Commit Graph

193 Commits

Author SHA1 Message Date
austin
6fe1733d58 move more client state
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2025-05-15 15:48:04 -04:00
austin
cd1fef2d3a move microSim to serverState 2025-05-15 15:45:05 -04:00
austin
94304c4675 move audio services under audioEngine 2025-05-15 15:39:56 -04:00
austin
3a5aa301de move window pointer into rendering engine
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2025-05-15 15:29:30 -04:00
austin
f65d56d667 push settings into config
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-15 15:19:52 -04:00
austin
d5f2ccc4dc move more state into rendering engine
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-15 15:03:05 -04:00
austin
ce0a834117 move matricies inside rendering engine
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-15 14:48:25 -04:00
austin
e62671d239 continue reducing global state 2025-05-15 14:42:09 -04:00
austin
73faf78d21 obliterate unused variables
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2025-05-15 14:30:38 -04:00
austin
8764b44807 move signal system into engineState
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2025-05-15 14:27:08 -04:00
austin
c854be629f move timekeeper into engineState 2025-05-15 14:22:25 -04:00
austin
a3650ebc2b move serviceManager into engineState
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2025-05-15 14:16:25 -04:00
austin
038da702e7 move thread manager into engineState 2025-05-15 14:09:52 -04:00
austin
5888e12da0 move playerManager to serverState 2025-05-15 13:34:17 -04:00
austin
e8601b78c7 entity tracking to serverState
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2025-05-15 13:32:30 -04:00
austin
d812d9eb47 move characterService to serverState 2025-05-15 13:29:22 -04:00
austin
5b8509a7f4 move realmManager to serverState
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2025-05-15 13:12:34 -04:00
austin
96f6577f95 server state variable 2025-05-15 13:07:35 -04:00
austin
4e488e43cd explicit ServerState object
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2025-05-15 12:57:56 -04:00
austin
76c05d26ae move more entites into clientState 2025-05-15 12:52:37 -04:00
austin
3755346a7c remove unneeded imports 2025-05-15 12:46:56 -04:00
austin
fd50b12142 remove extraneous client scene setup 2025-05-15 12:46:37 -04:00
austin
0266ba1b90 move more entities into clientState 2025-05-15 12:46:25 -04:00
austin
a2b5de8863 move cursor entities
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2025-05-15 12:43:17 -04:00
austin
6d98af90ac move playerEntity to clientState 2025-05-15 12:39:25 -04:00
austin
ac9c1a017e move more state into clientState 2025-05-15 12:37:16 -04:00
austin
bf982f0a87 move lots of global state to clientState
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2025-05-15 12:26:29 -04:00
austin
f7790931bc move client networking to clientState
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2025-05-15 12:12:57 -04:00
austin
eddadf8b57 move more global state into clientState 2025-05-15 12:09:07 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
9edae4055c move clientScene to clientState
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2025-05-15 12:00:05 -04:00
austin
3c10d42351 client state
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2025-05-15 11:53:51 -04:00
austin
df3a9ec460 clear client world data on unloading a scene
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2025-05-15 11:39:29 -04:00
austin
2cf14bcdd2 fix reloading world repeatedly 2025-05-15 11:28:37 -04:00
austin
91dd628cbb inventory work
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2025-05-14 11:25:42 -04:00
austin
7f33ba6348 moving data classes around
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 16:32:37 -04:00
austin
6f72167d68 move macro data around
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2025-05-10 18:00:16 -04:00
austin
bc2ecadf64 character service singleton
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2025-05-10 16:34:52 -04:00
austin
c72903794c code cleanup
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 17:27:18 -04:00
austin
4a9d8a4f90 scaffolding structure scanning
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 16:06:59 -04:00
austin
c9ac7496a5 performance + ai work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-04 17:26:14 -04:00
austin
abcf4761df async pathfinding
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2025-05-04 16:31:46 -04:00
austin
e489def162 pathfinding tiling work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-02 16:46:46 -04:00
austin
18023872b0 major pathfinding work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-02 16:29:18 -04:00
austin
4908ea0f44 ai work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-01 12:13:39 -04:00
austin
ec7c1371c2 cleaning up dead code
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 20:54:15 -04:00
austin
76e0073177 clean up material class a bit
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 19:36:46 -04:00
austin
3a34dc28ce cleanup work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 13:50:30 -04:00
austin
1ded83c968 structure editing tab
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 12:54:07 -04:00
austin
20c53b151b block area selection control
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2025-04-26 00:16:36 -04:00