more documentation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
This commit is contained in:
parent
ffbbd15a5e
commit
f702e8e7e0
@ -1,5 +1,7 @@
|
|||||||
@page highleveldesignindex High Level Game Design
|
@page highleveldesignindex High Level Game Design
|
||||||
|
|
||||||
|
Discussion of, at a high game-design level, how everything should work and connect together
|
||||||
|
|
||||||
[TOC]
|
[TOC]
|
||||||
- @subpage biomesindex
|
- @subpage biomesindex
|
||||||
- @subpage macroWorldPartitioning
|
- @subpage macroWorldPartitioning
|
||||||
@ -9,3 +11,5 @@
|
|||||||
- @subpage creaturesindex
|
- @subpage creaturesindex
|
||||||
- @subpage macrosimtimeline
|
- @subpage macrosimtimeline
|
||||||
- @subpage narrativemanager
|
- @subpage narrativemanager
|
||||||
|
- @subpage itemsindex
|
||||||
|
- @subpage puzzleindex
|
||||||
169
docs/src/highlevel-design/items/itemcategories.md
Normal file
169
docs/src/highlevel-design/items/itemcategories.md
Normal file
@ -0,0 +1,169 @@
|
|||||||
|
@page itemcategories Item Categories
|
||||||
|
|
||||||
|
raw materials categories
|
||||||
|
- ores
|
||||||
|
- stone
|
||||||
|
- dirt
|
||||||
|
- fluids
|
||||||
|
- plant materials (fruits, roots, stems, fibers, leaves, sap, liquids, flowers, seeds, logs, pollen, branch)
|
||||||
|
- minerals (eg crystals)
|
||||||
|
- gases
|
||||||
|
- animal products (milk, meat, furs, leather, wool, sinew, organs, bones, shells, eggs, honey, feathers, mandibles/teeth, horns)
|
||||||
|
|
||||||
|
equippable items
|
||||||
|
- clothing
|
||||||
|
- armor
|
||||||
|
- shields
|
||||||
|
- weapons
|
||||||
|
- hand tools
|
||||||
|
- utensils
|
||||||
|
- jewelry
|
||||||
|
|
||||||
|
consumables
|
||||||
|
- medicine
|
||||||
|
- poison
|
||||||
|
- augments/positions that don't heal
|
||||||
|
- food
|
||||||
|
- cheese
|
||||||
|
- prepared meet
|
||||||
|
- noodles
|
||||||
|
- grains/rices
|
||||||
|
- drinks
|
||||||
|
- SOME raw plant materials
|
||||||
|
- SOME raw animal products
|
||||||
|
|
||||||
|
Music instruments
|
||||||
|
- Horn
|
||||||
|
- Piano
|
||||||
|
- Guitar
|
||||||
|
- Lute
|
||||||
|
- Lyre
|
||||||
|
- Harp
|
||||||
|
- Accordion
|
||||||
|
|
||||||
|
Weapons, Melee
|
||||||
|
- Sword & variants
|
||||||
|
- Pick
|
||||||
|
- Axe
|
||||||
|
- Pitchfork
|
||||||
|
- Hammer
|
||||||
|
- Spear
|
||||||
|
- Pike
|
||||||
|
- Knife
|
||||||
|
- Mace
|
||||||
|
- Staff
|
||||||
|
- Flail
|
||||||
|
- Whip
|
||||||
|
- Scythe
|
||||||
|
- Shovel
|
||||||
|
|
||||||
|
Weapons, Ranged
|
||||||
|
- Bow
|
||||||
|
- Crossbow
|
||||||
|
- Rifle
|
||||||
|
- Pistol
|
||||||
|
- Explosive
|
||||||
|
- Boomerang
|
||||||
|
|
||||||
|
Gems
|
||||||
|
|
||||||
|
Blocks
|
||||||
|
|
||||||
|
Boulders
|
||||||
|
|
||||||
|
Furnitures
|
||||||
|
|
||||||
|
Chains
|
||||||
|
|
||||||
|
Containers
|
||||||
|
- Pouches
|
||||||
|
- Liquid Bearers
|
||||||
|
- Baskets
|
||||||
|
|
||||||
|
Toys
|
||||||
|
|
||||||
|
Corpse
|
||||||
|
|
||||||
|
tools
|
||||||
|
- Compass
|
||||||
|
- Lantern
|
||||||
|
- Candleholder
|
||||||
|
- Pickaxe
|
||||||
|
- Axe
|
||||||
|
- Shovel
|
||||||
|
- Pitchfork
|
||||||
|
- Hammer
|
||||||
|
- Screwdriver
|
||||||
|
- Saw
|
||||||
|
- Mirror
|
||||||
|
- Comb/Brush
|
||||||
|
- Pocketwatch
|
||||||
|
- Measuring Stick/Tape
|
||||||
|
- Writing Utensil
|
||||||
|
- Seal
|
||||||
|
- Map
|
||||||
|
- Key
|
||||||
|
|
||||||
|
Armors
|
||||||
|
- Shields
|
||||||
|
|
||||||
|
Ammunition
|
||||||
|
|
||||||
|
Glob (fat, pastes/pressed objects, small amounts of molten rock)
|
||||||
|
|
||||||
|
Medical Instruments
|
||||||
|
- Splint
|
||||||
|
- Crutch
|
||||||
|
- Bandage
|
||||||
|
- Casts
|
||||||
|
|
||||||
|
Readables
|
||||||
|
- Books
|
||||||
|
- Scrolls
|
||||||
|
- Parchments
|
||||||
|
- Notes
|
||||||
|
- Letters
|
||||||
|
- Manuals
|
||||||
|
- Pamplets
|
||||||
|
|
||||||
|
Currency
|
||||||
|
- Coins
|
||||||
|
- Tablets
|
||||||
|
- Notes
|
||||||
|
|
||||||
|
Pouches
|
||||||
|
- Skins
|
||||||
|
- Bags
|
||||||
|
- Wallets
|
||||||
|
|
||||||
|
Liquid Bearers
|
||||||
|
- Cups
|
||||||
|
- Goblets
|
||||||
|
- Jars/Small Pots
|
||||||
|
- Buckets
|
||||||
|
- Flasks
|
||||||
|
- Glasses
|
||||||
|
- Vials
|
||||||
|
|
||||||
|
Machine Parts
|
||||||
|
- Gears
|
||||||
|
- Chains
|
||||||
|
- Wheels
|
||||||
|
- Shafts
|
||||||
|
- Lever
|
||||||
|
- Button
|
||||||
|
- Plate
|
||||||
|
- Cable
|
||||||
|
- Pipe
|
||||||
|
- Screw (liquid screw)
|
||||||
|
|
||||||
|
Structure Materials
|
||||||
|
- Blocks
|
||||||
|
- Planks
|
||||||
|
- Walls
|
||||||
|
- Floors
|
||||||
|
- Slabs
|
||||||
|
- Stairs
|
||||||
|
- Ladders
|
||||||
|
- Rooves
|
||||||
|
- Railroad Ties
|
||||||
6
docs/src/highlevel-design/items/itemsindex.md
Normal file
6
docs/src/highlevel-design/items/itemsindex.md
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
@page itemsindex Items
|
||||||
|
|
||||||
|
Everything about items
|
||||||
|
|
||||||
|
[TOC]
|
||||||
|
- @subpage itemcategories
|
||||||
3
docs/src/highlevel-design/puzzles/puzzlehighlevelflow.md
Normal file
3
docs/src/highlevel-design/puzzles/puzzlehighlevelflow.md
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
@page puzzlehighlevelflow Puzzle High Level Flow
|
||||||
|
|
||||||
|
How should the gameplay flow look for puzzles
|
||||||
11
docs/src/highlevel-design/puzzles/puzzleideas.md
Normal file
11
docs/src/highlevel-design/puzzles/puzzleideas.md
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
@page puzzleideas Puzzle Ideas
|
||||||
|
|
||||||
|
Specific ideas for puzzles
|
||||||
|
|
||||||
|
Raise an island from a body of water to create a bridge (put spell crafter at start to craft island raising spell)
|
||||||
|
|
||||||
|
Use spring to launch object into target
|
||||||
|
|
||||||
|
Correctly ordering blocks to press a button
|
||||||
|
|
||||||
|
Maze that uses teleportation spell to confuse in three dimensions
|
||||||
7
docs/src/highlevel-design/puzzles/puzzleindex.md
Normal file
7
docs/src/highlevel-design/puzzles/puzzleindex.md
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
@page puzzleindex Puzzles
|
||||||
|
|
||||||
|
Everything puzzles
|
||||||
|
|
||||||
|
[TOC]
|
||||||
|
- @subpage puzzlehighlevelflow
|
||||||
|
- @subpage puzzleideas
|
||||||
@ -269,6 +269,10 @@ Terrain Chunks:
|
|||||||
- Texture atlasing (512x512)
|
- Texture atlasing (512x512)
|
||||||
Render pipeline updates to support multiple pipelines defined in different files
|
Render pipeline updates to support multiple pipelines defined in different files
|
||||||
- Grouping meshes together independent of actor so don't have to rebind shader programs or VAOs to redraw
|
- Grouping meshes together independent of actor so don't have to rebind shader programs or VAOs to redraw
|
||||||
|
Loot Generator
|
||||||
|
- System that can generate items that would be appropriate reward given some variables
|
||||||
|
- ie you tell it 'this is this character's stats, this is the relative level of loot I want to provide'
|
||||||
|
- it then searches through the lore to generate appropriate weapons, armor, materials, consumables, etc
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user