Commit Graph

23 Commits

Author SHA1 Message Date
austin
14680ef4c3 performance improvements, profiler statements 2025-05-24 20:33:18 -04:00
austin
96f6577f95 server state variable 2025-05-15 13:07:35 -04:00
austin
ac9c1a017e move more state into clientState 2025-05-15 12:37:16 -04:00
austin
e64c23f7f8 voxel lookup alignment
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2025-04-26 16:52:39 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
3511d8f81d bugfixes
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2025-04-04 18:43:20 -04:00
austin
86c867fe31 GriddedDataCellTrackingData + reduce allocs
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2025-04-04 16:34:13 -04:00
austin
52010d8b5a new items + serverentityutils update
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2025-04-03 13:33:22 -04:00
austin
9bd81242fc implement crafting
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2024-11-16 18:38:43 -05:00
austin
795fbb6a1c grid manager entity and player tracking overhaul
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2024-11-08 12:11:40 -05:00
austin
cdd44bd362 bugfixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-12 19:13:34 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
9349b35596 equipped item serialization
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-09 21:05:27 -04:00
austin
161f40ee04 synchronizing object entities
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2024-07-27 00:15:50 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
a5c1667d9f Move physics to ODE-side
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00