fix human attack move data
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@ -443,13 +443,13 @@
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]
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]
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},
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},
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{
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{
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"attackMoveId" : "Sword1HSlash1",
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"attackMoveId" : "SwordRHSlash1",
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"type" : "MELEE_WEAPON_SWING_ONE_HAND",
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"type" : "MELEE_WEAPON_SWING_ONE_HAND",
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"windupFrames" : 5,
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"windupFrames" : 5,
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"attackFrames" : 5,
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"attackFrames" : 5,
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"cooldownFrames" : 25,
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"cooldownFrames" : 25,
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"firesProjectile" : false,
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"firesProjectile" : false,
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"nextMoveId" : "Sword1HSlash2",
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"nextMoveId" : "SwordRHSlash2",
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"nextAttackMoveWindowStart" : 0,
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"nextAttackMoveWindowStart" : 0,
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"nextAttackMoveWindowEnd" : 1,
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"nextAttackMoveWindowEnd" : 1,
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"moveChainWindowStart" : 12,
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"moveChainWindowStart" : 12,
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@ -458,61 +458,35 @@
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"driftFrameStart" : 7,
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"driftFrameStart" : 7,
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"driftFrameEnd" : 15,
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"driftFrameEnd" : 15,
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"initialMove" : true,
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"initialMove" : true,
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"windupState" : {
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"animation" : {
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"nameFirstPerson" : "Sword1HSlash1",
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"nameThirdPerson" : "Sword1HSlash1",
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"priorityCategory" : "MOVEMENT_MODIFIER"
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}
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},
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"holdState" : {
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"animation" : {
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"nameFirstPerson" : "Sword1HSlash1",
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"nameThirdPerson" : "Sword1HSlash1",
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"priorityCategory" : "MOVEMENT_MODIFIER"
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}
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},
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"attackState" : {
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"attackState" : {
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"animation" : {
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"animation" : {
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"nameFirstPerson" : "Sword1HSlash1",
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"nameFirstPerson" : "SwordRHSlash1",
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"nameThirdPerson" : "Sword1HSlash1",
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"nameThirdPerson" : "SwordRHSlash1",
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"priorityCategory" : "MOVEMENT_MODIFIER"
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"priorityCategory" : "MOVEMENT_MODIFIER",
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"boneGroups" : ["armRight", "handRight"]
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}
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}
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}
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}
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},
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},
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{
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{
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"attackMoveId" : "Sword1HSlash2",
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"attackMoveId" : "SwordRHSlash2",
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"type" : "MELEE_WEAPON_SWING_ONE_HAND",
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"type" : "MELEE_WEAPON_SWING_ONE_HAND",
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"windupFrames" : 2,
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"windupFrames" : 2,
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"attackFrames" : 5,
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"attackFrames" : 5,
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"cooldownFrames" : 28,
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"cooldownFrames" : 28,
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"firesProjectile" : false,
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"firesProjectile" : false,
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"nextMoveId" : "Sword1HSlash1",
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"nextMoveId" : "SwordRHSlash1",
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"nextAttackMoveWindowStart" : 10,
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"nextAttackMoveWindowStart" : 10,
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"nextAttackMoveWindowEnd" : 18,
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"nextAttackMoveWindowEnd" : 18,
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"driftGoal" : 0.03,
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"driftGoal" : 0.03,
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"driftFrameStart" : 1,
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"driftFrameStart" : 1,
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"driftFrameEnd" : 10,
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"driftFrameEnd" : 10,
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"initialMove" : false,
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"initialMove" : false,
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"windupState" : {
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"animation" : {
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"nameFirstPerson" : "Jump",
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"nameThirdPerson" : "Jump",
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"priorityCategory" : "MOVEMENT_MODIFIER"
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}
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},
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"holdState" : {
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"animation" : {
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"nameFirstPerson" : "Jump",
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"nameThirdPerson" : "Jump",
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"priorityCategory" : "MOVEMENT_MODIFIER"
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}
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},
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"attackState" : {
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"attackState" : {
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"animation" : {
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"animation" : {
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"nameFirstPerson" : "Sword1HSlash2",
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"nameFirstPerson" : "SwordRHSlash2",
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"nameThirdPerson" : "Sword1HSlash2",
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"nameThirdPerson" : "SwordRHSlash2",
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"priorityCategory" : "MOVEMENT_MODIFIER"
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"priorityCategory" : "MOVEMENT_MODIFIER",
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"boneGroups" : ["armRight", "handRight"]
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}
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}
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}
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}
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},
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},
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@ -1449,6 +1449,7 @@ Static rocks which harvest into rock items that spawn in forest
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(04/05/2025)
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(04/05/2025)
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Stone Axe item
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Stone Axe item
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Fix human data for RH sword slash attack moves
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