Commit Graph

488 Commits

Author SHA1 Message Date
austin
44e79171a8 small fixes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-22 22:08:07 -04:00
austin
4442256566 server sim optimization
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-22 19:33:04 -04:00
austin
90031765a9 floating world origin work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-22 17:25:54 -04:00
austin
4e4367f915 block colliders
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-22 14:10:38 -04:00
austin
cbd5c98e0a server-side geom colliders
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-21 18:52:41 -04:00
austin
cac1893d6e fix draw target accumulator bugs
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-21 16:13:09 -04:00
austin
6ac45b47a2 fix macro data checks breaking on macro-less realm 2025-05-21 14:49:01 -04:00
austin
93aca059d3 fix aabb-road intersection test
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-20 17:07:22 -04:00
austin
488ce9fd21 place buildings along roads
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-20 16:21:04 -04:00
austin
a4d2f7d72a structure voxel foundation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-20 14:51:14 -04:00
austin
fd74af2e88 town generates a structure
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-20 13:48:09 -04:00
austin
46ce42eb29 remove prints
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-20 13:25:54 -04:00
austin
d3d37bb763 properly layout roads 2025-05-20 13:24:56 -04:00
austin
f8e919f599 roads block content generation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-20 13:01:24 -04:00
austin
27330797e9 macro data blocks terrain and block gen
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-20 12:50:51 -04:00
austin
3685eb1c92 unify chunk fetch/gen funcs
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-20 12:28:22 -04:00
austin
36f5d67241 remove macro area object redundant methods
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-20 12:14:25 -04:00
austin
97e32fabdb town places roads 2025-05-20 12:09:48 -04:00
austin
2599343427 editor entities dont use charges
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-19 15:49:33 -04:00
austin
8bee3bf71a macro data code org
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-19 10:13:29 -04:00
austin
3ef6f88758 support multichunk select all blocks
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 20:13:54 -04:00
austin
3323e16971 roads applied to voxel gen
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 19:17:37 -04:00
austin
0321a9338b macro object injection
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 18:16:12 -04:00
austin
82bf65d4a2 macro data injection into voxel gen
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-18 16:10:44 -04:00
austin
531781dd54 road macro data
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 16:00:42 -04:00
austin
139a5a11d3 player character movement triggers layoutTown
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 15:12:57 -04:00
austin
7a8405230a server macro data update scanning
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 14:44:34 -04:00
austin
f3b79bafcf civilization generation in macro data
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-18 14:23:46 -04:00
austin
ee1058e71d town job scaffolding
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 13:47:43 -04:00
austin
653822f4f8 structure selection
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 13:29:27 -04:00
austin
edec17fc40 filter test scenes out of level selection
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 12:54:32 -04:00
austin
6676e67fd2 update hometown storage on characters 2025-05-18 12:50:55 -04:00
austin
e7a7800caf rename virtualstructure
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 12:46:37 -04:00
austin
bf8e54e991 shuffle data packages 2025-05-18 12:45:03 -04:00
austin
4b85519e1a validate race data
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 12:30:37 -04:00
austin
88be49d84a refactor fabs 2025-05-16 16:40:04 -04:00
austin
cafc5f25c8 capsule-block collision correction
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 10:29:41 -04:00
austin
263312c761 move more services into engineState 2025-05-15 16:42:06 -04:00
austin
da3893f3ff move server state
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 16:28:53 -04:00
austin
3cc51c008c move engine flags under engine state
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-15 16:08:33 -04:00
austin
cd1fef2d3a move microSim to serverState 2025-05-15 15:45:05 -04:00
austin
f65d56d667 push settings into config
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-15 15:19:52 -04:00
austin
c854be629f move timekeeper into engineState 2025-05-15 14:22:25 -04:00
austin
038da702e7 move thread manager into engineState 2025-05-15 14:09:52 -04:00
austin
5888e12da0 move playerManager to serverState 2025-05-15 13:34:17 -04:00
austin
e8601b78c7 entity tracking to serverState
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-15 13:32:30 -04:00
austin
d812d9eb47 move characterService to serverState 2025-05-15 13:29:22 -04:00
austin
5b8509a7f4 move realmManager to serverState
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-15 13:12:34 -04:00
austin
96f6577f95 server state variable 2025-05-15 13:07:35 -04:00
austin
4e488e43cd explicit ServerState object
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-15 12:57:56 -04:00
austin
ac9c1a017e move more state into clientState 2025-05-15 12:37:16 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
3c10d42351 client state
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 11:53:51 -04:00
austin
329559bfd7 ai manager work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 11:33:51 -04:00
austin
2cf14bcdd2 fix reloading world repeatedly 2025-05-15 11:28:37 -04:00
austin
7ad7a0c477 safe executor service creation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 10:54:33 -04:00
austin
4ddb894e5c fix engine not closing when x button
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-14 19:16:53 -04:00
austin
6c6efbebf6 spawn item charge fix
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-14 14:53:14 -04:00
austin
43bb67ca57 item work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-14 13:10:43 -04:00
austin
ea86e06734 work on unifying inventory transforms
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-14 12:31:07 -04:00
austin
0cb08e3d42 break up inventoryutils 2025-05-14 11:36:49 -04:00
austin
e68e637a84 inventory data definition 2025-05-13 14:15:45 -04:00
austin
1a9bd8daa5 wheat plants in forest
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-13 14:06:23 -04:00
austin
7f33ba6348 moving data classes around
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 16:32:37 -04:00
austin
822424af3f fix foliage seed handling
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 16:08:06 -04:00
austin
d56d08204c creature template to object template
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 15:47:31 -04:00
austin
9156844657 small code cleanup
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 15:32:15 -04:00
austin
d733b3c46f fix lotta bugs 2025-05-11 15:25:11 -04:00
austin
3df3beafba fix testing
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 14:12:10 -04:00
austin
fa4fd1e106 repairability validation check
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-11 13:38:20 -04:00
austin
76dcc4540e potential thread hanging fix
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-11 13:23:19 -04:00
austin
b1c6ac6a4e lotta macro work
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-11 13:17:51 -04:00
austin
9ba0e7d881 serialization inventory work
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-11 12:44:37 -04:00
austin
fa9bc77638 macro sim triggers acquire item tree
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 18:32:19 -04:00
austin
6692e9261f item acquisition work 2025-05-10 18:27:07 -04:00
austin
75ec43a54f structure work with macro data and characters
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 18:10:34 -04:00
austin
6f72167d68 move macro data around
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 18:00:16 -04:00
austin
9963c4aa78 move goal logic to macro sim
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 17:38:10 -04:00
austin
c893e0568a reintroduce macro sim scaffolding
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 16:50:49 -04:00
austin
bc2ecadf64 character service singleton
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 16:34:52 -04:00
austin
b320bc3e06 moving classes around
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 15:56:05 -04:00
austin
3355e65a8c major character data reorganization 2025-05-10 15:53:59 -04:00
austin
f07ea76129 fix ai moving out of sim range
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 14:31:37 -04:00
austin
0136a78992 sim work + debug menus
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-10 13:59:54 -04:00
austin
3b46a3ebe9 debug ability to send characters off map
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-10 12:38:35 -04:00
austin
51f9cde57f macro character spawning work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-06 16:03:28 -04:00
austin
6ab5c3de67 structure scanning work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-06 15:12:11 -04:00
austin
99402e5656 cleanup todos
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 22:46:56 -04:00
austin
77a564b0e5 more code cleanupi
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-05 22:21:19 -04:00
austin
f5ff55898d code cleanup 2025-05-05 22:16:23 -04:00
austin
c72903794c code cleanup
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 17:27:18 -04:00
austin
4a9d8a4f90 scaffolding structure scanning
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 16:06:59 -04:00
austin
66eb3a7586 centralize thread count declarations
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 14:36:41 -04:00
austin
9719576bda reduce unused imports
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-04 22:57:44 -04:00
austin
eb7df4093a block pathing work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-04 19:35:30 -04:00
austin
c0627bf3fb recursive recipe solver
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-04 19:01:06 -04:00
austin
d29f51c509 recipe adjustment + gen change
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-04 18:20:42 -04:00
austin
c9ce7264fa terrain work 2025-05-04 18:14:26 -04:00
austin
c9ac7496a5 performance + ai work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-04 17:26:14 -04:00
austin
abcf4761df async pathfinding
Some checks are pending
studiorailgun/Renderer/pipeline/head Build queued...
2025-05-04 16:31:46 -04:00