New grass texture
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20baca4884
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BIN
assets/Textures/Ground/GrassTileable.png
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BIN
assets/Textures/Ground/GrassTileable.png
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After Width: | Height: | Size: 623 KiB |
@ -210,7 +210,7 @@ public class LoadingThread extends Thread {
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initCollisionEngine(Globals.RUN_SERVER);
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initCollisionEngine(Globals.RUN_SERVER);
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//initialize the "virtual" objects simulation
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//initialize the "virtual" objects simulation
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initMacroSimulation();
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// initMacroSimulation();
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//initialize the "real" objects simulation
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//initialize the "real" objects simulation
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initMicroSimulation();
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initMicroSimulation();
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@ -44,7 +44,7 @@ public class DrawCell {
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static Texture groundTextureFour;
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static Texture groundTextureFour;
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static {
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static {
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groundTextureOne = new Texture("/Textures/Ground/Grass1.png");
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groundTextureOne = new Texture("/Textures/Ground/GrassTileable.png");
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groundTextureTwo = new Texture("/Textures/Ground/Dirt1.png");
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groundTextureTwo = new Texture("/Textures/Ground/Dirt1.png");
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groundTextureThree = new Texture("/Textures/Ground/Dirt1.png");
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groundTextureThree = new Texture("/Textures/Ground/Dirt1.png");
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groundTextureFour = new Texture("/Textures/Ground/Dirt1.png");
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groundTextureFour = new Texture("/Textures/Ground/Dirt1.png");
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@ -97,7 +97,7 @@ public class ServerConnectionHandler implements Runnable {
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Player newPlayerObject = new Player(this);
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Player newPlayerObject = new Player(this);
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Globals.playerManager.addPlayer(newPlayerObject);
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Globals.playerManager.addPlayer(newPlayerObject);
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//spawn player in world
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//spawn player in world
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Entity newPlayerCharacter = CreatureUtils.spawnBasicCreature("CUBE_MAN");
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Entity newPlayerCharacter = CreatureUtils.spawnBasicCreature("Human");
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playerCharacterID = newPlayerCharacter.getId();
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playerCharacterID = newPlayerCharacter.getId();
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CollisionObjUtils.positionCharacter(newPlayerCharacter, new Vector3f(Globals.spawnPoint.x,Globals.spawnPoint.y,Globals.spawnPoint.z));
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CollisionObjUtils.positionCharacter(newPlayerCharacter, new Vector3f(Globals.spawnPoint.x,Globals.spawnPoint.y,Globals.spawnPoint.z));
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//attach player object to player character
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//attach player object to player character
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