sim range update
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@ -1,6 +1,6 @@
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{
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"gameplayGenerateWorld" : false,
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"gameplayPhysicsCellRadius" : 7,
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"gameplayPhysicsCellRadius" : 10,
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"displayWidth" : 1920,
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"displayHeight" : 1080,
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@ -2125,6 +2125,7 @@ Fix progressive pathfinding iteration
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Non-body ground movement animation work
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Synchronization change for memory pressure
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Lerp non-body height differential based on distance (holds closer to ground)
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Sim range update
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@ -18,7 +18,7 @@ public class Player {
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/**
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* The default server-side simulation radius in chunks
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*/
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public static final int DEFAULT_SIMULATION_RADIUS = 3;
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public static final int DEFAULT_SIMULATION_RADIUS = 7;
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/**
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* DBID the client assigns to the player object
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@ -1,6 +1,7 @@
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package electrosphere.renderer.pipelines.debug;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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@ -325,7 +326,8 @@ public class DebugContentPipeline implements RenderPipeline {
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}
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if(Globals.gameConfigCurrent.getSettings().getGraphicsDebugDrawServerCellColliders()){
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Vector3d floatingOrigin = Globals.serverState.realmManager.first().getCollisionEngine().getFloatingOrigin();
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for(Entity ent : EntityLookupUtils.getAllEntities()){
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Collection<Entity> entities = Collections.unmodifiableCollection(EntityLookupUtils.getAllEntities());
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for(Entity ent : entities){
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if(PhysicsEntityUtils.getDGeom(ent) != null && ent.containsKey(EntityDataStrings.TERRAIN_IS_TERRAIN)){
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DGeom geom = PhysicsEntityUtils.getDGeom(ent);
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DAABBC aabb = geom.getAABB();
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