austin
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086c6da72e
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block chunks properly stride
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-23 18:58:42 -04:00 |
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austin
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456036c0d2
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code cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-23 17:54:40 -04:00 |
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austin
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a375e1a686
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transparent block support
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-19 19:40:15 -04:00 |
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austin
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3ef6f88758
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support multichunk select all blocks
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 20:13:54 -04:00 |
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austin
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5ca9310d3e
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furniture slot solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 11:24:27 -04:00 |
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austin
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e964bceac4
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solve for entry points
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2025-05-16 18:45:26 -04:00 |
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austin
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5def6da2de
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break out room solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 17:05:13 -04:00 |
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austin
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d1ab990a63
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structure metadata organization
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2025-05-16 17:02:19 -04:00 |
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austin
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88be49d84a
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refactor fabs
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2025-05-16 16:40:04 -04:00 |
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austin
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2fc984c3f1
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room detection within structures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 16:37:05 -04:00 |
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austin
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cafc5f25c8
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capsule-block collision correction
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 10:29:41 -04:00 |
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austin
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6d98af90ac
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move playerEntity to clientState
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2025-05-15 12:39:25 -04:00 |
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austin
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bf982f0a87
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move lots of global state to clientState
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 12:26:29 -04:00 |
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austin
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f7790931bc
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move client networking to clientState
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 12:12:57 -04:00 |
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austin
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9edae4055c
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move clientScene to clientState
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 12:00:05 -04:00 |
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austin
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3c10d42351
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client state
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 11:53:51 -04:00 |
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austin
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7f33ba6348
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moving data classes around
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 16:32:37 -04:00 |
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austin
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d7868d0ccc
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fix block chunk data allocating on write to disk
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 19:02:35 -04:00 |
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austin
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8c44525493
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block chunk memory pooling
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 14:03:04 -04:00 |
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austin
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c3be78565d
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fix blocks caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 13:32:10 -04:00 |
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austin
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1ded83c968
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structure editing tab
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 12:54:07 -04:00 |
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austin
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cad9a994d0
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area selection utility
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-28 12:46:26 -04:00 |
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austin
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208f21e445
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block item no texture
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2025-04-26 21:27:22 -04:00 |
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austin
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2d26a8e73a
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fab tool work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-26 12:24:23 -04:00 |
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austin
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42e6e1aae8
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minor block fab improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-26 11:18:35 -04:00 |
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austin
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69a5e07818
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exporting block prefabs to compressed files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-26 11:07:33 -04:00 |
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austin
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20c53b151b
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block area selection control
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-26 00:16:36 -04:00 |
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austin
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522910b64f
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server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:28:27 -04:00 |
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austin
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67212d6003
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better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 17:10:53 -04:00 |
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austin
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c64c72e17c
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lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 18:18:06 -04:00 |
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austin
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fcd2f1e0a7
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fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 11:32:09 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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4995e06f87
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fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:26:23 -05:00 |
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austin
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bff87fa725
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Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:13:09 -05:00 |
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austin
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ddaab9a2db
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fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:14:07 -05:00 |
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austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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0f85b0ac92
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remove concurrent datastructures
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:36:05 -05:00 |
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austin
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2c967a2141
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fix recursive delete in cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 17:16:29 -05:00 |
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austin
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e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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21e2ec7b06
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Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 23:27:02 -05:00 |
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austin
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749b9c63b4
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Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:52:52 -05:00 |
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austin
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344019885e
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refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:27:52 -05:00 |
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austin
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874dcafa97
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Server structures for dealing with block data
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2024-11-23 22:27:08 -05:00 |
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austin
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3777a9a37c
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server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:46:13 -05:00 |
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austin
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1b1876643d
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Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:29:21 -05:00 |
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