Commit Graph

488 Commits

Author SHA1 Message Date
austin
ac9c1a017e move more state into clientState 2025-05-15 12:37:16 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
3c10d42351 client state
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2025-05-15 11:53:51 -04:00
austin
329559bfd7 ai manager work
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2025-05-15 11:33:51 -04:00
austin
2cf14bcdd2 fix reloading world repeatedly 2025-05-15 11:28:37 -04:00
austin
7ad7a0c477 safe executor service creation
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2025-05-15 10:54:33 -04:00
austin
4ddb894e5c fix engine not closing when x button
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2025-05-14 19:16:53 -04:00
austin
6c6efbebf6 spawn item charge fix
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2025-05-14 14:53:14 -04:00
austin
43bb67ca57 item work
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2025-05-14 13:10:43 -04:00
austin
ea86e06734 work on unifying inventory transforms
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2025-05-14 12:31:07 -04:00
austin
0cb08e3d42 break up inventoryutils 2025-05-14 11:36:49 -04:00
austin
e68e637a84 inventory data definition 2025-05-13 14:15:45 -04:00
austin
1a9bd8daa5 wheat plants in forest
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2025-05-13 14:06:23 -04:00
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
822424af3f fix foliage seed handling
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2025-05-11 16:08:06 -04:00
austin
d56d08204c creature template to object template
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2025-05-11 15:47:31 -04:00
austin
9156844657 small code cleanup
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2025-05-11 15:32:15 -04:00
austin
d733b3c46f fix lotta bugs 2025-05-11 15:25:11 -04:00
austin
3df3beafba fix testing
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2025-05-11 14:12:10 -04:00
austin
fa4fd1e106 repairability validation check
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2025-05-11 13:38:20 -04:00
austin
76dcc4540e potential thread hanging fix
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2025-05-11 13:23:19 -04:00
austin
b1c6ac6a4e lotta macro work
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2025-05-11 13:17:51 -04:00
austin
9ba0e7d881 serialization inventory work
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2025-05-11 12:44:37 -04:00
austin
fa9bc77638 macro sim triggers acquire item tree
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2025-05-10 18:32:19 -04:00
austin
6692e9261f item acquisition work 2025-05-10 18:27:07 -04:00
austin
75ec43a54f structure work with macro data and characters
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2025-05-10 18:10:34 -04:00
austin
6f72167d68 move macro data around
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2025-05-10 18:00:16 -04:00
austin
9963c4aa78 move goal logic to macro sim
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2025-05-10 17:38:10 -04:00
austin
c893e0568a reintroduce macro sim scaffolding
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2025-05-10 16:50:49 -04:00
austin
bc2ecadf64 character service singleton
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2025-05-10 16:34:52 -04:00
austin
b320bc3e06 moving classes around
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2025-05-10 15:56:05 -04:00
austin
3355e65a8c major character data reorganization 2025-05-10 15:53:59 -04:00
austin
f07ea76129 fix ai moving out of sim range
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2025-05-10 14:31:37 -04:00
austin
0136a78992 sim work + debug menus
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2025-05-10 13:59:54 -04:00
austin
3b46a3ebe9 debug ability to send characters off map
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2025-05-10 12:38:35 -04:00
austin
51f9cde57f macro character spawning work
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2025-05-06 16:03:28 -04:00
austin
6ab5c3de67 structure scanning work
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2025-05-06 15:12:11 -04:00
austin
99402e5656 cleanup todos
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2025-05-05 22:46:56 -04:00
austin
77a564b0e5 more code cleanupi
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2025-05-05 22:21:19 -04:00
austin
f5ff55898d code cleanup 2025-05-05 22:16:23 -04:00
austin
c72903794c code cleanup
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2025-05-05 17:27:18 -04:00
austin
4a9d8a4f90 scaffolding structure scanning
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2025-05-05 16:06:59 -04:00
austin
66eb3a7586 centralize thread count declarations
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2025-05-05 14:36:41 -04:00
austin
9719576bda reduce unused imports
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2025-05-04 22:57:44 -04:00
austin
eb7df4093a block pathing work
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2025-05-04 19:35:30 -04:00
austin
c0627bf3fb recursive recipe solver
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2025-05-04 19:01:06 -04:00
austin
d29f51c509 recipe adjustment + gen change
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2025-05-04 18:20:42 -04:00
austin
c9ce7264fa terrain work 2025-05-04 18:14:26 -04:00
austin
c9ac7496a5 performance + ai work
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2025-05-04 17:26:14 -04:00
austin
abcf4761df async pathfinding
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2025-05-04 16:31:46 -04:00
austin
6339181aec pathfinding work + ai work
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2025-05-04 16:00:32 -04:00
austin
e59ab56e3f Refactor fell tree
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2025-05-04 13:59:43 -04:00
austin
b9ab2a66dc refactor AcquireItemTree 2025-05-04 13:58:54 -04:00
austin
8462932abd block pathfinding work 2025-05-04 13:58:08 -04:00
austin
e33c57f983 pathfinding work
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2025-05-03 19:44:11 -04:00
austin
d7868d0ccc fix block chunk data allocating on write to disk
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2025-05-03 19:02:35 -04:00
austin
4458c9e266 remove several usages of concurrent datastructures
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2025-05-03 17:20:10 -04:00
austin
68294ab636 voxel pathfinding work
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2025-05-03 16:33:57 -04:00
austin
fdeffe3f30 refactor Pathfinder class
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2025-05-02 16:54:57 -04:00
austin
73d07b8941 refactor recast pathfinding classes 2025-05-02 16:54:33 -04:00
austin
e489def162 pathfinding tiling work
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2025-05-02 16:46:46 -04:00
austin
18023872b0 major pathfinding work
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2025-05-02 16:29:18 -04:00
austin
4637770997 move-to tree rename 2025-05-02 14:03:38 -04:00
austin
c3be78565d fix blocks caching
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2025-05-02 13:32:10 -04:00
austin
a8a524327c ai work
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2025-05-02 12:15:21 -04:00
austin
af0e30dd95 ai tool equipping
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2025-05-01 22:21:12 -04:00
austin
f0ff713413 ai crafting
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2025-05-01 20:44:31 -04:00
austin
48622bb08f huge ai work
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2025-05-01 20:11:29 -04:00
austin
4908ea0f44 ai work
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2025-05-01 12:13:39 -04:00
austin
4b25c110ee ai work
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2025-04-30 19:23:00 -04:00
austin
4b8aa104b5 DB characters store items
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2025-04-30 18:38:18 -04:00
austin
96b59111e8 lotta inventory work
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2025-04-30 16:57:04 -04:00
austin
bd2f49ab09 charge work
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2025-04-30 14:10:11 -04:00
austin
24fd4791da voxel placement improvements
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2025-04-30 12:34:58 -04:00
austin
ec7c1371c2 cleaning up dead code
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2025-04-29 20:54:15 -04:00
austin
32d9725f1e content work
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2025-04-29 18:12:20 -04:00
austin
388f622c9b voxel value generation work
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2025-04-29 17:19:57 -04:00
austin
4d9759c6ec server terrain chunk stride fix 2025-04-29 16:55:38 -04:00
austin
a977168ad9 various work
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2025-04-29 16:14:06 -04:00
austin
12e95dc2b8 ServerBlockManager places structures
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2025-04-29 15:41:18 -04:00
austin
69b7fe2f77 macro structures block regular foliage generation
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2025-04-29 14:06:15 -04:00
austin
3a34dc28ce cleanup work
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2025-04-29 13:50:30 -04:00
austin
a7ef1db485 macro structure data definitions
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2025-04-29 13:41:52 -04:00
austin
a81e9e203d edit block performance fix
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2025-04-29 13:11:54 -04:00
austin
147cad77d7 work on creating a door
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2025-04-28 19:49:42 -04:00
austin
22e6f80207 grid-align work
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2025-04-28 13:23:21 -04:00
austin
c96c07334a fixes and cursor work
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2025-04-27 17:25:39 -04:00
austin
8859b639ca fix terrain+block storage/retrieval
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2025-04-27 14:31:32 -04:00
austin
85c4cd2b6d fab cursor rotation
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2025-04-27 14:09:21 -04:00
austin
9fe9670248 fab placement
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2025-04-26 21:09:54 -04:00
austin
e64c23f7f8 voxel lookup alignment
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2025-04-26 16:52:39 -04:00
austin
f7c6208a2a variable size for block editing
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2025-04-25 19:48:25 -04:00
austin
7b1610d847 audio + debounce work
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2025-04-25 18:01:46 -04:00
austin
4e7cfe05e7 bugfixes
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2025-04-25 15:55:24 -04:00
austin
80924671de macro data work
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2025-04-25 15:32:23 -04:00
austin
3ca9cd1247 priority based foliage placement 2025-04-24 19:51:00 -04:00
austin
ccb532f4f7 navmesh bugfix
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2025-04-24 19:03:43 -04:00
austin
6c06391245 navmesh construction fix
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2025-04-16 17:06:29 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
277c9303ca macro class refactoring
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2025-04-16 13:41:22 -04:00
austin
68fd87acae cleaning up MacroData class 2025-04-16 13:07:42 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
142cc7d15c more refactoring of server
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2025-04-16 12:33:03 -04:00
austin
522910b64f server class refactoring
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2025-04-16 12:28:27 -04:00
austin
ef067a0d34 terrain editing/saving work
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2025-04-15 21:55:54 -04:00
austin
01595f3228 fix shovel + dig script function
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2025-04-15 21:06:07 -04:00
austin
58dc5333e6 database work + serialization work + save pos
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2025-04-15 20:42:39 -04:00
austin
2532e73656 inventory audio work
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2025-04-14 16:57:54 -04:00
austin
a530a7242a bush harvesting
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2025-04-04 19:36:29 -04:00
austin
3511d8f81d bugfixes
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2025-04-04 18:43:20 -04:00
austin
bf35da4529 client hitbox body destruction based on dist
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2025-04-04 17:44:52 -04:00
austin
86c867fe31 GriddedDataCellTrackingData + reduce allocs
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2025-04-04 16:34:13 -04:00
austin
86344ebfeb small bugfixes
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2025-04-03 18:36:15 -04:00
austin
3379f5ca26 unarmed combat
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2025-04-03 17:50:15 -04:00
austin
8c530823e7 PoseActor caching fix, interact on server 2025-04-03 17:11:20 -04:00
austin
52010d8b5a new items + serverentityutils update
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2025-04-03 13:33:22 -04:00
austin
2d55b16119 default macro gen randomizes biomes now
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2025-04-02 17:36:53 -04:00
austin
5109eb97a9 noise control from biome definition
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2025-04-02 16:19:14 -04:00
austin
44c6a667e9 surface selection work
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2025-04-02 14:09:22 -04:00
austin
21c73c6672 rocky plains biome
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2025-04-02 13:37:25 -04:00
austin
f9a7dfea14 homogenous world type
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2025-04-02 12:10:00 -04:00
austin
a005e067fe misc work
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2025-04-01 12:46:43 -04:00
austin
28735cea4e seed saved per world and ui input for seed
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2025-03-30 22:07:24 -04:00
austin
a1aef00d23 fix foliage bugs
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austin
67212d6003 better chunk position hashing algo
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austin
9c6333108d increase memory budget
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austin
0a3fbb8e27 more memory work
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austin
c630a184aa optimization work
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2025-03-29 20:23:17 -04:00
austin
c7dc9ef07d netparser message pooling + multithread chunk io
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2025-03-29 16:08:37 -04:00
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
7996738bf5 actor bone spatial data caching 2025-03-28 19:14:01 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
028b957b76 work towards async entity creation on server
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2025-03-28 16:24:39 -04:00
austin
1c50468bdf refactor GriddedDataCellManager package
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2025-03-28 15:10:54 -04:00
austin
7df05d611d more visibility into gridded cell manager 2025-03-28 15:10:14 -04:00
austin
f9e12553c9 single player save file filtering
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2025-03-27 16:26:21 -04:00
austin
3b0e39d169 performance fix
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2025-03-27 15:16:13 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
bb886bcf12 work on placing blocks
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2025-03-06 17:50:34 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
27fa045a2e delete old server physics cell on terrain edit
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2025-01-24 14:09:55 -05:00
austin
22d87dcb8f debug logging work
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2025-01-19 19:57:36 -05:00
austin
ec5a9b3a65 chunk level pressure/density transfer
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2024-12-19 19:43:53 -05:00
austin
b5cd111e34 incoming/outgoing field caching on fluid chunks
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2024-12-19 19:06:29 -05:00
austin
c48467b333 semistable single chunk pressurecell
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2024-12-19 18:48:44 -05:00
austin
6fbf5c9d1e more sim flags
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2024-12-19 18:04:01 -05:00
austin
7ccf0de17b debug data printing
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2024-12-19 17:01:39 -05:00
austin
67238f0648 add tracking for pressurecell
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-19 16:25:29 -05:00
austin
f009326ed3 pressurecell improvements
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-15 21:46:05 -05:00