Add bloodsplats

This commit is contained in:
austin 2021-11-15 23:41:35 -05:00
parent 841add17c6
commit f2c7d0910c
4 changed files with 20 additions and 7 deletions

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Width:  |  Height:  |  Size: 269 KiB

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@ -614,12 +614,12 @@ public class LoadingThread extends Thread {
// ActorUtils.applyBlenderTransformer(building);
//spawn evil goblin
// Entity goblin = CreatureUtils.spawnBasicCreature("Goblin");
// CollisionObjUtils.positionCharacter(goblin, new Vector3f(30, 0, 30));
// EntityUtils.getScale(goblin).set(0.005f);
// //give evil goblin sword
// Entity goblinSword = ItemUtils.spawnBasicItem("Katana");
// AttachUtils.attachEntityToEntityAtBone(goblin, goblinSword, "Bone.031");
Entity goblin = CreatureUtils.spawnBasicCreature("Goblin");
CollisionObjUtils.positionCharacter(goblin, new Vector3f(4, 0, 4));
EntityUtils.getScale(goblin).set(0.005f);
//give evil goblin sword
Entity goblinSword = ItemUtils.spawnBasicItem("Katana");
AttachUtils.attachEntityToEntityAtBone(goblin, goblinSword, "Bone.031");
// //attach ai to evil goblin
// MindlessAttacker.attachToCreature(goblin);

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@ -128,7 +128,7 @@ public class HitboxUtils {
LifeUtils.getLifeState(hurtboxParent).damage(20);
if(currentHp > lifeState.getLifeCurrent()){
Vector3d hurtboxPos = EntityUtils.getPosition(hurtbox);
ParticleEffects.spawnSparks(new Vector3f((float)hurtboxPos.x,(float)hurtboxPos.y,(float)hurtboxPos.z).add(0,0.1f,0), 20, 40);
ParticleEffects.spawnBloodsplats(new Vector3f((float)hurtboxPos.x,(float)hurtboxPos.y,(float)hurtboxPos.z).add(0,0.1f,0), 20, 40);
}
if(!LifeUtils.getLifeState(hurtboxParent).isIsAlive()){
EntityUtils.getPosition(hurtboxParent).set(Globals.spawnPoint);

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@ -25,4 +25,17 @@ public class ParticleEffects {
EntityUtils.getScale(spark).mul(0.03f);
}
}
public static void spawnBloodsplats(Vector3f position, int min, int max){
Random rand = new Random();
int num = (int)(rand.nextFloat() * (max - min)) + min;
for(int i = 0; i < num; i++){
Vector3f direction = new Vector3f(rand.nextFloat() - 0.5f,rand.nextFloat() - 0.5f,rand.nextFloat() - 0.5f).normalize();
float velocity = rand.nextFloat() * 0.001f;
float acceleration = 0.000005f;
Entity spark = ParticleUtils.spawnBillboardParticle("Textures/bloodsplat1.png", 90, direction, velocity, acceleration);
EntityUtils.getPosition(spark).set(position);
EntityUtils.getScale(spark).mul(0.1f);
}
}
}