add debug control
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austin 2025-03-26 19:42:56 -04:00
parent 8ddb35d0f8
commit ed9dac0b80
2 changed files with 14 additions and 0 deletions

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@ -1324,6 +1324,8 @@ Fix entity swap button resetting position
(03/26/2025)
Fix block meshgen not incrementing indices correctly
Fix block meshgen algorithm iteration bug
Add debug control to swap first/third person

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@ -22,6 +22,7 @@ public class ControlCategoryInGameDebug {
public static final String DEBUG_FRAMESTEP = "framestep";
public static final String DEBUG_SWAP_EDITOR_MODE = "swapEditorMode";
public static final String DEBUG_SWITCH_FIRST_THIRD = "switchFirstThird";
/**
* Maps the controls
@ -30,6 +31,7 @@ public class ControlCategoryInGameDebug {
public static void mapControls(ControlHandler handler){
handler.addControl(DEBUG_FRAMESTEP, new Control(ControlType.KEY, GLFW.GLFW_KEY_P,false,"Framesetp","Steps the engine forward one frame"));
handler.addControl(DEBUG_SWAP_EDITOR_MODE, new Control(ControlType.KEY, GLFW.GLFW_KEY_F4,false,"Swap Editor Mode","Swaps to/from the editor entity"));
handler.addControl(DEBUG_SWITCH_FIRST_THIRD, new Control(ControlType.KEY, GLFW.GLFW_KEY_F5,false,"Switch First/Third Person","Swaps between first and third person"));
}
/**
@ -61,6 +63,16 @@ public class ControlCategoryInGameDebug {
Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructEditorSwapMessage());
}});
controlMap.get(DEBUG_SWAP_EDITOR_MODE).setRepeatTimeout(0.5f * Main.targetFrameRate);
//
//Swap first/third person
//
alwaysOnDebugControlList.add(controlMap.get(DEBUG_SWITCH_FIRST_THIRD));
controlMap.get(DEBUG_SWITCH_FIRST_THIRD).setOnPress(new ControlMethod(){public void execute(MouseState mouseState){
LoggerInterface.loggerEngine.INFO("Swaps between first and third person");
Globals.controlHandler.setIsThirdPerson(!Globals.controlHandler.cameraIsThirdPerson());
}});
controlMap.get(DEBUG_SWITCH_FIRST_THIRD).setRepeatTimeout(0.5f * Main.targetFrameRate);
}
}