diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 00000000..4376c3a9 --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,7 @@ +{ + "recommendations": [ + "redhat.java", + "vscjava.vscode-java-debug", + "slevesque.shader" + ] +} \ No newline at end of file diff --git a/docs/src/progress/currenttarget.md b/docs/src/progress/currenttarget.md index 3bba6a4b..3b2a88dd 100644 --- a/docs/src/progress/currenttarget.md +++ b/docs/src/progress/currenttarget.md @@ -9,6 +9,7 @@ Maybe a fade-out before deleting entity on death? + rearchitecture + Netconf file that pre-populates address, ip, username, password Quad tree implementation to support grass placement and eventually chunk LOD management + fix the vibes @@ -18,6 +19,16 @@ Ticketed randomizer node for BTs to more heavily weight attacking and waiting + bug fixes - Fix grass rendering distance + Fix unequipping items + Fix physics freakout for vertically aligned entities + Fix entities running to edge of map causing audio engine to break + Fix placing terrain + Fix spawning item from non-local client + Fix attack animation mayyybe caching on non-local clients ?? + Fix sword double-swing + Fix AI tracking deleted entity + Fix AI components not resetting on turning off ai manager + Fix being unable to jump sometimes (usually when pick up sword) Fix server ground movement tree playing animation over falling animation - \ No newline at end of file + Fix F2 menu not regaining controls when Xing menu instead of hitting F2 to close + Fix grass rendering distance