austin
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fcd2f1e0a7
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fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 11:32:09 -04:00 |
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austin
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70bc473277
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floating origin for CollisionEngine.java
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2025-01-24 16:19:04 -05:00 |
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austin
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e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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8284697812
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optimize voxel rasterize data passthrough
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 13:01:44 -05:00 |
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austin
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9782e2c6b5
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physics work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-22 14:10:21 -04:00 |
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austin
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63a302444f
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shader fix, terrain editing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 16:36:56 -04:00 |
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austin
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c706b855cd
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physics debugging
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-13 17:55:49 -04:00 |
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austin
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b761299c29
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physics work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-13 09:30:21 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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027c93d4c7
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Collision optimization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:40:40 -05:00 |
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austin
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5356b3e325
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Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-02-29 19:14:17 -05:00 |
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austin
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174126912e
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Physics fix
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2023-12-02 22:19:17 -05:00 |
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austin
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e43ce32d70
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Docs + fixes
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2023-11-05 14:00:39 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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