austin
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68fd87acae
|
cleaning up MacroData class
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2025-04-16 13:07:42 -04:00 |
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austin
|
8e2c86397b
|
macro data refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:48:09 -04:00 |
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austin
|
142cc7d15c
|
more refactoring of server
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:33:03 -04:00 |
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austin
|
522910b64f
|
server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:28:27 -04:00 |
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austin
|
ef067a0d34
|
terrain editing/saving work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-15 21:55:54 -04:00 |
|
austin
|
01595f3228
|
fix shovel + dig script function
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-15 21:06:07 -04:00 |
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austin
|
58dc5333e6
|
database work + serialization work + save pos
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-15 20:42:39 -04:00 |
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austin
|
2532e73656
|
inventory audio work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-14 16:57:54 -04:00 |
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austin
|
a530a7242a
|
bush harvesting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 19:36:29 -04:00 |
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austin
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3511d8f81d
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 18:43:20 -04:00 |
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austin
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bf35da4529
|
client hitbox body destruction based on dist
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 17:44:52 -04:00 |
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austin
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86c867fe31
|
GriddedDataCellTrackingData + reduce allocs
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 16:34:13 -04:00 |
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austin
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86344ebfeb
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small bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 18:36:15 -04:00 |
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austin
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3379f5ca26
|
unarmed combat
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 17:50:15 -04:00 |
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austin
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8c530823e7
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PoseActor caching fix, interact on server
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2025-04-03 17:11:20 -04:00 |
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austin
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52010d8b5a
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new items + serverentityutils update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 13:33:22 -04:00 |
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austin
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2d55b16119
|
default macro gen randomizes biomes now
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 17:36:53 -04:00 |
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austin
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5109eb97a9
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noise control from biome definition
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 16:19:14 -04:00 |
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austin
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44c6a667e9
|
surface selection work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 14:09:22 -04:00 |
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austin
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21c73c6672
|
rocky plains biome
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 13:37:25 -04:00 |
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austin
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f9a7dfea14
|
homogenous world type
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 12:10:00 -04:00 |
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austin
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a005e067fe
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misc work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-01 12:46:43 -04:00 |
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austin
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28735cea4e
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seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 22:07:24 -04:00 |
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austin
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a1aef00d23
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fix foliage bugs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 20:01:58 -04:00 |
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austin
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67212d6003
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better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 17:10:53 -04:00 |
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austin
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9c6333108d
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increase memory budget
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 16:44:56 -04:00 |
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austin
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0a3fbb8e27
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more memory work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 14:57:55 -04:00 |
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austin
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c630a184aa
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optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 20:23:17 -04:00 |
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austin
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c7dc9ef07d
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netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 16:08:37 -04:00 |
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austin
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deea49ba64
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optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 23:19:09 -04:00 |
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austin
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7996738bf5
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actor bone spatial data caching
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2025-03-28 19:14:01 -04:00 |
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austin
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c64c72e17c
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lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 18:18:06 -04:00 |
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austin
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028b957b76
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work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 16:24:39 -04:00 |
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austin
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1c50468bdf
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refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 15:10:54 -04:00 |
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austin
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7df05d611d
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more visibility into gridded cell manager
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2025-03-28 15:10:14 -04:00 |
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austin
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f9e12553c9
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single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:26:21 -04:00 |
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austin
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3b0e39d169
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performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:16:13 -04:00 |
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austin
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62ad638255
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editor mode asset file drag'n'drop
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2025-03-26 22:34:24 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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c2523b21bf
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procedurally generated block item types
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2025-01-24 17:34:49 -05:00 |
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austin
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70bc473277
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floating origin for CollisionEngine.java
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2025-01-24 16:19:04 -05:00 |
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austin
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27fa045a2e
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delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:09:55 -05:00 |
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austin
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22d87dcb8f
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debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:57:36 -05:00 |
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austin
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ec5a9b3a65
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chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:43:53 -05:00 |
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austin
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b5cd111e34
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incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:06:29 -05:00 |
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austin
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c48467b333
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semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:48:44 -05:00 |
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austin
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6fbf5c9d1e
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more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:04:01 -05:00 |
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austin
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7ccf0de17b
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debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 17:01:39 -05:00 |
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austin
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67238f0648
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add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 16:25:29 -05:00 |
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austin
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f009326ed3
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pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:46:05 -05:00 |
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austin
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9fb2f3f2e1
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fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:27:59 -05:00 |
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austin
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a26ed3a001
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work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 00:30:19 -05:00 |
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austin
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254d8d3d9d
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rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 20:02:34 -05:00 |
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austin
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2fda30c8c1
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grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 19:54:09 -05:00 |
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austin
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9b1fa6939a
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comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-12 23:49:28 -05:00 |
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austin
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36e40cd0ae
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small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 20:05:20 -05:00 |
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austin
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c914582c92
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allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:19:30 -05:00 |
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austin
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6cd97ec13b
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cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 11:42:35 -05:00 |
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austin
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3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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d3f545955f
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Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:05:33 -05:00 |
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austin
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53a9a1b383
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bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 16:11:34 -05:00 |
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austin
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bdb4394ab3
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fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:40:50 -05:00 |
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austin
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c34de4744b
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fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 21:30:43 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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4995e06f87
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fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:26:23 -05:00 |
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austin
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bff87fa725
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Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:13:09 -05:00 |
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austin
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9157180e03
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elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 17:59:01 -05:00 |
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austin
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1ea758705f
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spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:36:35 -05:00 |
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austin
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ddaab9a2db
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fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:14:07 -05:00 |
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austin
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c8ba4c5e5c
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move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 14:05:54 -05:00 |
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austin
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cb9dc3170d
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integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-01 23:45:29 -05:00 |
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austin
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83b8227b68
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normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:23:08 -05:00 |
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austin
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0b9f62cc0e
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Awake fluid chunks based on neighbor state
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2024-12-01 18:24:02 -05:00 |
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austin
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391a727709
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homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:43:18 -05:00 |
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austin
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c473805510
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fluid chunk sleeping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:03:43 -05:00 |
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austin
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6ce1c474d5
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fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:05:13 -05:00 |
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austin
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59be0068f1
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fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:49:48 -05:00 |
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austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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0e2c29d8a1
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explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 13:07:33 -05:00 |
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austin
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586232dd79
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fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
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2024-12-01 12:02:16 -05:00 |
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austin
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239af5e7ab
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multichunk fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:22:18 -05:00 |
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austin
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03d583ee85
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metadata calculation on c side of fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:52:10 -05:00 |
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austin
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f2fc2d2dc4
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actual fluid sim in bounded level
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:04:41 -05:00 |
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austin
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5caed003d1
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properly linking library
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 18:10:41 -05:00 |
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austin
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888cc254f3
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more fluid dimensions work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:25:26 -05:00 |
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austin
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40ae429417
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update fluid chunk dims
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:08:18 -05:00 |
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austin
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96107d4356
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rearching ServerFluidManager
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:02:08 -05:00 |
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austin
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57ab3158fe
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work on integrating c fluid sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 16:33:53 -05:00 |
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austin
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5174572fb8
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Migrate C code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:32:35 -05:00 |
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austin
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081a60a670
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move class
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 13:31:41 -05:00 |
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austin
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72e6a6d0cb
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server fluid storage conversion
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 13:23:20 -05:00 |
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austin
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2d8b172f16
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water spawner work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 12:20:36 -05:00 |
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austin
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7d6134c183
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fix tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 23:09:58 -05:00 |
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austin
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0f85b0ac92
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remove concurrent datastructures
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:36:05 -05:00 |
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austin
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dfc59e0ea6
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fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:19:59 -05:00 |
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austin
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080cdeca33
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character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 20:47:52 -05:00 |
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austin
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176bdb1d5a
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singleplayer menu layout work
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2024-11-29 17:40:13 -05:00 |
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austin
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2c967a2141
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fix recursive delete in cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 17:16:29 -05:00 |
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austin
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aa34ea4db6
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biome surface blending
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 16:19:39 -05:00 |
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austin
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471df1c6b1
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debug work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:40:19 -05:00 |
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austin
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36d2271b35
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convert server physics cell generation to executor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:52:07 -05:00 |
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austin
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ef8b070c88
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fix block tree not firing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:21:02 -05:00 |
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austin
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b1230ea07c
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cloud work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 15:40:44 -05:00 |
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austin
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e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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21e2ec7b06
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Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 23:27:02 -05:00 |
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austin
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344019885e
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refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:27:52 -05:00 |
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austin
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874dcafa97
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Server structures for dealing with block data
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2024-11-23 22:27:08 -05:00 |
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austin
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3777a9a37c
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server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:46:13 -05:00 |
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austin
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5fee2d06af
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Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 16:47:33 -05:00 |
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austin
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786e96373d
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foliage placement fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:55:18 -05:00 |
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austin
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745dbe224b
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voxel weight change
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:42:14 -05:00 |
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austin
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8c5874b6a3
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-22 20:21:26 -05:00 |
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austin
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7da8472d0e
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:59:05 -05:00 |
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austin
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3db6180c0e
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bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:14:53 -05:00 |
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austin
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b892bea3d3
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Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 19:12:18 -05:00 |
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austin
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4d9047d8cf
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 11:45:35 -05:00 |
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austin
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3a9eb0591d
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Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-18 18:25:29 -05:00 |
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austin
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596b0f6624
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hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 14:32:18 -05:00 |
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austin
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9bd81242fc
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implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-16 18:38:43 -05:00 |
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austin
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d0235a01d6
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major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-15 15:10:42 -05:00 |
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austin
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e1ec69c230
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spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-14 15:14:36 -05:00 |
|
austin
|
9a20a64d5b
|
fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 21:08:32 -05:00 |
|
austin
|
755db7ba72
|
editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 18:55:02 -05:00 |
|
austin
|
a32f6200cc
|
fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 15:49:52 -05:00 |
|
austin
|
d06d5d4506
|
homogenous value fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 17:07:30 -05:00 |
|
austin
|
c2aacdd2ae
|
more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 16:08:26 -05:00 |
|
austin
|
4f2fcc62c9
|
chunk data storage dimension change
|
2024-11-11 11:08:22 -05:00 |
|
austin
|
1b5d6c1795
|
Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 10:23:49 -05:00 |
|
austin
|
4d6db78059
|
ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-10 14:51:29 -05:00 |
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austin
|
221bcd70a7
|
fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:51:27 -05:00 |
|
austin
|
cc60818e35
|
js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:04:44 -05:00 |
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austin
|
a9c74e8d50
|
fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-08 17:54:48 -05:00 |
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austin
|
795fbb6a1c
|
grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-08 12:11:40 -05:00 |
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austin
|
e12dd55703
|
hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-07 18:44:07 -05:00 |
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austin
|
22e468a6d0
|
remove first chunk special gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 14:44:55 -05:00 |
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austin
|
96b65dba46
|
fix array error
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 13:39:47 -05:00 |
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austin
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ae4c0aa4e5
|
add request timeout mechanism
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 12:25:31 -05:00 |
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austin
|
59b899b1d7
|
support for sixteenth resolution chunks
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 12:08:00 -05:00 |
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austin
|
e6fdac489c
|
stratified updates to client cell manager
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 11:44:51 -05:00 |
|
austin
|
7493c1128b
|
eighth res chunk gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 10:04:51 -05:00 |
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austin
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d077f43188
|
Add quarter res chunks + good requeue mechanism
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2024-11-07 09:17:46 -05:00 |
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austin
|
4b8e4cb542
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fix server caching of terrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-06 10:05:06 -05:00 |
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austin
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0320173800
|
Add stride to reduced endpoint
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-05 14:47:08 -05:00 |
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austin
|
c02959efee
|
voxel fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-04 22:28:59 -05:00 |
|
austin
|
d2ccf3c479
|
rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-04 13:51:04 -05:00 |
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austin
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d6c476b4a3
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true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 14:58:06 -04:00 |
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austin
|
987165649f
|
generation testing menu with regenerate button
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:10:10 -04:00 |
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austin
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604380b31e
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Basic terrain generation testing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 13:52:31 -04:00 |
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austin
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4d6278d21f
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fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-28 16:15:24 -04:00 |
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austin
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634e88942b
|
chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 16:05:33 -04:00 |
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austin
|
70f7a78626
|
biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 15:30:27 -04:00 |
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austin
|
aa70f39eb9
|
terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 13:07:08 -04:00 |
|
austin
|
3b521e3197
|
editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-22 11:29:14 -04:00 |
|
austin
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1cb93b04f6
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fix debug sp launcher
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2024-10-20 12:01:50 -04:00 |
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austin
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b5e8c71545
|
toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-27 18:23:55 -04:00 |
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austin
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ccaaa47127
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voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 20:59:23 -04:00 |
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austin
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63a302444f
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shader fix, terrain editing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 16:36:56 -04:00 |
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austin
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3d6b71bf01
|
initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:58:15 -04:00 |
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austin
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3c64166798
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ui work, entity packet fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-16 17:05:53 -04:00 |
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austin
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79e2fdf512
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-15 10:56:09 -04:00 |
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austin
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efd2ff1bb7
|
fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-14 21:45:51 -04:00 |
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austin
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90793154ed
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data cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-12 19:33:12 -04:00 |
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austin
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cdd44bd362
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bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-12 19:13:34 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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e099fa9429
|
ability to select voxel for basic level
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 20:00:10 -04:00 |
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austin
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3fd97d415a
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voxel selection popout fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 19:32:09 -04:00 |
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austin
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f70844c74b
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make script engine optional for startup
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 18:13:08 -04:00 |
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austin
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f4f288c8d5
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recoil on attack block
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-09-09 17:08:02 -04:00 |
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austin
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73a5d79bc2
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tests, datastructure, debug work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-08 21:39:54 -04:00 |
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austin
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b9ccf5990c
|
globals tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-05 17:09:18 -04:00 |
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austin
|
d39254968f
|
melee ai targeting fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 00:48:43 -04:00 |
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austin
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b0a92ba6e1
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server data cell readiness fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 19:49:21 -04:00 |
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austin
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546a72eb80
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more test repair work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-04 01:30:18 -04:00 |
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austin
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56b60695c5
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viewport loading
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2024-09-04 00:42:06 -04:00 |
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austin
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1bdda9c2e4
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change walk component package
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2024-09-03 21:45:14 -04:00 |
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austin
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b1612cc943
|
hitbox collision debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 18:30:26 -04:00 |
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austin
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3888b9d442
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spawning units
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 16:52:34 -04:00 |
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austin
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035a13ae7b
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prevent buffer flip on position of 0
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2024-09-01 19:06:10 -04:00 |
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austin
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4c65b59b1b
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script work, player weapon on level edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-25 12:08:14 -04:00 |
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austin
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9bd2b6b38f
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work on resetting scene on escaping to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-24 17:24:20 -04:00 |
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austin
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5563b4366f
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thread manager
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-08-22 21:24:44 -04:00 |
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austin
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0d80214dc8
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testing work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-19 13:37:36 -04:00 |
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austin
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af4d1317fc
|
particle work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-18 18:27:23 -04:00 |
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austin
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0eb002df82
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foliage serialization/deserialization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-17 11:11:07 -04:00 |
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austin
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277b9b6ee3
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logger toggle debug window
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 22:20:09 -04:00 |
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austin
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c8fc089607
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ai reset walking on disable
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 16:20:08 -04:00 |
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austin
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74167038f7
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server tlc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 08:04:44 -04:00 |
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austin
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7775cb5e24
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ai tweaks
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2024-08-15 13:14:02 -04:00 |
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austin
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8fcd0a8f64
|
rename move nodes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 13:04:33 -04:00 |
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austin
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89a0df81a5
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melee ai tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 10:46:12 -04:00 |
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austin
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61c5599265
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true behavior trees
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 09:52:32 -04:00 |
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austin
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bdec668fb8
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Ai rearchitecture for real btrees
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 14:46:38 -04:00 |
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austin
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b0277f9f74
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properly delete entities on the server
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 13:33:29 -04:00 |
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austin
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1ca9c60640
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hitbox collision debounce work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-13 15:51:46 -04:00 |
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austin
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b1b3d90b70
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movement anim interrupt, debug hit work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 17:57:26 -04:00 |
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austin
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b48501652c
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fix server animation reset bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 15:26:38 -04:00 |
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austin
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8e6c9e97b0
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block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 13:07:40 -04:00 |
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austin
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8e48250013
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server anim time scale fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 09:41:00 -04:00 |
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austin
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ee15dd2366
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client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-11 19:31:43 -04:00 |
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austin
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07a708edfc
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architecture work, blocker ai tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-10 14:43:00 -04:00 |
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austin
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9349b35596
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equipped item serialization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 21:05:27 -04:00 |
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austin
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ff3914cc19
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remove blender transform token support
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 18:06:44 -04:00 |
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austin
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ee44f76dcc
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play audio on client when server has collision
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 14:10:26 -04:00 |
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austin
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d319f05a2e
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interrupting animations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-02 14:32:33 -04:00 |
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austin
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9958a6c5d4
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math class refactoring start
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-01 21:46:19 -04:00 |
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austin
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92a6cefc20
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server plays blocking animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 18:49:18 -04:00 |
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austin
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d409c3adef
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server-synchronized jump
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 18:05:00 -04:00 |
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austin
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b37f80c18d
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network refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-29 21:27:13 -04:00 |
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austin
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be5c24a7fc
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option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-29 14:53:39 -04:00 |
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austin
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e6fc720299
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move tree and idle to use unified animation object
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2024-07-28 17:31:06 -04:00 |
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austin
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4b0064b761
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properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 16:56:58 -04:00 |
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austin
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126a8f79c8
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animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 15:27:57 -04:00 |
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austin
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ad823fcbb4
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unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 14:51:20 -04:00 |
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austin
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c5f16ae282
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life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 01:34:17 -04:00 |
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austin
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161f40ee04
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synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 00:15:50 -04:00 |
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austin
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570086c2cc
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2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 12:49:44 -04:00 |
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austin
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9c53027bf0
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AI debug menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-21 16:56:21 -04:00 |
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austin
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b10b7e8407
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Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-21 16:46:25 -04:00 |
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austin
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d36b2f3237
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handle signals passing with no hooks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-19 22:59:24 -04:00 |
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austin
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c3f824198b
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ui fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-19 22:36:57 -04:00 |
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austin
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893239c158
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hooks implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-16 17:55:28 -04:00 |
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austin
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da28d13d61
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script loading work
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2024-07-14 16:00:35 -04:00 |
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austin
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9aa7cfe048
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toggle ui element
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 23:34:54 -04:00 |
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austin
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b18a09ef3e
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cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 21:12:05 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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0bec1386f1
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cleanup (goodbye arena)
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 15:35:44 -04:00 |
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austin
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5a2895f9fd
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cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 15:28:53 -04:00 |
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austin
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67bdc8ec67
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work on scenes and hooks
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2024-07-13 15:26:29 -04:00 |
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austin
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7a2bdf7745
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transvoxel algorithm meshgen
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2024-06-22 16:10:30 -04:00 |
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austin
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8c0a7697d0
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block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 18:41:33 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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4ae09e7afb
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network fixes, documentation, etc
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2024-06-07 19:42:48 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b1d79dbc16
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hitboxes - refactoring work, documentation
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2024-05-26 13:28:11 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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bd244b151d
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movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-13 10:17:35 -04:00 |
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austin
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ac12b3f5a8
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async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 21:39:20 -04:00 |
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austin
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696f1175bb
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saving items to disk
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 17:06:04 -04:00 |
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austin
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72bacc826a
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small save fix for fresh install
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2024-05-05 17:01:08 -04:00 |
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austin
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74b3140344
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start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 16:52:03 -04:00 |
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austin
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3bfcc4c5d1
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grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 21:12:19 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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597a969151
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documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-17 19:34:25 -04:00 |
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austin
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34403c3155
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UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 14:15:04 -04:00 |
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austin
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3e5cade90e
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searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-10 22:11:02 -04:00 |
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austin
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45ce4ca9a9
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rudimentary scene saving
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-24 21:51:11 -04:00 |
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austin
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6f8e44f325
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menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 13:19:02 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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