Commit Graph

488 Commits

Author SHA1 Message Date
austin
6339181aec pathfinding work + ai work
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2025-05-04 16:00:32 -04:00
austin
e59ab56e3f Refactor fell tree
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2025-05-04 13:59:43 -04:00
austin
b9ab2a66dc refactor AcquireItemTree 2025-05-04 13:58:54 -04:00
austin
8462932abd block pathfinding work 2025-05-04 13:58:08 -04:00
austin
e33c57f983 pathfinding work
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2025-05-03 19:44:11 -04:00
austin
d7868d0ccc fix block chunk data allocating on write to disk
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2025-05-03 19:02:35 -04:00
austin
4458c9e266 remove several usages of concurrent datastructures
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2025-05-03 17:20:10 -04:00
austin
68294ab636 voxel pathfinding work
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2025-05-03 16:33:57 -04:00
austin
fdeffe3f30 refactor Pathfinder class
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2025-05-02 16:54:57 -04:00
austin
73d07b8941 refactor recast pathfinding classes 2025-05-02 16:54:33 -04:00
austin
e489def162 pathfinding tiling work
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2025-05-02 16:46:46 -04:00
austin
18023872b0 major pathfinding work
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2025-05-02 16:29:18 -04:00
austin
4637770997 move-to tree rename 2025-05-02 14:03:38 -04:00
austin
c3be78565d fix blocks caching
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2025-05-02 13:32:10 -04:00
austin
a8a524327c ai work
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2025-05-02 12:15:21 -04:00
austin
af0e30dd95 ai tool equipping
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2025-05-01 22:21:12 -04:00
austin
f0ff713413 ai crafting
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2025-05-01 20:44:31 -04:00
austin
48622bb08f huge ai work
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2025-05-01 20:11:29 -04:00
austin
4908ea0f44 ai work
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2025-05-01 12:13:39 -04:00
austin
4b25c110ee ai work
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2025-04-30 19:23:00 -04:00
austin
4b8aa104b5 DB characters store items
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2025-04-30 18:38:18 -04:00
austin
96b59111e8 lotta inventory work
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2025-04-30 16:57:04 -04:00
austin
bd2f49ab09 charge work
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2025-04-30 14:10:11 -04:00
austin
24fd4791da voxel placement improvements
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2025-04-30 12:34:58 -04:00
austin
ec7c1371c2 cleaning up dead code
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2025-04-29 20:54:15 -04:00
austin
32d9725f1e content work
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2025-04-29 18:12:20 -04:00
austin
388f622c9b voxel value generation work
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2025-04-29 17:19:57 -04:00
austin
4d9759c6ec server terrain chunk stride fix 2025-04-29 16:55:38 -04:00
austin
a977168ad9 various work
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2025-04-29 16:14:06 -04:00
austin
12e95dc2b8 ServerBlockManager places structures
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2025-04-29 15:41:18 -04:00
austin
69b7fe2f77 macro structures block regular foliage generation
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2025-04-29 14:06:15 -04:00
austin
3a34dc28ce cleanup work
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2025-04-29 13:50:30 -04:00
austin
a7ef1db485 macro structure data definitions
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2025-04-29 13:41:52 -04:00
austin
a81e9e203d edit block performance fix
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2025-04-29 13:11:54 -04:00
austin
147cad77d7 work on creating a door
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2025-04-28 19:49:42 -04:00
austin
22e6f80207 grid-align work
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2025-04-28 13:23:21 -04:00
austin
c96c07334a fixes and cursor work
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2025-04-27 17:25:39 -04:00
austin
8859b639ca fix terrain+block storage/retrieval
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2025-04-27 14:31:32 -04:00
austin
85c4cd2b6d fab cursor rotation
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2025-04-27 14:09:21 -04:00
austin
9fe9670248 fab placement
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2025-04-26 21:09:54 -04:00
austin
e64c23f7f8 voxel lookup alignment
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2025-04-26 16:52:39 -04:00
austin
f7c6208a2a variable size for block editing
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2025-04-25 19:48:25 -04:00
austin
7b1610d847 audio + debounce work
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2025-04-25 18:01:46 -04:00
austin
4e7cfe05e7 bugfixes
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2025-04-25 15:55:24 -04:00
austin
80924671de macro data work
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2025-04-25 15:32:23 -04:00
austin
3ca9cd1247 priority based foliage placement 2025-04-24 19:51:00 -04:00
austin
ccb532f4f7 navmesh bugfix
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2025-04-24 19:03:43 -04:00
austin
6c06391245 navmesh construction fix
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2025-04-16 17:06:29 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
277c9303ca macro class refactoring
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2025-04-16 13:41:22 -04:00
austin
68fd87acae cleaning up MacroData class 2025-04-16 13:07:42 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
142cc7d15c more refactoring of server
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2025-04-16 12:33:03 -04:00
austin
522910b64f server class refactoring
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2025-04-16 12:28:27 -04:00
austin
ef067a0d34 terrain editing/saving work
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2025-04-15 21:55:54 -04:00
austin
01595f3228 fix shovel + dig script function
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2025-04-15 21:06:07 -04:00
austin
58dc5333e6 database work + serialization work + save pos
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2025-04-15 20:42:39 -04:00
austin
2532e73656 inventory audio work
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2025-04-14 16:57:54 -04:00
austin
a530a7242a bush harvesting
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2025-04-04 19:36:29 -04:00
austin
3511d8f81d bugfixes
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2025-04-04 18:43:20 -04:00
austin
bf35da4529 client hitbox body destruction based on dist
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2025-04-04 17:44:52 -04:00
austin
86c867fe31 GriddedDataCellTrackingData + reduce allocs
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2025-04-04 16:34:13 -04:00
austin
86344ebfeb small bugfixes
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2025-04-03 18:36:15 -04:00
austin
3379f5ca26 unarmed combat
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2025-04-03 17:50:15 -04:00
austin
8c530823e7 PoseActor caching fix, interact on server 2025-04-03 17:11:20 -04:00
austin
52010d8b5a new items + serverentityutils update
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2025-04-03 13:33:22 -04:00
austin
2d55b16119 default macro gen randomizes biomes now
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2025-04-02 17:36:53 -04:00
austin
5109eb97a9 noise control from biome definition
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2025-04-02 16:19:14 -04:00
austin
44c6a667e9 surface selection work
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2025-04-02 14:09:22 -04:00
austin
21c73c6672 rocky plains biome
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2025-04-02 13:37:25 -04:00
austin
f9a7dfea14 homogenous world type
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2025-04-02 12:10:00 -04:00
austin
a005e067fe misc work
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2025-04-01 12:46:43 -04:00
austin
28735cea4e seed saved per world and ui input for seed
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2025-03-30 22:07:24 -04:00
austin
a1aef00d23 fix foliage bugs
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2025-03-30 20:01:58 -04:00
austin
67212d6003 better chunk position hashing algo
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2025-03-30 17:10:53 -04:00
austin
9c6333108d increase memory budget
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2025-03-30 16:44:56 -04:00
austin
0a3fbb8e27 more memory work
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2025-03-30 14:57:55 -04:00
austin
c630a184aa optimization work
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2025-03-29 20:23:17 -04:00
austin
c7dc9ef07d netparser message pooling + multithread chunk io
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2025-03-29 16:08:37 -04:00
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
7996738bf5 actor bone spatial data caching 2025-03-28 19:14:01 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
028b957b76 work towards async entity creation on server
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2025-03-28 16:24:39 -04:00
austin
1c50468bdf refactor GriddedDataCellManager package
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2025-03-28 15:10:54 -04:00
austin
7df05d611d more visibility into gridded cell manager 2025-03-28 15:10:14 -04:00
austin
f9e12553c9 single player save file filtering
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2025-03-27 16:26:21 -04:00
austin
3b0e39d169 performance fix
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2025-03-27 15:16:13 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
bb886bcf12 work on placing blocks
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2025-03-06 17:50:34 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
27fa045a2e delete old server physics cell on terrain edit
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2025-01-24 14:09:55 -05:00
austin
22d87dcb8f debug logging work
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2025-01-19 19:57:36 -05:00
austin
ec5a9b3a65 chunk level pressure/density transfer
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2024-12-19 19:43:53 -05:00
austin
b5cd111e34 incoming/outgoing field caching on fluid chunks
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2024-12-19 19:06:29 -05:00
austin
c48467b333 semistable single chunk pressurecell
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2024-12-19 18:48:44 -05:00
austin
6fbf5c9d1e more sim flags
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2024-12-19 18:04:01 -05:00
austin
7ccf0de17b debug data printing
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2024-12-19 17:01:39 -05:00
austin
67238f0648 add tracking for pressurecell
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2024-12-19 16:25:29 -05:00
austin
f009326ed3 pressurecell improvements
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2024-12-15 21:46:05 -05:00
austin
9fb2f3f2e1 fix div cache not caching
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2024-12-15 21:27:59 -05:00
austin
a26ed3a001 work on pressurecell solver
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2024-12-15 00:30:19 -05:00
austin
254d8d3d9d rename pressure cache
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2024-12-13 20:02:34 -05:00
austin
2fda30c8c1 grid2 work
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2024-12-13 19:54:09 -05:00
austin
9b1fa6939a comment out hard to pass tests
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2024-12-12 23:49:28 -05:00
austin
36e40cd0ae small-ish fixes
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2024-12-10 20:05:20 -05:00
austin
c914582c92 allocating arrays for new fluid sim approach
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2024-12-09 12:19:30 -05:00
austin
6cd97ec13b cellular fluid work
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2024-12-07 11:42:35 -05:00
austin
3436bfa457 fix bounds check for cellular sim 2024-12-06 19:28:05 -05:00
austin
d3f545955f Fix native bounds setting bug
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2024-12-06 19:05:33 -05:00
austin
53a9a1b383 bounds array allocation
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2024-12-06 16:11:34 -05:00
austin
bdb4394ab3 fix arena loading
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2024-12-06 12:40:50 -05:00
austin
c34de4744b fix placing character at end of world bounds
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2024-12-03 21:30:43 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
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2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
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2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
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2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
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2024-12-03 17:59:01 -05:00
austin
1ea758705f spawn player in center of single player world
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2024-12-03 16:36:35 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
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2024-12-03 14:05:54 -05:00
austin
cb9dc3170d integrate cmake + ninja
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2024-12-01 23:45:29 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
c473805510 fluid chunk sleeping
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2024-12-01 17:03:43 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
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2024-12-01 16:05:13 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
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2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
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2024-12-01 13:07:33 -05:00
austin
586232dd79 fluid update work
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2024-12-01 12:02:16 -05:00
austin
239af5e7ab multichunk fluidsim
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2024-11-30 20:22:18 -05:00
austin
03d583ee85 metadata calculation on c side of fluidsim
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2024-11-30 19:52:10 -05:00
austin
f2fc2d2dc4 actual fluid sim in bounded level
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2024-11-30 19:04:41 -05:00
austin
5caed003d1 properly linking library
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2024-11-30 18:10:41 -05:00
austin
888cc254f3 more fluid dimensions work
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2024-11-30 17:25:26 -05:00
austin
40ae429417 update fluid chunk dims
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2024-11-30 17:08:18 -05:00
austin
96107d4356 rearching ServerFluidManager
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2024-11-30 17:02:08 -05:00
austin
57ab3158fe work on integrating c fluid sim
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2024-11-30 16:33:53 -05:00
austin
5174572fb8 Migrate C code
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2024-11-30 14:32:35 -05:00
austin
081a60a670 move class
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2024-11-30 13:31:41 -05:00
austin
72e6a6d0cb server fluid storage conversion
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2024-11-30 13:23:20 -05:00
austin
2d8b172f16 water spawner work
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2024-11-30 12:20:36 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
0f85b0ac92 remove concurrent datastructures
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2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
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080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
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176bdb1d5a singleplayer menu layout work 2024-11-29 17:40:13 -05:00
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2c967a2141 fix recursive delete in cell managers
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2024-11-29 17:16:29 -05:00
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aa34ea4db6 biome surface blending
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2024-11-29 16:19:39 -05:00
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471df1c6b1 debug work
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2024-11-29 12:40:19 -05:00
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36d2271b35 convert server physics cell generation to executor
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2024-11-29 11:52:07 -05:00
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ef8b070c88 fix block tree not firing
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2024-11-29 11:21:02 -05:00
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b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
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e8c38584fa fix block meshes
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2024-11-24 11:16:31 -05:00
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21e2ec7b06 Server-driven block rasterizer with LOD
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2024-11-23 23:27:02 -05:00
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344019885e refactor block chunk data location
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2024-11-23 22:27:52 -05:00
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874dcafa97 Server structures for dealing with block data 2024-11-23 22:27:08 -05:00
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3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
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5fee2d06af Fix terrain editing
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2024-11-23 16:47:33 -05:00
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786e96373d foliage placement fixes
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2024-11-22 20:55:18 -05:00
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745dbe224b voxel weight change
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2024-11-22 20:42:14 -05:00
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8c5874b6a3 foliage work
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2024-11-22 20:21:26 -05:00
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7da8472d0e bugfixes
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2024-11-20 20:59:05 -05:00
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3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
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b892bea3d3 Fix backing out to main menu
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2024-11-20 19:12:18 -05:00
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4d9047d8cf bugfixes
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2024-11-19 11:45:35 -05:00
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3a9eb0591d Noise definitions in data files
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2024-11-18 18:25:29 -05:00
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596b0f6624 hitbox fix + mountain gen
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2024-11-17 14:32:18 -05:00
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9bd81242fc implement crafting
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2024-11-16 18:38:43 -05:00
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d0235a01d6 major script engine work
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2024-11-15 15:10:42 -05:00
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e1ec69c230 spawn item automatic generation
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2024-11-14 15:14:36 -05:00
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9a20a64d5b fixing up gridded data cell manager
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2024-11-13 21:08:32 -05:00
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755db7ba72 editor entity support
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2024-11-13 18:55:02 -05:00
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a32f6200cc fixes + generator work
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2024-11-13 15:49:52 -05:00
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d06d5d4506 homogenous value fixes
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2024-11-11 17:07:30 -05:00
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c2aacdd2ae more optimizations
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2024-11-11 16:08:26 -05:00
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4f2fcc62c9 chunk data storage dimension change 2024-11-11 11:08:22 -05:00
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1b5d6c1795 Terrain optimizations
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2024-11-11 10:23:49 -05:00
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4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
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221bcd70a7 fix cache bug + foliage setting
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2024-11-09 20:51:27 -05:00
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cc60818e35 js chunkgen + fixes + scriptengine work
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2024-11-09 20:04:44 -05:00
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a9c74e8d50 fixes to foliage rendering
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2024-11-08 17:54:48 -05:00
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795fbb6a1c grid manager entity and player tracking overhaul
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2024-11-08 12:11:40 -05:00
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e12dd55703 hook up content generation to test gen realm
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2024-11-07 18:44:07 -05:00
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22e468a6d0 remove first chunk special gen
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2024-11-07 14:44:55 -05:00
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96b65dba46 fix array error
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2024-11-07 13:39:47 -05:00
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ae4c0aa4e5 add request timeout mechanism
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2024-11-07 12:25:31 -05:00
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59b899b1d7 support for sixteenth resolution chunks
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2024-11-07 12:08:00 -05:00
austin
e6fdac489c stratified updates to client cell manager
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2024-11-07 11:44:51 -05:00
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7493c1128b eighth res chunk gen
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2024-11-07 10:04:51 -05:00
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d077f43188 Add quarter res chunks + good requeue mechanism 2024-11-07 09:17:46 -05:00
austin
4b8e4cb542 fix server caching of terrain
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2024-11-06 10:05:06 -05:00
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0320173800 Add stride to reduced endpoint
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2024-11-05 14:47:08 -05:00
austin
c02959efee voxel fixes
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2024-11-04 22:28:59 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
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d6c476b4a3 true terrain regen, gen algo tweaks
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2024-10-29 14:58:06 -04:00
austin
987165649f generation testing menu with regenerate button
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2024-10-29 14:10:10 -04:00
austin
604380b31e Basic terrain generation testing
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2024-10-29 13:52:31 -04:00
austin
4d6278d21f fix + docs + refactor mathutils
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2024-10-28 16:15:24 -04:00