ui fix client side, verify server side sync
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				| @ -85,9 +85,13 @@ public class InventoryState implements BehaviorTree { | ||||
|                         if(inInventorySpawnedItem != null){ | ||||
|                             Globals.entityManager.mapIdToId(inInventorySpawnedItem.getId(), message.getentityId()); | ||||
|                         } | ||||
|                         //attempt re-render ui | ||||
|                         WindowUtils.attemptRedrawInventoryWindows(); | ||||
|                         break; | ||||
|                     case REMOVEITEMFROMINVENTORY: | ||||
|                         InventoryUtils.removeItemFromInventories(parent, Globals.entityManager.getEntityFromServerId(message.getentityId())); | ||||
|                         //attempt re-render ui | ||||
|                         WindowUtils.attemptRedrawInventoryWindows(); | ||||
|                         break; | ||||
|                     case SERVERCOMMANDMOVEITEMCONTAINER: { | ||||
|                         //this is a command to switch an item from one inventory to another (ie equip->natural or vice-versa) | ||||
|  | ||||
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