FramebufferUtils {
|
||||
|
||||
//guarantees that the texture object has actually been created (calling gen buffers does not guarantee object creation)
|
||||
texture.bind(openGLState);
|
||||
openGLState.glBindTexture(GL40.GL_TEXTURE_2D, Texture.DEFAULT_TEXTURE);
|
||||
openGLState.glBindTextureUnitForce(0, Texture.DEFAULT_TEXTURE, GL40.GL_TEXTURE_2D);
|
||||
|
||||
texture.checkStatus(openGLState);
|
||||
return texture;
|
||||
@ -106,8 +114,10 @@ public class FramebufferUtils {
|
||||
buffer.setMipMapLevel(0);
|
||||
buffer.attachTexture(openGLState,colorTexture);
|
||||
buffer.setDepthAttachment(openGLState,depthTexture);
|
||||
buffer.bind(openGLState);
|
||||
Globals.renderingEngine.defaultFramebuffer.bind(openGLState);
|
||||
//check make sure compiled
|
||||
buffer.checkStatus();
|
||||
buffer.shouldBeComplete(openGLState);
|
||||
Globals.renderingEngine.defaultFramebuffer.bind(openGLState);
|
||||
return buffer;
|
||||
}
|
||||
@ -118,7 +128,7 @@ public class FramebufferUtils {
|
||||
buffer.setMipMapLevel(0);
|
||||
buffer.attachTexture(openGLState,colorTexture);
|
||||
//check make sure compiled
|
||||
buffer.checkStatus();
|
||||
buffer.shouldBeComplete(openGLState);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@ -147,7 +157,7 @@ public class FramebufferUtils {
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderBuffer);
|
||||
Globals.renderingEngine.checkError();
|
||||
//check make sure compiled
|
||||
buffer.checkStatus();
|
||||
buffer.shouldBeComplete(openGLState);
|
||||
Globals.renderingEngine.defaultFramebuffer.bind(openGLState);
|
||||
return buffer;
|
||||
}
|
||||
@ -178,7 +188,7 @@ public class FramebufferUtils {
|
||||
GL40.glFramebufferRenderbuffer(GL40.GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderBuffer);
|
||||
Globals.renderingEngine.checkError();
|
||||
//check make sure compiled
|
||||
buffer.checkStatus();
|
||||
buffer.shouldBeComplete(openGLState);
|
||||
//re-bind default buffer
|
||||
Globals.renderingEngine.defaultFramebuffer.bind(openGLState);
|
||||
return buffer;
|
||||
@ -223,7 +233,7 @@ public class FramebufferUtils {
|
||||
|
||||
|
||||
//check make sure compiled
|
||||
buffer.checkStatus();
|
||||
buffer.shouldBeComplete(openGLState);
|
||||
Globals.renderingEngine.defaultFramebuffer.bind(openGLState);
|
||||
return buffer;
|
||||
}
|
||||
@ -257,7 +267,7 @@ public class FramebufferUtils {
|
||||
|
||||
|
||||
//check make sure compiled
|
||||
buffer.checkStatus();
|
||||
buffer.shouldBeComplete(openGLState);
|
||||
Globals.renderingEngine.defaultFramebuffer.bind(openGLState);
|
||||
return buffer;
|
||||
}
|
||||
@ -301,7 +311,7 @@ public class FramebufferUtils {
|
||||
Globals.renderingEngine.checkError();
|
||||
|
||||
//check make sure compiled
|
||||
buffer.checkStatus();
|
||||
buffer.shouldBeComplete(openGLState);
|
||||
Globals.renderingEngine.defaultFramebuffer.bind(openGLState);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@ -390,13 +390,27 @@ public class Texture {
|
||||
this.height = height;
|
||||
this.pixelFormat = format;
|
||||
this.datatype = datatype;
|
||||
int internalFormat = format;
|
||||
if(internalFormat == GL45.GL_DEPTH_COMPONENT){
|
||||
internalFormat = GL45.GL_DEPTH_COMPONENT24;
|
||||
}
|
||||
//static values going into call
|
||||
int level = 0;
|
||||
int border = 0; //this must be 0 according to docs
|
||||
openGLState.glBindTexture(GL_TEXTURE_2D,texturePointer);
|
||||
Globals.renderingEngine.checkError();
|
||||
GL40.glTexImage2D(GL_TEXTURE_2D, level, format, width, height, border, format, datatype, MemoryUtil.NULL);
|
||||
GL40.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, datatype, MemoryUtil.NULL);
|
||||
Globals.renderingEngine.checkError();
|
||||
int[] storage = new int[1];
|
||||
int discoveredWidth = 0;
|
||||
int discoveredHeight = 0;
|
||||
GL45.glGetTexLevelParameteriv(GL45.GL_TEXTURE_2D, 0, GL45.GL_TEXTURE_WIDTH, storage);
|
||||
discoveredWidth = storage[0];
|
||||
GL45.glGetTexLevelParameteriv(GL45.GL_TEXTURE_2D, 0, GL45.GL_TEXTURE_HEIGHT, storage);
|
||||
discoveredHeight = storage[0];
|
||||
if(width != discoveredWidth || height != discoveredHeight){
|
||||
throw new Error("Found dims aren't the same! " + width + "," + height + " vs " + discoveredWidth + "," + discoveredHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -528,6 +542,13 @@ public class Texture {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Frees the texture
|
||||
*/
|
||||
public void free(){
|
||||
GL40.glDeleteTextures(this.texturePointer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
String rVal = "" +
|
||||
|
||||
@ -10,8 +10,6 @@ import electrosphere.engine.loadingthreads.LoadingThread;
|
||||
import electrosphere.engine.loadingthreads.LoadingThread.LoadingThreadType;
|
||||
import electrosphere.engine.profiler.Profiler;
|
||||
import electrosphere.net.NetUtils;
|
||||
import electrosphere.renderer.ui.elementtypes.DrawableElement;
|
||||
import electrosphere.renderer.ui.elementtypes.Element;
|
||||
|
||||
public class EngineInit {
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user