clear client world data on unloading a scene
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@ -719,6 +719,7 @@ public class Globals {
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Globals.playerManager = new PlayerManager();
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Globals.playerManager = new PlayerManager();
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Globals.clientScene = new Scene();
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Globals.clientScene = new Scene();
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Globals.clientSceneWrapper = new ClientSceneWrapper(Globals.clientScene, new CollisionEngine(), CollisionEngine.create(new ClientChemistryCollisionCallback()), new CollisionEngine());
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Globals.clientSceneWrapper = new ClientSceneWrapper(Globals.clientScene, new CollisionEngine(), CollisionEngine.create(new ClientChemistryCollisionCallback()), new CollisionEngine());
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Globals.clientWorldData = null;
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Globals.clientSynchronizationManager = new ClientSynchronizationManager();
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Globals.clientSynchronizationManager = new ClientSynchronizationManager();
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Globals.server = null;
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Globals.server = null;
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Globals.serverSynchronizationManager = new ServerSynchronizationManager();
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Globals.serverSynchronizationManager = new ServerSynchronizationManager();
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