Commit Graph

46 Commits

Author SHA1 Message Date
austin
086c6da72e block chunks properly stride
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-23 18:58:42 -04:00
austin
456036c0d2 code cleanup
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-23 17:54:40 -04:00
austin
a375e1a686 transparent block support
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-19 19:40:15 -04:00
austin
3ef6f88758 support multichunk select all blocks
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 20:13:54 -04:00
austin
5ca9310d3e furniture slot solver
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 11:24:27 -04:00
austin
e964bceac4 solve for entry points 2025-05-16 18:45:26 -04:00
austin
5def6da2de break out room solver
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 17:05:13 -04:00
austin
d1ab990a63 structure metadata organization 2025-05-16 17:02:19 -04:00
austin
88be49d84a refactor fabs 2025-05-16 16:40:04 -04:00
austin
2fc984c3f1 room detection within structures
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 16:37:05 -04:00
austin
cafc5f25c8 capsule-block collision correction
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 10:29:41 -04:00
austin
6d98af90ac move playerEntity to clientState 2025-05-15 12:39:25 -04:00
austin
bf982f0a87 move lots of global state to clientState
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 12:26:29 -04:00
austin
f7790931bc move client networking to clientState
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 12:12:57 -04:00
austin
9edae4055c move clientScene to clientState
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 12:00:05 -04:00
austin
3c10d42351 client state
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 11:53:51 -04:00
austin
7f33ba6348 moving data classes around
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 16:32:37 -04:00
austin
d7868d0ccc fix block chunk data allocating on write to disk
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-03 19:02:35 -04:00
austin
8c44525493 block chunk memory pooling
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-02 14:03:04 -04:00
austin
c3be78565d fix blocks caching
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-02 13:32:10 -04:00
austin
1ded83c968 structure editing tab
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 12:54:07 -04:00
austin
cad9a994d0 area selection utility
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-28 12:46:26 -04:00
austin
208f21e445 block item no texture 2025-04-26 21:27:22 -04:00
austin
2d26a8e73a fab tool work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-26 12:24:23 -04:00
austin
42e6e1aae8 minor block fab improvements
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-26 11:18:35 -04:00
austin
69a5e07818 exporting block prefabs to compressed files
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-26 11:07:33 -04:00
austin
20c53b151b block area selection control
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-26 00:16:36 -04:00
austin
522910b64f server class refactoring
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-16 12:28:27 -04:00
austin
67212d6003 better chunk position hashing algo
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-30 17:10:53 -04:00
austin
c64c72e17c lotta work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 18:18:06 -04:00
austin
fcd2f1e0a7 fix block mesh ray cast bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 11:32:09 -04:00
austin
bb886bcf12 work on placing blocks
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-03-06 17:50:34 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:13:09 -05:00
austin
ddaab9a2db fix single player loading
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 16:14:07 -05:00
austin
569311a23e Fix memory leak
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 15:21:54 -05:00
austin
0f85b0ac92 remove concurrent datastructures
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2024-11-29 21:36:05 -05:00
austin
2c967a2141 fix recursive delete in cell managers
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-29 17:16:29 -05:00
austin
e8c38584fa fix block meshes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-24 11:16:31 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 23:27:02 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 22:52:52 -05:00
austin
344019885e refactor block chunk data location
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 22:27:52 -05:00
austin
874dcafa97 Server structures for dealing with block data 2024-11-23 22:27:08 -05:00
austin
3777a9a37c server side terrain management refactoring
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 21:29:21 -05:00