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				| @ -1757,8 +1757,15 @@ Non-ideal implementation of multiple inventory windows drawing at once | ||||
| Inventory packet for unified item transform requests from client | ||||
| Server inventory utility for unified item transform requests | ||||
| Toolbar ui uses unified item transfer flow | ||||
| New inventory packet types | ||||
| Unified container movement utils | ||||
| 
 | ||||
| 
 | ||||
| (05/14/2025) | ||||
| Break up InventoryUtils class | ||||
| Update inventory utility logic | ||||
| Fix styling for inventory panel ui element | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
| @ -22,16 +22,11 @@ import electrosphere.renderer.ui.events.NavigationEvent; | ||||
|  * The main inventory display window | ||||
|  */ | ||||
| public class InventoryMainWindow { | ||||
|      | ||||
|     /** | ||||
|      * Minimum width of the component | ||||
|      */ | ||||
|     public static final int MIN_WIDTH = 500; | ||||
| 
 | ||||
|     /** | ||||
|      * Minimum height of the component | ||||
|      * Maximum allowed height | ||||
|      */ | ||||
|     public static final int MIN_HEIGHT = 500; | ||||
|     public static final int MAX_HEIGHT = 750; | ||||
| 
 | ||||
|     /** | ||||
|      * Margins around the window | ||||
| @ -108,11 +103,14 @@ public class InventoryMainWindow { | ||||
|             throw new Error("Trying to recreate inventory window with null entity!"); | ||||
|         } | ||||
|         Window rVal = Window.createExpandableCenterAligned(Globals.renderingEngine.getOpenGLState()); | ||||
|         rVal.setMaxWidth(Globals.WINDOW_WIDTH / 2); | ||||
|         rVal.setMarginBottom(MARGIN); | ||||
|         rVal.setMarginLeft(MARGIN); | ||||
|         rVal.setMarginRight(MARGIN); | ||||
|         rVal.setMarginTop(MARGIN); | ||||
|         rVal.setWidth(MAX_HEIGHT); | ||||
|         rVal.setHeight(MAX_HEIGHT); | ||||
|         rVal.setMinWidth(MAX_HEIGHT); | ||||
|         rVal.setMinHeight(MAX_HEIGHT); | ||||
| 
 | ||||
|         String windowString; | ||||
|         if(entity == Globals.playerEntity){ | ||||
|  | ||||
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