austin
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1163f034eb
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ui refactoring, hoverstate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 15:00:18 -04:00 |
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austin
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20c0bff89d
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refactor ui framework to use openglstate
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 19:51:42 -04:00 |
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austin
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9196568a20
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Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-10 11:11:39 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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bf914b15ec
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Renderer param drill organization + OIT debugging
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2023-04-28 21:53:59 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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ec66db9c08
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ui debug tools,macos settings,javascript engine
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2022-12-06 20:01:53 -05:00 |
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Austin Hoover
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9bf2f81ae1
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ShaderOptions,ui debug draw bound,start regions
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2022-11-21 11:20:36 -05:00 |
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austin
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9da0215d29
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Work on debugging tools for ui
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2022-09-16 15:45:32 -04:00 |
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