New grass texture

This commit is contained in:
austin 2021-10-19 18:20:28 -04:00
parent 20baca4884
commit eee9903ae1
4 changed files with 3 additions and 3 deletions

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Width:  |  Height:  |  Size: 623 KiB

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@ -210,7 +210,7 @@ public class LoadingThread extends Thread {
initCollisionEngine(Globals.RUN_SERVER); initCollisionEngine(Globals.RUN_SERVER);
//initialize the "virtual" objects simulation //initialize the "virtual" objects simulation
initMacroSimulation(); // initMacroSimulation();
//initialize the "real" objects simulation //initialize the "real" objects simulation
initMicroSimulation(); initMicroSimulation();

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@ -44,7 +44,7 @@ public class DrawCell {
static Texture groundTextureFour; static Texture groundTextureFour;
static { static {
groundTextureOne = new Texture("/Textures/Ground/Grass1.png"); groundTextureOne = new Texture("/Textures/Ground/GrassTileable.png");
groundTextureTwo = new Texture("/Textures/Ground/Dirt1.png"); groundTextureTwo = new Texture("/Textures/Ground/Dirt1.png");
groundTextureThree = new Texture("/Textures/Ground/Dirt1.png"); groundTextureThree = new Texture("/Textures/Ground/Dirt1.png");
groundTextureFour = new Texture("/Textures/Ground/Dirt1.png"); groundTextureFour = new Texture("/Textures/Ground/Dirt1.png");

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@ -97,7 +97,7 @@ public class ServerConnectionHandler implements Runnable {
Player newPlayerObject = new Player(this); Player newPlayerObject = new Player(this);
Globals.playerManager.addPlayer(newPlayerObject); Globals.playerManager.addPlayer(newPlayerObject);
//spawn player in world //spawn player in world
Entity newPlayerCharacter = CreatureUtils.spawnBasicCreature("CUBE_MAN"); Entity newPlayerCharacter = CreatureUtils.spawnBasicCreature("Human");
playerCharacterID = newPlayerCharacter.getId(); playerCharacterID = newPlayerCharacter.getId();
CollisionObjUtils.positionCharacter(newPlayerCharacter, new Vector3f(Globals.spawnPoint.x,Globals.spawnPoint.y,Globals.spawnPoint.z)); CollisionObjUtils.positionCharacter(newPlayerCharacter, new Vector3f(Globals.spawnPoint.x,Globals.spawnPoint.y,Globals.spawnPoint.z));
//attach player object to player character //attach player object to player character