austin
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34ea6d45cf
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Debug menu additions
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2022-03-17 00:18:51 -04:00 |
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austin
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1f00532448
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geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
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90aa9fb963
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Volumetric rendering
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2022-03-01 23:24:46 -05:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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5b7980f545
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The animation rework
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2021-12-06 00:05:02 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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66bec8dead
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Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
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9fdb9a23c0
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the UI update part 1
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2021-10-23 10:10:16 -04:00 |
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austin
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c295a18a22
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Fix terrain stride with dense meshes
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2021-10-03 13:49:40 -04:00 |
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austin
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ce6a6b9ad7
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Particle system!
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2021-07-04 23:50:38 -04:00 |
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austin
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f4bcc35cbf
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First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
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64928852ba
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Redo file loading / builds proper jar now
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2021-06-20 14:29:54 -04:00 |
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austin
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7379afbbc7
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Hitboxes!
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2021-06-06 01:59:51 -04:00 |
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austin
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f4a7a8d513
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Text boxes render!
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2021-06-01 22:41:16 -04:00 |
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austin
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31e506ff1f
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Partway to getting fonts working
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2021-06-01 01:05:42 -04:00 |
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austin
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152aac2492
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First pass at shadows
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2021-05-31 18:13:08 -04:00 |
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austin
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6e6979e73a
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Add actor, make animation per actor
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2021-05-26 22:16:28 -04:00 |
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satellite
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34c5776296
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Refactoring, terrain, lots of changes
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2021-04-01 23:08:49 -04:00 |
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