entity-scene testing tools
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@ -1,6 +1,8 @@
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package electrosphere.game.data.item.type.model;
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package electrosphere.game.data.item.type.model;
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import electrosphere.game.data.item.type.Item;
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import electrosphere.game.data.item.type.Item;
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import electrosphere.logger.LoggerInterface;
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import java.util.List;
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import java.util.List;
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public class ItemTypeMap {
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public class ItemTypeMap {
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@ -16,6 +18,8 @@ public class ItemTypeMap {
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if(item.getItemId().equals(name)){
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if(item.getItemId().equals(name)){
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rVal = item;
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rVal = item;
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break;
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break;
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} else if(item.getItemId().equalsIgnoreCase(name)){
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LoggerInterface.loggerEngine.WARNING("Failed to fetch item type data; however, item with different-capitalized name exists! May be a capitalization error!");
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}
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}
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}
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}
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return rVal;
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return rVal;
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@ -8,6 +8,8 @@ import electrosphere.net.parser.net.message.ServerMessage;
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import electrosphere.net.parser.net.message.NetworkMessage.MessageType;
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import electrosphere.net.parser.net.message.NetworkMessage.MessageType;
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import electrosphere.net.parser.net.message.ServerMessage.ServerMessageType;
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import electrosphere.net.parser.net.message.ServerMessage.ServerMessageType;
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import electrosphere.net.parser.net.raw.NetworkParser;
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import electrosphere.net.parser.net.raw.NetworkParser;
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import electrosphere.net.server.ServerConnectionHandler;
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import java.io.IOException;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStream;
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import java.io.OutputStream;
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import java.io.OutputStream;
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@ -168,7 +170,7 @@ public class ClientNetworking implements Runnable {
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//start parsing messages
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//start parsing messages
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initialized = true;
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initialized = true;
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while(Main.isRunning()){
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while((Main.isRunning() || !ServerConnectionHandler.AUTO_CLOSE_THREAD)){
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//attempt poll incoming messages
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//attempt poll incoming messages
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parser.readMessagesIn();
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parser.readMessagesIn();
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//outgoing messages
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//outgoing messages
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@ -25,6 +25,12 @@ import java.util.concurrent.TimeUnit;
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* A connection to the server
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* A connection to the server
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*/
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*/
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public class ServerConnectionHandler implements Runnable {
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public class ServerConnectionHandler implements Runnable {
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/**
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* Automatically close threads if the main thread ends.
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* Used to make sure threads don't close while running test suite.
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*/
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public static boolean AUTO_CLOSE_THREAD = true;
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//the player id associated with this connection
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//the player id associated with this connection
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static int playerIdIncrementer = 0;
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static int playerIdIncrementer = 0;
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@ -193,7 +199,7 @@ public class ServerConnectionHandler implements Runnable {
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initialized = true;
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initialized = true;
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while(Main.isRunning() && this.isConnected == true){
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while((Main.isRunning() || !ServerConnectionHandler.AUTO_CLOSE_THREAD) && this.isConnected == true){
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//
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//
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// Main Loop
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// Main Loop
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@ -3,7 +3,6 @@ package electrosphere.entity.state.equip;
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import static org.junit.jupiter.api.Assertions.assertNotNull;
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import static org.junit.jupiter.api.Assertions.assertNotNull;
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import org.joml.Vector3d;
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import org.joml.Vector3d;
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import org.junit.jupiter.api.Disabled;
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import annotations.IntegrationTest;
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import annotations.IntegrationTest;
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import electrosphere.engine.Globals;
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import electrosphere.engine.Globals;
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@ -20,14 +19,13 @@ import testutils.TestEngineUtils;
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*/
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*/
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public class ServerEquipStateTests extends EntityTestTemplate {
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public class ServerEquipStateTests extends EntityTestTemplate {
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@Disabled
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@IntegrationTest
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@IntegrationTest
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public void spawningWithEquippedItem(){
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public void spawningWithEquippedItem(){
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TestEngineUtils.simulateFrames(1);
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TestEngineUtils.simulateFrames(1);
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//spawn entities
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//spawn entities
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CreatureTemplate creatureTemplate = CreatureTemplate.createDefault("human");
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CreatureTemplate creatureTemplate = CreatureTemplate.createDefault("human");
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Entity creature = CreatureUtils.serverSpawnBasicCreature(Globals.realmManager.first(), new Vector3d(0,0,0), "human", creatureTemplate);
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Entity creature = CreatureUtils.serverSpawnBasicCreature(Globals.realmManager.first(), new Vector3d(0,0,0), "human", creatureTemplate);
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Entity katana = ItemUtils.serverSpawnBasicItem(Globals.realmManager.first(), new Vector3d(0,0,0), "katana2H");
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Entity katana = ItemUtils.serverSpawnBasicItem(Globals.realmManager.first(), new Vector3d(0,0,0), "Katana2H");
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//equip
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//equip
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Entity inInventoryItem = InventoryUtils.serverAttemptStoreItem(creature, katana);
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Entity inInventoryItem = InventoryUtils.serverAttemptStoreItem(creature, katana);
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@ -5,7 +5,6 @@ import electrosphere.menu.WindowUtils;
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import electrosphere.menu.mainmenu.MenuGeneratorsUITesting;
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import electrosphere.menu.mainmenu.MenuGeneratorsUITesting;
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import template.RenderingTestTemplate;
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import template.RenderingTestTemplate;
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import testutils.TestEngineUtils;
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import testutils.TestEngineUtils;
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import testutils.TestRenderingUtils;
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/**
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/**
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* Tests for the window class
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* Tests for the window class
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@ -1,6 +1,7 @@
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package template;
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package template;
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import annotations.IntegrationSetup;
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import annotations.IntegrationSetup;
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import electrosphere.net.server.ServerConnectionHandler;
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import testutils.EngineInit;
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import testutils.EngineInit;
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import testutils.TestEngineUtils;
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import testutils.TestEngineUtils;
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@ -12,7 +13,13 @@ public abstract class EntityTestTemplate extends RenderingTestTemplate {
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@IntegrationSetup
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@IntegrationSetup
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@Override
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@Override
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public void initEngine(){
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public void initEngine(){
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//init engine
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TestEngineUtils.initGraphicalEngine();
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TestEngineUtils.initGraphicalEngine();
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//make sure the server network threads continue to execute even if the main thread dies
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ServerConnectionHandler.AUTO_CLOSE_THREAD = false;
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//load scene
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EngineInit.setupConnectedTestScene();
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EngineInit.setupConnectedTestScene();
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}
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}
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@ -18,6 +18,7 @@ public class EngineInit {
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public static void setupConnectedTestScene(){
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public static void setupConnectedTestScene(){
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LoadingThread loadingThread = null;
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LoadingThread loadingThread = null;
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LoggerInterface.loggerNetworking.setLevel(LogLevel.LOOP_DEBUG);
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//
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//
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loadingThread = new LoadingThread(LoadingThreadType.LEVEL,"testscene1");
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loadingThread = new LoadingThread(LoadingThreadType.LEVEL,"testscene1");
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loadingThread.start();
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loadingThread.start();
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LoggerInterface.loggerNetworking.setLevel(LogLevel.LOOP_DEBUG);
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//
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//
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//wait for client to be fully init'd
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//wait for client to be fully init'd
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while(((Window)Globals.elementManager.getWindow(WindowStrings.WINDOW_LOADING)).getVisible() || Globals.playerEntity == null){
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while(((Window)Globals.elementManager.getWindow(WindowStrings.WINDOW_LOADING)).getVisible() || Globals.playerEntity == null){
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