Commit Graph

13 Commits

Author SHA1 Message Date
austin
bdcdc266cd performance improvements
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2025-05-25 10:30:37 -04:00
austin
3511d8f81d bugfixes
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2025-04-04 18:43:20 -04:00
austin
9c6333108d increase memory budget
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2025-03-30 16:44:56 -04:00
austin
c630a184aa optimization work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-29 20:23:17 -04:00
austin
c64c72e17c lotta work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 18:18:06 -04:00
austin
a44255060d Voxel system improvements
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-17 15:40:59 -05:00
austin
86e61b7a0e Convert volumetric + shadow pass to entity tags
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-08 18:38:40 -05:00
austin
a9c74e8d50 fixes to foliage rendering
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2024-11-08 17:54:48 -05:00
austin
795fbb6a1c grid manager entity and player tracking overhaul
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2024-11-08 12:11:40 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
austin
cdd44bd362 bugfixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-12 19:13:34 -04:00
austin
f0049c2cc6 Start work moving entitymanager->scene 2023-04-07 12:32:43 -04:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00