voxel lookup alignment
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studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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@ -1549,6 +1549,7 @@ Fab tool can show transparent, loaded version of fab file
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Interaction target tooltip at top of window
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Interaction target tooltip shows entity target, voxel targets
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Fix bug where inventory items aren't destroying physics on server
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Align voxel lookups for movement audio and interaction targeting
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@ -261,7 +261,11 @@ public class ClientInteractionEngine {
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}
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if(!set){
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Vector3d collisionPosition = Globals.clientSceneWrapper.getCollisionEngine().rayCastPosition(centerPos, new Vector3d(eyePos).mul(-1), CollisionEngine.DEFAULT_INTERACT_DISTANCE);
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if(collisionPosition != null && collisionPosition.distance(centerPos) < CollisionEngine.DEFAULT_INTERACT_DISTANCE){
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if(
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collisionPosition != null &&
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collisionPosition.distance(centerPos) < CollisionEngine.DEFAULT_INTERACT_DISTANCE &&
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collisionPosition.x >= 0 && collisionPosition.y >= 0 && collisionPosition.z >= 0
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){
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//grab block at point
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BlockChunkData blockChunkData = Globals.clientBlockManager.getChunkDataAtWorldPoint(Globals.clientWorldData.convertRealToWorldSpace(collisionPosition), 0);
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if(blockChunkData != null){
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@ -277,7 +281,7 @@ public class ClientInteractionEngine {
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if(!set){
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ChunkData chunkData = Globals.clientTerrainManager.getChunkDataAtWorldPoint(Globals.clientWorldData.convertRealToWorldSpace(collisionPosition), 0);
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if(chunkData != null){
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int voxelType = chunkData.getType(Globals.clientWorldData.convertRealToVoxelSpace(collisionPosition));
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int voxelType = chunkData.getType(Globals.clientWorldData.convertRealToVoxelSpace(new Vector3d(collisionPosition).add(new Vector3d(ServerTerrainChunk.VOXEL_SIZE / 2.0f))));
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if(voxelType != ServerTerrainChunk.VOXEL_TYPE_AIR){
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String text = Globals.gameConfigCurrent.getVoxelData().getTypeFromId(voxelType).getName();
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InteractionTargetMenu.setInteractionTargetString(text);
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@ -7,6 +7,7 @@ import electrosphere.client.terrain.cache.ChunkData;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityUtils;
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import electrosphere.server.physics.terrain.manager.ServerTerrainChunk;
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/**
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* Samples voxels
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@ -24,7 +25,7 @@ public class ClientVoxelSampler {
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* @return The voxel type, INVALID_POSITION if the position queried is invalid
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*/
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public static int getVoxelTypeBeneathEntity(Entity entity){
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return ClientVoxelSampler.getVoxelType(EntityUtils.getPosition(entity));
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return ClientVoxelSampler.getVoxelType(new Vector3d(EntityUtils.getPosition(entity)).add(new Vector3d(ServerTerrainChunk.VOXEL_SIZE / 2.0f)));
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}
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/**
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@ -168,6 +168,9 @@ public class ServerDataCell {
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case COMMON: {
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CommonEntityUtils.sendEntityToPlayer(player, entity);
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} break;
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case ENGINE: {
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//silently ignore
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} break;
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}
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}
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}
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@ -12,10 +12,15 @@ import electrosphere.server.physics.terrain.models.TerrainModification;
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*/
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public class ServerTerrainChunk {
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/**
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* Size of a single voxel
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*/
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public static final int VOXEL_SIZE = 1;
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/**
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* All chunks are 16x16x16
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*/
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public static final int CHUNK_DIMENSION = 16;
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public static final int CHUNK_DIMENSION = 16 * VOXEL_SIZE;
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/**
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* The size of the data passed into marching cubes/transvoxel to generate a fully connected and seamless chunk
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