ui fix client side, verify server side sync
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@ -85,9 +85,13 @@ public class InventoryState implements BehaviorTree {
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if(inInventorySpawnedItem != null){
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if(inInventorySpawnedItem != null){
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Globals.entityManager.mapIdToId(inInventorySpawnedItem.getId(), message.getentityId());
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Globals.entityManager.mapIdToId(inInventorySpawnedItem.getId(), message.getentityId());
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}
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}
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//attempt re-render ui
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WindowUtils.attemptRedrawInventoryWindows();
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break;
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break;
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case REMOVEITEMFROMINVENTORY:
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case REMOVEITEMFROMINVENTORY:
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InventoryUtils.removeItemFromInventories(parent, Globals.entityManager.getEntityFromServerId(message.getentityId()));
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InventoryUtils.removeItemFromInventories(parent, Globals.entityManager.getEntityFromServerId(message.getentityId()));
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//attempt re-render ui
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WindowUtils.attemptRedrawInventoryWindows();
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break;
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break;
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case SERVERCOMMANDMOVEITEMCONTAINER: {
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case SERVERCOMMANDMOVEITEMCONTAINER: {
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//this is a command to switch an item from one inventory to another (ie equip->natural or vice-versa)
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//this is a command to switch an item from one inventory to another (ie equip->natural or vice-versa)
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