Commit Graph

488 Commits

Author SHA1 Message Date
austin
5c5ba32df7 sprinting/physics work
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2025-05-29 21:09:40 -04:00
austin
4f663a322c rename actor animation mask entry
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2025-05-29 15:32:59 -04:00
austin
083198e5e5 move actor masks to package
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2025-05-29 15:10:23 -04:00
austin
eade09aaa7 viewport loading debug info
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2025-05-29 14:16:04 -04:00
austin
87f84c8def make field private
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2025-05-29 13:10:00 -04:00
austin
92bdb54108 fix most tests
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2025-05-29 11:23:34 -04:00
austin
7a36c56c57 job data work
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2025-05-29 10:24:22 -04:00
austin
3f401dfde3 farm plots place farmland voxel type
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2025-05-28 22:22:07 -04:00
austin
c863365c26 farm plots place dirt
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2025-05-28 22:08:49 -04:00
austin
81f79232e1 farm plots properly save/load to/from disk
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2025-05-28 21:50:51 -04:00
austin
8bffe711ae farm plot radius work
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2025-05-28 21:15:59 -04:00
austin
6b335310e8 fix prism meshgen + farm plot geom 2025-05-28 21:11:15 -04:00
austin
732e0c51e9 prism meshgen + farmplot gen
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2025-05-28 19:26:35 -04:00
austin
9ee7c9e208 scaffolding for farm plots
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2025-05-28 18:33:19 -04:00
austin
7a671459ed data fix
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2025-05-28 17:06:39 -04:00
austin
3e89dd9224 server LOD emitter fix
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2025-05-28 16:29:33 -04:00
austin
a7bb4300ae moving data packages around
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2025-05-28 16:01:25 -04:00
austin
49de88f487 remove println
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2025-05-28 15:56:02 -04:00
austin
299427b0ee remove dead code 2025-05-28 15:54:58 -04:00
austin
5d2aeba4e9 improve TownLayout placement 2025-05-28 15:54:04 -04:00
austin
e9beaba539 macro structure rotation fix
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2025-05-28 15:13:35 -04:00
austin
091653756a fix structure foundations
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2025-05-28 13:04:29 -04:00
austin
e2e3dcf2c9 memory leak fixes
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2025-05-27 22:53:49 -04:00
austin
1412b2ed07 character loading on save init
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2025-05-27 21:44:12 -04:00
austin
8784b08fe4 profiling work
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2025-05-27 12:53:30 -04:00
austin
8bdebb16c2 no allocations on read/write block chunks
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2025-05-25 21:53:39 -04:00
austin
f49e87261a resource optimization work
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2025-05-25 20:46:39 -04:00
austin
a413b9aa79 small improvements
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2025-05-25 19:11:08 -04:00
austin
90c27c0321 ServerBlockChunkDiskMap pooling 2025-05-25 17:01:31 -04:00
austin
545fb1ee8a animation memory optimization
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2025-05-25 15:38:01 -04:00
austin
feac1383da shallow clone block data
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2025-05-25 14:06:58 -04:00
austin
cf9dceff42 Revert "gridded data cell improvements"
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This reverts commit da3ada73d0.
2025-05-25 13:44:53 -04:00
austin
03035aa1fb vector pooling work
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2025-05-25 12:31:02 -04:00
austin
da3ada73d0 gridded data cell improvements
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2025-05-25 12:14:10 -04:00
austin
bdcdc266cd performance improvements
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2025-05-25 10:30:37 -04:00
austin
7d04008197 clustering terrain draw calls 2025-05-24 23:20:43 -04:00
austin
272a1268a0 physics spawning LOD
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2025-05-24 22:01:29 -04:00
austin
0493649348 nearby entity lookup caching 2025-05-24 21:41:55 -04:00
austin
935ee0e416 ai lod work
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2025-05-24 21:36:04 -04:00
austin
f29638ad00 lod emitter service work
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2025-05-24 21:16:44 -04:00
austin
49de7e6adb major macro sim improvement
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2025-05-24 20:46:40 -04:00
austin
14680ef4c3 performance improvements, profiler statements 2025-05-24 20:33:18 -04:00
austin
6e0acf8b05 LOD emitter service
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2025-05-24 16:32:00 -04:00
austin
5be0a197c3 town population spawning
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2025-05-24 15:52:49 -04:00
austin
84b4c11199 work on rotating structures
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2025-05-24 14:20:33 -04:00
austin
2f05fc06dd work on rotating buildings on placement
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-23 22:36:29 -04:00
austin
086c6da72e block chunks properly stride
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2025-05-23 18:58:42 -04:00
austin
456036c0d2 code cleanup
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2025-05-23 17:54:40 -04:00
austin
56746df5ac macro data broadphase in chunk gen threads 2025-05-23 17:52:16 -04:00
austin
b2bac5f540 town layout work
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2025-05-23 17:06:57 -04:00