clear client world data on unloading a scene
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austin 2025-05-15 11:39:29 -04:00
parent 222a3ebe9f
commit df3a9ec460

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@ -719,6 +719,7 @@ public class Globals {
Globals.playerManager = new PlayerManager();
Globals.clientScene = new Scene();
Globals.clientSceneWrapper = new ClientSceneWrapper(Globals.clientScene, new CollisionEngine(), CollisionEngine.create(new ClientChemistryCollisionCallback()), new CollisionEngine());
Globals.clientWorldData = null;
Globals.clientSynchronizationManager = new ClientSynchronizationManager();
Globals.server = null;
Globals.serverSynchronizationManager = new ServerSynchronizationManager();