first person hand bone alignment work
	
		
			
	
		
	
	
		
	
		
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				| @ -238,10 +238,10 @@ | |||||||
|                     "equipPointId" : "handRight", |                     "equipPointId" : "handRight", | ||||||
|                     "bone" : "Hand.R", |                     "bone" : "Hand.R", | ||||||
|                     "firstPersonBone" : "hand.R", |                     "firstPersonBone" : "hand.R", | ||||||
|                     "offsetVectorFirstPerson" : [0,0,0], |                     "offsetVectorFirstPerson" : [-0.05,0.04,-0.09], | ||||||
|                     "offsetVectorThirdPerson" : [0.02,-0.06,0], |                     "offsetVectorThirdPerson" : [0.02,-0.06,0], | ||||||
|                     "offsetRotationThirdPerson" : [-0.334,0.145,-0.28,0.89], |                     "offsetRotationThirdPerson" : [-0.334,0.145,-0.28,0.89], | ||||||
|                     "offsetRotationFirstPerson" : [0.923,-0.143,-0.232,0.24], |                     "offsetRotationFirstPerson" : [0.02,-0.977,-0.211,-0.005], | ||||||
|                     "canBlock" : true, |                     "canBlock" : true, | ||||||
|                     "equipClassWhitelist" : [ |                     "equipClassWhitelist" : [ | ||||||
|                         "tool", |                         "tool", | ||||||
|  | |||||||
| @ -11,4 +11,3 @@ | |||||||
|   option to load all data cells in scene on initializing a scene (thereby loading spawn points into memory) |   option to load all data cells in scene on initializing a scene (thereby loading spawn points into memory) | ||||||
| 
 | 
 | ||||||
| + bug fixes | + bug fixes | ||||||
|   fix client-attached models to viewmodel drawing on previous frame |  | ||||||
|  | |||||||
| @ -474,7 +474,7 @@ Creature data validation | |||||||
| Unify animation format data on disk | Unify animation format data on disk | ||||||
| Leverage animation masks to block while moving | Leverage animation masks to block while moving | ||||||
| Remove Airplane movement system | Remove Airplane movement system | ||||||
| 
 | Fix client-attached models to viewmodel drawing on previous frame | ||||||
| 
 | 
 | ||||||
| # TODO | # TODO | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -265,7 +265,7 @@ public class ImGuiEntityMacros { | |||||||
|                             ImGui.text("Bone (First Person): " + point.getFirstPersonBone()); |                             ImGui.text("Bone (First Person): " + point.getFirstPersonBone()); | ||||||
| 
 | 
 | ||||||
|                             //offsets |                             //offsets | ||||||
|                             ImGui.text("[Third Person] Offset: " + AttachUtils.getEquipPointRotationOffset(point.getOffsetRotationThirdPerson())); |                             ImGui.text("[Third Person] Offset: " + AttachUtils.getEquipPointVectorOffset(point.getOffsetVectorThirdPerson())); | ||||||
|                             if(ImGui.sliderFloat3("[Third Person] Offset", vectorValuesThirdPerson, MINIMUM_OFFSET, MAXIMUM_OFFSET)){ |                             if(ImGui.sliderFloat3("[Third Person] Offset", vectorValuesThirdPerson, MINIMUM_OFFSET, MAXIMUM_OFFSET)){ | ||||||
|                                 Vector3d offset = new Vector3d(vectorValuesThirdPerson[0],vectorValuesThirdPerson[1],vectorValuesThirdPerson[2]); |                                 Vector3d offset = new Vector3d(vectorValuesThirdPerson[0],vectorValuesThirdPerson[1],vectorValuesThirdPerson[2]); | ||||||
|                                 List<Float> newValues = new LinkedList<Float>(); |                                 List<Float> newValues = new LinkedList<Float>(); | ||||||
| @ -278,7 +278,7 @@ public class ImGuiEntityMacros { | |||||||
|                                     AttachUtils.setVectorOffset(equippedEntity, AttachUtils.getEquipPointVectorOffset(point.getOffsetVectorThirdPerson())); |                                     AttachUtils.setVectorOffset(equippedEntity, AttachUtils.getEquipPointVectorOffset(point.getOffsetVectorThirdPerson())); | ||||||
|                                 } |                                 } | ||||||
|                             } |                             } | ||||||
|                             ImGui.text("[First Person] Offset: " + AttachUtils.getEquipPointRotationOffset(point.getOffsetRotationFirstPerson())); |                             ImGui.text("[First Person] Offset: " + AttachUtils.getEquipPointVectorOffset(point.getOffsetVectorFirstPerson())); | ||||||
|                             if(ImGui.sliderFloat3("[First Person] Offset", vectorValuesFirstPerson, MINIMUM_OFFSET, MAXIMUM_OFFSET)){ |                             if(ImGui.sliderFloat3("[First Person] Offset", vectorValuesFirstPerson, MINIMUM_OFFSET, MAXIMUM_OFFSET)){ | ||||||
|                                 Vector3d offset = new Vector3d(vectorValuesFirstPerson[0],vectorValuesFirstPerson[1],vectorValuesFirstPerson[2]); |                                 Vector3d offset = new Vector3d(vectorValuesFirstPerson[0],vectorValuesFirstPerson[1],vectorValuesFirstPerson[2]); | ||||||
|                                 List<Float> newValues = new LinkedList<Float>(); |                                 List<Float> newValues = new LinkedList<Float>(); | ||||||
|  | |||||||
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