shader prints program id on error
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@ -532,7 +532,9 @@ public class VisualShader implements Shader {
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*/
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public int getUniformLocation(String uniformName){
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int rVal = GL40.glGetUniformLocation(this.getId(), uniformName);
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Globals.renderingEngine.checkError();
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if(Globals.renderingEngine.checkError()){
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LoggerInterface.loggerRenderer.WARNING("Uniform failed with shader id " + this.getId());
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}
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return rVal;
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}
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