explicit error on setting uniform to unsupported type
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit

This commit is contained in:
austin 2024-08-28 21:41:02 -04:00
parent fc4730c24a
commit f6ac972aa7
2 changed files with 12 additions and 15 deletions

View File

@ -464,7 +464,7 @@ public class Mesh {
} else {
// System.out.println("Bonename: " + boneName);
// System.exit(1);
openGLState.getActiveShader().setUniform(openGLState, currentUniform, new float[16]);
openGLState.getActiveShader().setUniform(openGLState, currentUniform, new Matrix4f());
// GL45.glUniformMatrix4fv(glGetUniformLocation(openGLState.getActiveShader().getShaderId(), currentUniform), false, new float[16]);
}
incrementer++;

View File

@ -675,36 +675,33 @@ public class ShaderProgram {
* @param value the value
*/
public void setUniform(OpenGLState openGLState, int uniformLocation, Object value){
if(DISABLE_CACHING || !uniformMap.containsKey(uniformLocation) || !uniformMap.get(uniformLocation).equals(value)){
if(
DISABLE_CACHING ||
!uniformMap.containsKey(uniformLocation) ||
!uniformMap.get(uniformLocation).equals(value)
){
try(MemoryStack stack = MemoryStack.stackPush()){
uniformMap.put(uniformLocation,value);
if(value instanceof Matrix4f){
Matrix4f currentUniform = (Matrix4f)value;
GL40.glUniformMatrix4fv(uniformLocation, false, currentUniform.get(new float[16]));
Globals.renderingEngine.checkError();
}
if(value instanceof Matrix4d){
} else if(value instanceof Matrix4d){
Matrix4d currentUniform = (Matrix4d)value;
GL40.glUniformMatrix4fv(uniformLocation, false, currentUniform.get(new float[16]));
Globals.renderingEngine.checkError();
}
if(value instanceof Vector3f){
} else if(value instanceof Vector3f){
Vector3f currentUniform = (Vector3f)value;
GL40.glUniform3fv(uniformLocation, currentUniform.get(BufferUtils.createFloatBuffer(3)));
Globals.renderingEngine.checkError();
}
if(value instanceof Integer){
} else if(value instanceof Integer){
GL40.glUniform1i(uniformLocation, (Integer)value);
Globals.renderingEngine.checkError();
}
if(value instanceof Float){
} else if(value instanceof Float){
GL40.glUniform1f(uniformLocation, (Float)value);
Globals.renderingEngine.checkError();
}
if(value instanceof Vector3f){
Vector3f vectorView = (Vector3f)value;
GL40.glUniform3fv(uniformLocation, vectorView.get(stack.mallocFloat(3)));
Globals.renderingEngine.checkError();
} else {
throw new UnsupportedOperationException("Tried to set uniform with unsupported type!");
}
}
}