debug display fix
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e43ce32d70
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@ -73,9 +73,9 @@
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"physicsCutoff": 3,
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"physicsCutoff": 3,
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"physicsBody": {
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"physicsBody": {
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"type" : "CYLINDER",
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"type" : "CYLINDER",
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"dimension1" : 1,
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"dimension1" : 0.5,
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"dimension2" : 3,
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"dimension2" : 3,
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"dimension3" : 1,
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"dimension3" : 0.5,
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"offsetX" : 0,
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"offsetX" : 0,
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"offsetY" : 1.5,
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"offsetY" : 1.5,
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"offsetZ" : 0
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"offsetZ" : 0
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@ -122,7 +122,6 @@ public class ProceduralTree {
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trunkChild.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_OFFSET, new Vector3f(0,treeModel.getPhysicsBody().getOffsetY(),0));
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trunkChild.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_OFFSET, new Vector3f(0,treeModel.getPhysicsBody().getOffsetY(),0));
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trunkChild.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, treeModel.getPhysicsBody());
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trunkChild.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, treeModel.getPhysicsBody());
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trunkChild.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
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trunkChild.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
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trunkChild.putData(EntityDataStrings.PHYSICS_MASS, TREE_MASS);
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trunkChild.putData(EntityDataStrings.PHYSICS_MASS, TREE_MASS);
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Globals.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
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Globals.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
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@ -942,7 +942,7 @@ public class RenderingEngine {
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modelTransformMatrix.translate(cameraModifiedPosition);
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modelTransformMatrix.translate(cameraModifiedPosition);
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modelTransformMatrix.rotate(EntityUtils.getRotation(physicsEntity));
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modelTransformMatrix.rotate(EntityUtils.getRotation(physicsEntity));
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// modelTransformMatrix.translate(template.getOffsetX(),template.getOffsetY(),template.getOffsetZ()); //center sphere
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// modelTransformMatrix.translate(template.getOffsetX(),template.getOffsetY(),template.getOffsetZ()); //center sphere
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modelTransformMatrix.scale(template.getDimension1(),template.getDimension2(),template.getDimension3());
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modelTransformMatrix.scale(template.getDimension1(),template.getDimension2() * 0.5,template.getDimension3());
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physicsGraphicsModel.modelMatrix = modelTransformMatrix;
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physicsGraphicsModel.modelMatrix = modelTransformMatrix;
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physicsGraphicsModel.draw(renderPipelineState);
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physicsGraphicsModel.draw(renderPipelineState);
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}
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}
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