move client networking to clientState
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@ -1808,6 +1808,7 @@ Move clientScene to clientState
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Move clientSceneWrapper to clientState
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Move clientSimulation to clientState
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Move clientSynchronizationMAnager to clientState
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Move clientConnection to clientState
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@ -4,6 +4,7 @@ import electrosphere.client.scene.ClientSceneWrapper;
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import electrosphere.client.scene.ClientWorldData;
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import electrosphere.client.sim.ClientSimulation;
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import electrosphere.entity.scene.Scene;
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import electrosphere.net.client.ClientNetworking;
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import electrosphere.net.synchronization.client.ClientSynchronizationManager;
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/**
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@ -36,4 +37,9 @@ public class ClientState {
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*/
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public ClientSynchronizationManager clientSynchronizationManager;
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/**
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* The client network connection
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*/
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public ClientNetworking clientConnection;
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}
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@ -211,7 +211,7 @@ public class ClientBlockManager {
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boolean rVal = false;
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lock.acquireUninterruptibly();
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if(this.requestedMap.size() < MAX_CONCURRENT_REQUESTS && !this.requestedMap.containsKey(this.getRequestKey(worldX, worldY, worldZ, stride))){
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestReducedBlockDataMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestReducedBlockDataMessage(
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worldX,
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worldY,
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worldZ,
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@ -138,7 +138,7 @@ public class FluidCellManager {
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){
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// if(!hasRequested.contains(targetKey)){
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//client should request chunk data from server
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestFluidDataMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestFluidDataMessage(
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worldPos.x,
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worldPos.y,
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worldPos.z
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@ -16,7 +16,7 @@ public class FluidEditing {
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*/
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public static void editFluid(Vector3d position, float editMagnitude, int type, float weight){
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if(position != null){
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// Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestUseTerrainPaletteMessage(position.x, position.y, position.z, editMagnitude, weight, type));
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// Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestUseTerrainPaletteMessage(position.x, position.y, position.z, editMagnitude, weight, type));
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//calculate kernel size
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// int numPlacesToCheck = (int)((editMagnitude * 2 + 1) * (editMagnitude * 2 + 1) * (editMagnitude * 2 + 1));
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// //create and fill in kernel of positions to check
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@ -56,11 +56,11 @@ public class ButtonInteraction {
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} break;
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case InteractionData.ON_INTERACT_HARVEST: {
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int serverEntityId = Globals.clientState.clientSceneWrapper.mapClientToServerId(target.getId());
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Globals.clientConnection.queueOutgoingMessage(EntityMessage.constructinteractMessage(serverEntityId, InteractionData.ON_INTERACT_HARVEST));
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Globals.clientState.clientConnection.queueOutgoingMessage(EntityMessage.constructinteractMessage(serverEntityId, InteractionData.ON_INTERACT_HARVEST));
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} break;
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case InteractionData.ON_INTERACT_DOOR: {
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int serverEntityId = Globals.clientState.clientSceneWrapper.mapClientToServerId(target.getId());
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Globals.clientConnection.queueOutgoingMessage(EntityMessage.constructinteractMessage(serverEntityId, InteractionData.ON_INTERACT_DOOR));
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Globals.clientState.clientConnection.queueOutgoingMessage(EntityMessage.constructinteractMessage(serverEntityId, InteractionData.ON_INTERACT_DOOR));
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} break;
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case InteractionData.ON_INTERACT_DIALOG: {
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DialogMenuGenerator.displayEntityDialog(target);
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@ -69,7 +69,7 @@ public class ButtonInteraction {
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LoggerInterface.loggerEngine.DEBUG("Interacting with inventory");
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InventoryMainWindow.viewInventory(target);
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InventoryMainWindow.viewInventory(Globals.playerEntity);
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestWatchInventoryMessage(Globals.clientState.clientSceneWrapper.mapClientToServerId(target.getId())));
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestWatchInventoryMessage(Globals.clientState.clientSceneWrapper.mapClientToServerId(target.getId())));
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} break;
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default: {
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throw new Error("Unhandled interaction signal " + interactionData.getOnInteract());
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@ -96,7 +96,7 @@ public class ItemActions {
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if(sendServerMessage){
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//tell the server we want the secondary hand item to START doing something
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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"handRight",
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ITEM_ACTION_CODE_PRIMARY,
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ITEM_ACTION_CODE_STATE_ON,
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@ -121,7 +121,7 @@ public class ItemActions {
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cursorPos = new Vector3d(centerPos).add(new Vector3d(eyePos).normalize().mul(-CollisionEngine.DEFAULT_INTERACT_DISTANCE));
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}
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//tell the server we want the secondary hand item to STOP doing something
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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"handRight",
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ITEM_ACTION_CODE_PRIMARY,
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ITEM_ACTION_CODE_STATE_REPEAT,
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@ -146,7 +146,7 @@ public class ItemActions {
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cursorPos = new Vector3d(centerPos).add(new Vector3d(eyePos).normalize().mul(-CollisionEngine.DEFAULT_INTERACT_DISTANCE));
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}
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//tell the server we want the secondary hand item to STOP doing something
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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"handRight",
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ITEM_ACTION_CODE_PRIMARY,
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ITEM_ACTION_CODE_STATE_OFF,
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@ -206,7 +206,7 @@ public class ItemActions {
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//send server message
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if(sendServerMessage){
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//tell the server we want the secondary hand item to START doing something
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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"handRight",
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ITEM_ACTION_CODE_SECONDARY,
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ITEM_ACTION_CODE_STATE_ON,
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@ -258,7 +258,7 @@ public class ItemActions {
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//tell the server we want the secondary hand item to STOP doing something
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if(sendServerMessage){
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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"handRight",
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ITEM_ACTION_CODE_SECONDARY,
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ITEM_ACTION_CODE_STATE_REPEAT,
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@ -283,7 +283,7 @@ public class ItemActions {
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cursorPos = new Vector3d(centerPos).add(new Vector3d(eyePos).normalize().mul(-CollisionEngine.DEFAULT_INTERACT_DISTANCE));
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}
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//tell the server we want the secondary hand item to STOP doing something
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestPerformItemActionMessage(
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"handRight",
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ITEM_ACTION_CODE_SECONDARY,
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ITEM_ACTION_CODE_STATE_OFF,
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@ -129,7 +129,7 @@ public class ScriptClientVoxelUtils {
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*/
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@Export
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public static void clientRequestEditBlock(Vector3i chunkPos, Vector3i blockPos, short blockType, short blockMetadata, int size){
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestEditBlockMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestEditBlockMessage(
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chunkPos.x, chunkPos.y, chunkPos.z,
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blockPos.x, blockPos.y, blockPos.z,
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blockType, blockMetadata, size
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@ -147,7 +147,7 @@ public class ScriptClientVoxelUtils {
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Vector3i chunkPos = Globals.clientState.clientWorldData.convertRealToWorldSpace(fabCursorPos);
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Vector3i voxelPos = Globals.clientState.clientWorldData.convertRealToBlockSpace(fabCursorPos);
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int rotation = Globals.cursorState.getFabCursorRotation();
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestPlaceFabMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestPlaceFabMessage(
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chunkPos.x, chunkPos.y, chunkPos.z,
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voxelPos.x, voxelPos.y, voxelPos.z,
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rotation,
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@ -19,7 +19,7 @@ public class TerrainEditing {
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*/
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public static void editTerrain(Vector3d position, float editMagnitude, int type, float weight){
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if(position != null){
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestUseTerrainPaletteMessage(position.x, position.y, position.z, editMagnitude, weight, type));
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestUseTerrainPaletteMessage(position.x, position.y, position.z, editMagnitude, weight, type));
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//calculate kernel size
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// int numPlacesToCheck = (int)((editMagnitude * 2 + 1) * (editMagnitude * 2 + 1) * (editMagnitude * 2 + 1));
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// //create and fill in kernel of positions to check
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@ -74,7 +74,7 @@ public class TerrainEditing {
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*/
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public static void removeTerrainGated(Vector3d position, float editMagnitude, float weight){
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if(position != null){
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestDestroyTerrainMessage(position.x, position.y, position.z, editMagnitude, weight));
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestDestroyTerrainMessage(position.x, position.y, position.z, editMagnitude, weight));
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}
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}
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@ -226,7 +226,7 @@ public class ClientTerrainManager {
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LoggerInterface.loggerEngine.WARNING("ClientTerrainManager: unhandled network message of type" + message.getMessageSubtype());
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break;
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}
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Globals.clientConnection.release(message);
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Globals.clientState.clientConnection.release(message);
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}
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messageQueue.clear();
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//evaluate if any terrain chunks have failed to request
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@ -300,7 +300,7 @@ public class ClientTerrainManager {
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boolean rVal = false;
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lock.acquireUninterruptibly();
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if(this.requestedMap.size() < MAX_CONCURRENT_REQUESTS && !this.requestedMap.containsKey(this.getRequestKey(worldX, worldY, worldZ, stride))){
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestReducedChunkDataMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestReducedChunkDataMessage(
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worldX,
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worldY,
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worldZ,
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@ -140,7 +140,7 @@ public class NaturalInventoryPanel {
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0 + "",
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Globals.clientState.clientSceneWrapper.mapClientToServerId(Globals.draggedItem.getId())
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);
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Globals.clientConnection.queueOutgoingMessage(requestPickupMessage);
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Globals.clientState.clientConnection.queueOutgoingMessage(requestPickupMessage);
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}
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});
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}
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@ -151,7 +151,7 @@ public class ToolbarInventoryPanel {
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slotId + "",
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Globals.clientState.clientSceneWrapper.mapClientToServerId(Globals.draggedItem.getId())
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);
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Globals.clientConnection.queueOutgoingMessage(requestPickupMessage);
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Globals.clientState.clientConnection.queueOutgoingMessage(requestPickupMessage);
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});
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}
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@ -79,7 +79,7 @@ public class ImGuiPlayerEntity {
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//
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//swap editor/noneditor
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if(ImGui.button("Swap Entity")){
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Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructEditorSwapMessage());
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Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructEditorSwapMessage());
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}
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ImGui.sameLine();
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@ -45,8 +45,8 @@ public class ImGuiNetworkMonitor {
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//client network pressure
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if(Globals.clientConnection != null){
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long clientPressureNewTotal = Globals.clientConnection.getNumBytesRead();
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if(Globals.clientState.clientConnection != null){
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long clientPressureNewTotal = Globals.clientState.clientConnection.getNumBytesRead();
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long clientPressureDelta = clientPressureNewTotal - clientPressureLastValue;
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clientPressureDataset.addPoint(clientPressureDelta);
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clientPressureLastValue = clientPressureNewTotal;
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@ -58,13 +58,13 @@ public class CraftingWindow {
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data,
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(RecipeData recipe) -> {
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if(Globals.interactionTarget != null){
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestCraftMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestCraftMessage(
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Globals.clientState.clientSceneWrapper.mapClientToServerId(Globals.playerEntity.getId()),
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Globals.clientState.clientSceneWrapper.mapClientToServerId(Globals.interactionTarget.getId()),
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recipe.getId()
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));
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} else {
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Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestCraftMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientRequestCraftMessage(
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Globals.clientState.clientSceneWrapper.mapClientToServerId(Globals.playerEntity.getId()),
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Globals.clientState.clientSceneWrapper.mapClientToServerId(Globals.playerEntity.getId()),
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recipe.getId()
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@ -41,8 +41,8 @@ public class MenuCharacterCreation {
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for(CharacterDescriptionDTO description : Globals.clientCharacterManager.getCharacterList().getCharacters()){
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String buttonTitle = "Character " + description.getId();
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Div charNameContainer = Div.createRow(Button.createButton(buttonTitle, () -> {
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Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage(description.getId()));
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
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Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage(description.getId()));
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
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Globals.threadManager.start(new LoadingThread(LoadingThreadType.CLIENT_WORLD));
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}));
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selectContainer.addChild(charNameContainer);
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@ -97,7 +97,7 @@ public class MenuCharacterCreation {
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FormElement rVal = new FormElement();
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rVal.addChild(CharacterCustomizer.createCharacterCustomizerPanel(selectedRace, (ObjectTemplate template) -> {
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Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCreateCharacterMessage(Utilities.stringify(template)));
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Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCreateCharacterMessage(Utilities.stringify(template)));
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}));
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return rVal;
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@ -64,7 +64,7 @@ public class MenuGeneratorsMultiplayer {
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rVal.addChild(createButton);
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createButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
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WindowUtils.replaceMainMenuContents(CharacterCustomizer.createCharacterCustomizerPanel(selectedRace, (ObjectTemplate template) -> {
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Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCreateCharacterMessage(Utilities.stringify(template)));
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Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCreateCharacterMessage(Utilities.stringify(template)));
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}));
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return false;
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}});
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@ -151,7 +151,7 @@ public class CameraHandler {
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perspectiveVal = CameraHandler.CAMERA_PERSPECTIVE_THIRD;
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}
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if(Globals.cameraHandler.getTrackPlayerEntity() && Globals.playerEntity != null){
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Globals.clientConnection.queueOutgoingMessage(
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Globals.clientState.clientConnection.queueOutgoingMessage(
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EntityMessage.constructupdateEntityViewDirMessage(
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Globals.clientState.clientSceneWrapper.mapClientToServerId(Globals.playerEntity.getId()),
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Globals.timekeeper.getNumberOfSimFramesElapsed(),
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@ -63,7 +63,7 @@ public class ControlCategoryInGameDebug {
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alwaysOnDebugControlList.add(controlMap.get(DEBUG_SWAP_EDITOR_MODE));
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controlMap.get(DEBUG_SWAP_EDITOR_MODE).setOnPress(new ControlMethod(){public void execute(MouseState mouseState){
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LoggerInterface.loggerEngine.INFO("Swap to/from editor entity");
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Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructEditorSwapMessage());
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Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructEditorSwapMessage());
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}});
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controlMap.get(DEBUG_SWAP_EDITOR_MODE).setRepeatTimeout(0.5f * Main.targetFrameRate);
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@ -54,7 +54,6 @@ import electrosphere.engine.time.Timekeeper;
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import electrosphere.entity.Entity;
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import electrosphere.entity.scene.Scene;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.net.client.ClientNetworking;
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import electrosphere.net.config.NetConfig;
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import electrosphere.net.monitor.NetMonitor;
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import electrosphere.net.server.Server;
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@ -169,9 +168,8 @@ public class Globals {
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public static boolean EXPLICIT_SLEEP = true;
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//
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//Client connection to server
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//Signals for running various parts of the engine
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//
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public static ClientNetworking clientConnection;
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public static boolean RUN_DEMO = false;
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public static boolean RUN_CLIENT = true;
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public static boolean RUN_HIDDEN = false; //glfw session will be created with hidden window
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@ -753,7 +751,6 @@ public class Globals {
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Globals.signalSystem = null;
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Globals.serviceManager = null;
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Globals.fileWatcherService = null;
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Globals.clientConnection = null;
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Globals.server = null;
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Globals.serverSynchronizationManager = null;
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Globals.aiManager = null;
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@ -231,10 +231,10 @@ public class Main {
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/// C L I E N T N E T W O R K I N G S T U F F
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///
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//Why is this its own function? Just to get the networking code out of main()
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if(Globals.clientConnection != null){
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if(Globals.clientState.clientConnection != null){
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Globals.profiler.beginCpuSample("Client networking");
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LoggerInterface.loggerEngine.DEBUG_LOOP("Begin parse client messages");
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Globals.clientConnection.parseMessagesSynchronous();
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Globals.clientState.clientConnection.parseMessagesSynchronous();
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Globals.profiler.endCpuSample();
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}
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@ -81,7 +81,7 @@ public class ChunkGenerationTestLoading {
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Globals.clientPassword = AuthenticationManager.getHashedString("leveleditor");
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ServerConnectionHandler serverPlayerConnection = LoadingUtils.initLocalConnection(true);
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//wait for player object creation
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while(Globals.playerManager.getPlayers().size() < 1 || !Globals.clientConnection.isInitialized()){
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while(Globals.playerManager.getPlayers().size() < 1 || !Globals.clientState.clientConnection.isInitialized()){
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try {
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TimeUnit.MILLISECONDS.sleep(1);
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} catch (InterruptedException e) {
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@ -108,7 +108,7 @@ public class ChunkGenerationTestLoading {
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LoadingUtils.spawnLocalPlayerTestEntity(serverPlayerConnection, true);
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//request terrain data
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Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
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Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
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//Run client startup process
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ClientLoading.loadClientWorld(params);
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@ -80,9 +80,9 @@ public class ClientLoading {
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while(Globals.gameConfigCurrent.getCreatureTypeLoader().getPlayableRaces().size() == 0){
|
||||
if(framesWaited % LORE_RESEND_FRAMES == (LORE_RESEND_FRAMES - 1)){
|
||||
//request playable races
|
||||
Globals.clientConnection.queueOutgoingMessage(LoreMessage.constructRequestRacesMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(LoreMessage.constructRequestRacesMessage());
|
||||
//request characters available to this player
|
||||
Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCharacterListMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCharacterListMessage());
|
||||
}
|
||||
try {
|
||||
TimeUnit.MILLISECONDS.sleep(5);
|
||||
@ -204,8 +204,8 @@ public class ClientLoading {
|
||||
private static void initClientThread(){
|
||||
//start client networking
|
||||
if(Globals.RUN_CLIENT){
|
||||
Globals.clientConnection = new ClientNetworking(NetUtils.getAddress(),NetUtils.getPort());
|
||||
Globals.threadManager.start(ThreadLabel.NETWORKING_CLIENT, new Thread(Globals.clientConnection));
|
||||
Globals.clientState.clientConnection = new ClientNetworking(NetUtils.getAddress(),NetUtils.getPort());
|
||||
Globals.threadManager.start(ThreadLabel.NETWORKING_CLIENT, new Thread(Globals.clientState.clientConnection));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -76,7 +76,7 @@ public class DebugSPWorldLoading {
|
||||
LoadingUtils.spawnLocalPlayerTestEntity(serverPlayerConnection, false);
|
||||
|
||||
//request terrain data
|
||||
Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
|
||||
//Run client startup process
|
||||
ClientLoading.loadClientWorld(params);
|
||||
|
||||
@ -77,7 +77,7 @@ public class LevelEditorLoading {
|
||||
Globals.clientPassword = AuthenticationManager.getHashedString("leveleditor");
|
||||
ServerConnectionHandler serverPlayerConnection = LoadingUtils.initLocalConnection(true);
|
||||
//wait for player object creation
|
||||
while(Globals.playerManager.getPlayers().size() < 1 || !Globals.clientConnection.isInitialized()){
|
||||
while(Globals.playerManager.getPlayers().size() < 1 || !Globals.clientState.clientConnection.isInitialized()){
|
||||
try {
|
||||
TimeUnit.MILLISECONDS.sleep(1);
|
||||
} catch (InterruptedException e) {
|
||||
@ -104,7 +104,7 @@ public class LevelEditorLoading {
|
||||
LoadingUtils.spawnLocalPlayerTestEntity(serverPlayerConnection, true);
|
||||
|
||||
//request terrain data
|
||||
Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
|
||||
//Run client startup process
|
||||
ClientLoading.loadClientWorld(params);
|
||||
|
||||
@ -75,7 +75,7 @@ public class LevelLoading {
|
||||
LoadingUtils.spawnLocalPlayerTestEntity(serverPlayerConnection, false);
|
||||
|
||||
//request terrain data
|
||||
Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
|
||||
//Run client startup process
|
||||
ClientLoading.loadClientWorld(params);
|
||||
|
||||
@ -71,8 +71,8 @@ public class LoadingUtils {
|
||||
static void initClientThread(){
|
||||
//start client networking
|
||||
if(Globals.RUN_CLIENT){
|
||||
Globals.clientConnection = new ClientNetworking(NetUtils.getAddress(),NetUtils.getPort());
|
||||
Globals.threadManager.start(ThreadLabel.NETWORKING_CLIENT, new Thread(Globals.clientConnection));
|
||||
Globals.clientState.clientConnection = new ClientNetworking(NetUtils.getAddress(),NetUtils.getPort());
|
||||
Globals.threadManager.start(ThreadLabel.NETWORKING_CLIENT, new Thread(Globals.clientState.clientConnection));
|
||||
}
|
||||
}
|
||||
|
||||
@ -100,8 +100,8 @@ public class LoadingUtils {
|
||||
//start server communication thread
|
||||
rVal = Globals.server.addLocalPlayer(serverInput, serverOutput);
|
||||
//start client communication thread
|
||||
Globals.clientConnection = new ClientNetworking(clientInput,clientOutput);
|
||||
Globals.threadManager.start(ThreadLabel.NETWORKING_CLIENT, new Thread(Globals.clientConnection));
|
||||
Globals.clientState.clientConnection = new ClientNetworking(clientInput,clientOutput);
|
||||
Globals.threadManager.start(ThreadLabel.NETWORKING_CLIENT, new Thread(Globals.clientState.clientConnection));
|
||||
} catch (IOException e) {
|
||||
LoggerInterface.loggerNetworking.ERROR(e);
|
||||
}
|
||||
@ -181,7 +181,7 @@ public class LoadingUtils {
|
||||
//set player character template
|
||||
serverPlayerConnection.setCreatureTemplate(template);
|
||||
Character chara = Globals.characterService.createCharacter(template, serverPlayerConnection.getPlayerId());
|
||||
Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage(chara.getId() + ""));
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage(chara.getId() + ""));
|
||||
|
||||
//set player world-space coordinates
|
||||
Player playerObject = Globals.playerManager.getFirstPlayer();
|
||||
|
||||
@ -52,7 +52,7 @@ public class MainMenuLoading {
|
||||
private static void resetClientState(){
|
||||
Globals.playerEntity = null;
|
||||
Globals.clientState.clientSimulation = null;
|
||||
Globals.clientConnection.setShouldDisconnect(true);
|
||||
Globals.clientState.clientConnection.setShouldDisconnect(true);
|
||||
Globals.renderingEngine.getPostProcessingPipeline().setApplyBlur(false);
|
||||
}
|
||||
|
||||
|
||||
@ -65,7 +65,7 @@ public class ViewportLoading {
|
||||
LoggerInterface.loggerEngine.INFO("[Server]Finished loading level editor");
|
||||
|
||||
//request terrain data
|
||||
Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
|
||||
//block for client world data
|
||||
while(Globals.clientState.clientWorldData == null){
|
||||
|
||||
@ -129,7 +129,7 @@ public class StateTransitionUtil {
|
||||
//Calculate offset to start the animation at
|
||||
double animationOffset = 0.0001;
|
||||
if(this.accountForSync){
|
||||
int delay = Globals.clientConnection.getDelay();
|
||||
int delay = Globals.clientState.clientConnection.getDelay();
|
||||
double simFrameTime = Globals.timekeeper.getSimFrameTime();
|
||||
animationOffset = delay * simFrameTime;
|
||||
}
|
||||
|
||||
@ -275,7 +275,7 @@ public class ClientAttackTree implements BehaviorTree {
|
||||
this.setAttackMoveTypeActive(attackType);
|
||||
currentMoveset = this.getMoveset(attackType);
|
||||
if(currentMoveset != null){
|
||||
Globals.clientConnection.queueOutgoingMessage(EntityMessage.constructstartAttackMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(EntityMessage.constructstartAttackMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -95,7 +95,7 @@ public class ClientEquipState implements BehaviorTree {
|
||||
String pointName = point.getEquipPointId();
|
||||
int serverSideID = Globals.clientState.clientSceneWrapper.mapClientToServerId(toEquip.getId());
|
||||
NetworkMessage requestPickupMessage = InventoryMessage.constructclientRequestEquipItemMessage(pointName, serverSideID);
|
||||
Globals.clientConnection.queueOutgoingMessage(requestPickupMessage);
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(requestPickupMessage);
|
||||
}
|
||||
}
|
||||
|
||||
@ -314,7 +314,7 @@ public class ClientEquipState implements BehaviorTree {
|
||||
if(hasEquipped){
|
||||
//send packet to server requesting to equip
|
||||
NetworkMessage requestUnequipMessage = InventoryMessage.constructclientRequestUnequipItemMessage(pointId);
|
||||
Globals.clientConnection.queueOutgoingMessage(requestUnequipMessage);
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(requestUnequipMessage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -82,7 +82,7 @@ public class ClientToolbarState implements BehaviorTree {
|
||||
public void attemptAddToToolbar(Entity item, int toolbarSlot){
|
||||
if(item != null){
|
||||
NetworkMessage requestUnequipMessage = InventoryMessage.constructclientRequestAddToolbarMessage(Globals.clientState.clientSceneWrapper.mapClientToServerId(item.getId()), toolbarSlot);
|
||||
Globals.clientConnection.queueOutgoingMessage(requestUnequipMessage);
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(requestUnequipMessage);
|
||||
}
|
||||
}
|
||||
|
||||
@ -311,7 +311,7 @@ public class ClientToolbarState implements BehaviorTree {
|
||||
value = value + MAX_TOOLBAR_SIZE;
|
||||
}
|
||||
value = value % MAX_TOOLBAR_SIZE;
|
||||
Globals.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientUpdateToolbarMessage(value));
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(InventoryMessage.constructclientUpdateToolbarMessage(value));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -294,7 +294,7 @@ public class ClientInventoryState implements BehaviorTree {
|
||||
NetworkMessage requestPickupMessage = InventoryMessage.constructclientRequestAddNaturalMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(item.getId())
|
||||
);
|
||||
Globals.clientConnection.queueOutgoingMessage(requestPickupMessage);
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(requestPickupMessage);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -309,7 +309,7 @@ public class ClientInventoryState implements BehaviorTree {
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(item.getId()),
|
||||
ItemUtils.getType(item)
|
||||
);
|
||||
Globals.clientConnection.queueOutgoingMessage(requestPickupMessage);
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(requestPickupMessage);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -352,7 +352,7 @@ public class ClientInventoryState implements BehaviorTree {
|
||||
public static void clientAttemptEjectItem(Entity creature, Entity item){
|
||||
//if we're the client, tell the server we want to try the transform
|
||||
NetworkMessage requestPickupMessage = InventoryMessage.constructremoveItemFromInventoryMessage(Globals.clientState.clientSceneWrapper.mapClientToServerId(item.getId()));
|
||||
Globals.clientConnection.queueOutgoingMessage(requestPickupMessage);
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(requestPickupMessage);
|
||||
if(Globals.virtualAudioSourceManager != null){
|
||||
Item itemData = Globals.gameConfigCurrent.getItemMap().getItem(ItemUtils.getType(item));
|
||||
if(itemData != null && itemData.getItemAudio() != null && itemData.getItemAudio().getUIReleaseAudio() != null){
|
||||
|
||||
@ -140,7 +140,7 @@ public class ClientEditorMovementTree implements BehaviorTree {
|
||||
Quaterniond rotation = EntityUtils.getRotation(parent);
|
||||
float velocity = CreatureUtils.getVelocity(parent);
|
||||
if(this.parent == Globals.playerEntity){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
EntityMessage.constructmoveUpdateMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
Globals.timekeeper.getNumberOfSimFramesElapsed(),
|
||||
@ -170,7 +170,7 @@ public class ClientEditorMovementTree implements BehaviorTree {
|
||||
Quaterniond rotation = EntityUtils.getRotation(parent);
|
||||
float velocity = CreatureUtils.getVelocity(parent);
|
||||
if(this.parent == Globals.playerEntity){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
EntityMessage.constructmoveUpdateMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
Globals.timekeeper.getNumberOfSimFramesElapsed(),
|
||||
|
||||
@ -148,7 +148,7 @@ public class ClientGroundMovementTree implements BehaviorTree {
|
||||
Quaterniond rotation = EntityUtils.getRotation(parent);
|
||||
float velocity = CreatureUtils.getVelocity(parent);
|
||||
if(this.parent == Globals.playerEntity){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
EntityMessage.constructmoveUpdateMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
Globals.timekeeper.getNumberOfSimFramesElapsed(),
|
||||
@ -178,7 +178,7 @@ public class ClientGroundMovementTree implements BehaviorTree {
|
||||
Quaterniond rotation = EntityUtils.getRotation(parent);
|
||||
float velocity = CreatureUtils.getVelocity(parent);
|
||||
if(this.parent == Globals.playerEntity){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
EntityMessage.constructmoveUpdateMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
Globals.timekeeper.getNumberOfSimFramesElapsed(),
|
||||
@ -296,7 +296,7 @@ public class ClientGroundMovementTree implements BehaviorTree {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Globals.clientConnection.release(message);
|
||||
Globals.clientState.clientConnection.release(message);
|
||||
}
|
||||
|
||||
// System.out.println(movementVector + " " + velocity * Main.deltaTime);
|
||||
|
||||
@ -80,7 +80,7 @@ public class ClientJumpTree implements BehaviorTree {
|
||||
* </p>
|
||||
*/
|
||||
public void start(){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
SynchronizationMessage.constructClientRequestBTreeActionMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
BehaviorTreeIdEnums.BTREE_CLIENTJUMPTREE_ID,
|
||||
@ -299,7 +299,7 @@ public class ClientJumpTree implements BehaviorTree {
|
||||
* </p>
|
||||
*/
|
||||
public void interrupt(){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
SynchronizationMessage.constructClientRequestBTreeActionMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
BehaviorTreeIdEnums.BTREE_CLIENTJUMPTREE_ID,
|
||||
|
||||
@ -61,7 +61,7 @@ public class ClientSprintTree implements BehaviorTree {
|
||||
* </p>
|
||||
*/
|
||||
public void start(){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
SynchronizationMessage.constructClientRequestBTreeActionMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
BehaviorTreeIdEnums.BTREE_CLIENTSPRINTTREE_ID,
|
||||
@ -158,7 +158,7 @@ public class ClientSprintTree implements BehaviorTree {
|
||||
* </p>
|
||||
*/
|
||||
public void interrupt(){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
SynchronizationMessage.constructClientRequestBTreeActionMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
BehaviorTreeIdEnums.BTREE_CLIENTSPRINTTREE_ID,
|
||||
|
||||
@ -143,7 +143,7 @@ public class ClientWalkTree implements BehaviorTree {
|
||||
* </p>
|
||||
*/
|
||||
public void start(){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
SynchronizationMessage.constructClientRequestBTreeActionMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
BehaviorTreeIdEnums.BTREE_CLIENTWALKTREE_ID,
|
||||
@ -159,7 +159,7 @@ public class ClientWalkTree implements BehaviorTree {
|
||||
* </p>
|
||||
*/
|
||||
public void interrupt(){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
SynchronizationMessage.constructClientRequestBTreeActionMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
BehaviorTreeIdEnums.BTREE_CLIENTWALKTREE_ID,
|
||||
|
||||
@ -109,7 +109,7 @@ public class ClientStanceComponent implements BehaviorTree {
|
||||
* </p>
|
||||
*/
|
||||
public void start(){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
SynchronizationMessage.constructClientRequestBTreeActionMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID,
|
||||
@ -125,7 +125,7 @@ public class ClientStanceComponent implements BehaviorTree {
|
||||
* </p>
|
||||
*/
|
||||
public void interrupt(){
|
||||
Globals.clientConnection.queueOutgoingMessage(
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(
|
||||
SynchronizationMessage.constructClientRequestBTreeActionMessage(
|
||||
Globals.clientState.clientSceneWrapper.mapClientToServerId(parent.getId()),
|
||||
BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID,
|
||||
|
||||
@ -250,7 +250,7 @@ public class ClientNetworking implements Runnable {
|
||||
}
|
||||
|
||||
//null out global state
|
||||
Globals.clientConnection = null;
|
||||
Globals.clientState.clientConnection = null;
|
||||
|
||||
LoggerInterface.loggerNetworking.INFO("Client networking thread ended");
|
||||
|
||||
|
||||
@ -18,15 +18,15 @@ public class AuthProtocol implements ClientProtocolTemplate<AuthMessage> {
|
||||
case AUTHREQUEST:
|
||||
//Try login
|
||||
//TODO: actually get user/pass
|
||||
Globals.clientConnection.queueOutgoingMessage(AuthMessage.constructAuthDetailsMessage(Globals.clientUsername,Globals.clientPassword));
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(AuthMessage.constructAuthDetailsMessage(Globals.clientUsername,Globals.clientPassword));
|
||||
break;
|
||||
case AUTHSUCCESS:
|
||||
//clean password hash from memory
|
||||
Globals.clientPassword = "";
|
||||
//request playable races
|
||||
Globals.clientConnection.queueOutgoingMessage(LoreMessage.constructRequestRacesMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(LoreMessage.constructRequestRacesMessage());
|
||||
//request characters available to this player
|
||||
Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCharacterListMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCharacterListMessage());
|
||||
//log that we succeeded
|
||||
LoggerInterface.loggerAuth.INFO("Successfully logged in");
|
||||
break;
|
||||
|
||||
@ -28,8 +28,8 @@ public class CharacterProtocol implements ClientProtocolTemplate<CharacterMessag
|
||||
switch(message.getMessageSubtype()){
|
||||
case RESPONSECREATECHARACTERSUCCESS: {
|
||||
//trigger request to spawn character if the character list is undefined (ie if special loading case)
|
||||
Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage(electrosphere.net.server.protocol.CharacterProtocol.SPAWN_EXISTING_TEMPLATE + ""));
|
||||
Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage(electrosphere.net.server.protocol.CharacterProtocol.SPAWN_EXISTING_TEMPLATE + ""));
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
|
||||
LoadingThread clientThread = new LoadingThread(LoadingThreadType.CLIENT_WORLD);
|
||||
Globals.threadManager.start(clientThread);
|
||||
} break;
|
||||
|
||||
@ -95,7 +95,7 @@ public class EntityProtocol implements ClientProtocolTemplate<EntityMessage> {
|
||||
throw new Error("Unsupported entity type!");
|
||||
}
|
||||
}
|
||||
Globals.clientConnection.release(message);
|
||||
Globals.clientState.clientConnection.release(message);
|
||||
} break;
|
||||
|
||||
//
|
||||
@ -112,7 +112,7 @@ public class EntityProtocol implements ClientProtocolTemplate<EntityMessage> {
|
||||
//TODO: bounce message
|
||||
LoggerInterface.loggerNetworking.WARNING("Received property packet for entity that does not exist on client!");
|
||||
}
|
||||
Globals.clientConnection.release(message);
|
||||
Globals.clientState.clientConnection.release(message);
|
||||
} break;
|
||||
case ATTACHENTITYTOENTITY: {
|
||||
Entity child = Globals.clientState.clientSceneWrapper.getEntityFromServerId(message.getentityID());
|
||||
@ -127,7 +127,7 @@ public class EntityProtocol implements ClientProtocolTemplate<EntityMessage> {
|
||||
new Quaterniond()
|
||||
);
|
||||
}
|
||||
Globals.clientConnection.release(message);
|
||||
Globals.clientState.clientConnection.release(message);
|
||||
} break;
|
||||
case MOVEUPDATE: {
|
||||
Entity target = Globals.clientState.clientSceneWrapper.getEntityFromServerId(message.getentityID());
|
||||
@ -158,7 +158,7 @@ public class EntityProtocol implements ClientProtocolTemplate<EntityMessage> {
|
||||
ClientEntityUtils.destroyEntity(entity);
|
||||
}
|
||||
Globals.clientState.clientSynchronizationManager.addDeletedId(message.getentityID());
|
||||
Globals.clientConnection.release(message);
|
||||
Globals.clientState.clientConnection.release(message);
|
||||
} break;
|
||||
|
||||
|
||||
|
||||
@ -19,11 +19,11 @@ public class ServerProtocol implements ClientProtocolTemplate<ServerMessage> {
|
||||
public void handleSyncMessage(ServerMessage message) {
|
||||
switch(message.getMessageSubtype()){
|
||||
case PING:
|
||||
Globals.clientConnection.queueOutgoingMessage(ServerMessage.constructPongMessage());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(ServerMessage.constructPongMessage());
|
||||
break;
|
||||
case PONG:
|
||||
//let the networking loop know we received a pong message
|
||||
Globals.clientConnection.markReceivedPongMessage();
|
||||
Globals.clientState.clientConnection.markReceivedPongMessage();
|
||||
break;
|
||||
case DISCONNECT: {
|
||||
LoggerInterface.loggerNetworking.WARNING("Server sent signal to disconnect!");
|
||||
|
||||
@ -46,7 +46,7 @@ public class TerrainProtocol implements ClientProtocolTemplate<TerrainMessage> {
|
||||
message.getworldSizeDiscrete()
|
||||
);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().setCollisionWorldData(new CollisionWorldData());
|
||||
Globals.clientConnection.getMessageProtocol().setHasReceivedWorld(true);
|
||||
Globals.clientState.clientConnection.getMessageProtocol().setHasReceivedWorld(true);
|
||||
break;
|
||||
case SPAWNPOSITION:
|
||||
LoggerInterface.loggerNetworking.WARNING("Received spawnPosition packet on client. This is deprecated!");
|
||||
|
||||
@ -187,7 +187,7 @@ public class ClientSynchronizationManager {
|
||||
}
|
||||
for(SynchronizationMessage message : messagesToClear){
|
||||
messages.remove(message);
|
||||
Globals.clientConnection.release(message);
|
||||
Globals.clientState.clientConnection.release(message);
|
||||
}
|
||||
Set<Integer> deletionKeys = this.deletedEntityIds.keySet();
|
||||
for(int key : deletionKeys){
|
||||
|
||||
@ -21,7 +21,6 @@ public class StateCleanupCheckerExtension implements AfterEachCallback {
|
||||
Globals.renderingEngine,
|
||||
Globals.audioEngine,
|
||||
Globals.javaPID,
|
||||
Globals.clientConnection,
|
||||
Globals.server,
|
||||
Globals.serverSynchronizationManager,
|
||||
Globals.playerManager,
|
||||
|
||||
Loading…
Reference in New Issue
Block a user