Commit Graph

153 Commits

Author SHA1 Message Date
austin
6fe1733d58 move more client state
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2025-05-15 15:48:04 -04:00
austin
3a5aa301de move window pointer into rendering engine
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2025-05-15 15:29:30 -04:00
austin
f65d56d667 push settings into config
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2025-05-15 15:19:52 -04:00
austin
d5f2ccc4dc move more state into rendering engine
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2025-05-15 15:03:05 -04:00
austin
ce0a834117 move matricies inside rendering engine
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2025-05-15 14:48:25 -04:00
austin
e62671d239 continue reducing global state 2025-05-15 14:42:09 -04:00
austin
8764b44807 move signal system into engineState
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2025-05-15 14:27:08 -04:00
austin
0266ba1b90 move more entities into clientState 2025-05-15 12:46:25 -04:00
austin
c6948b89ce fix static state bug
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2025-05-15 10:18:21 -04:00
austin
2cefc2e228 work on fixing framebuffer bugs
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2025-05-14 22:35:34 -04:00
austin
99402e5656 cleanup todos
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2025-05-05 22:46:56 -04:00
austin
589833b32f interaction target ui element
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2025-04-26 15:12:47 -04:00
austin
f7c6208a2a variable size for block editing
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2025-04-25 19:48:25 -04:00
austin
6d2b4bf318 rearch foliage rendering into dedicated pipeline
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2025-03-27 15:46:18 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
bc74b91066 fix rendering size on nonstandard monitor
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2024-12-24 16:45:15 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
1d91727951 view distance adjustments 2024-11-07 13:53:03 -05:00
austin
991cef322e small rendering info display
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2024-09-19 15:13:41 -04:00
austin
dc52e375e3 clustered lighting implementation
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2024-09-19 11:29:04 -04:00
austin
5eeb281e0b compute shader implementation
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2024-09-18 17:14:53 -04:00
austin
985e4881c1 post processing pipeline + blur
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2024-09-16 19:05:50 -04:00
austin
3c64166798 ui work, entity packet fix
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2024-09-16 17:05:53 -04:00
austin
a7c8571afa testing fix
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2024-09-15 13:04:08 -04:00
austin
f7d1bbed70 fixes + ssbo impl + instanced actor rearch
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2024-09-12 13:42:36 -04:00
austin
f4f288c8d5 recoil on attack block
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2024-09-09 17:08:02 -04:00
austin
d8b89aac7d fix framebuffer caching bug
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2024-09-09 12:42:29 -04:00
austin
73a5d79bc2 tests, datastructure, debug work
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2024-09-08 21:39:54 -04:00
austin
df3010f38a framebuffer bug hunt work
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2024-09-06 01:32:25 -04:00
austin
5cce5e5ac1 Lots of testing work
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2024-09-05 19:56:45 -04:00
austin
afd4f547a1 remove more unused code
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2024-09-04 20:33:14 -04:00
austin
b0a92ba6e1 server data cell readiness fix
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2024-09-04 19:49:21 -04:00
austin
de1ddecfba move shaders around
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-02 15:49:23 -04:00
austin
f9d3541ce8 shadow map properly rendering
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2024-09-02 15:33:56 -04:00
austin
9c4fef260d more framebuffer fixes
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2024-09-02 13:03:16 -04:00
austin
058960727f fully remove framebuffer linearized test
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2024-09-02 11:06:32 -04:00
austin
2a35bfeb6c comment out linearized framebuffer testing
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2024-09-02 11:03:40 -04:00
austin
ee3d31abe1 linearize screen framebuffer creation
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2024-09-02 10:27:35 -04:00
austin
9443811a2c remove framebuffer caching for debug
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2024-09-02 10:07:28 -04:00
austin
b863c33253 framebuffer fixes
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2024-09-02 09:47:02 -04:00
austin
f09bb23abc thread-safe deleting elements
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2024-09-01 22:19:56 -04:00
austin
11dfc5bceb rename elementManager->elementService 2024-08-29 20:09:37 -04:00
austin
5fe6b7a3c4 service arch, signal arch
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2024-08-29 20:06:59 -04:00
austin
d558e60fd7 manually ignore unexplainable opengl error
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2024-08-28 20:59:23 -04:00
austin
1374c1c240 use shader program flow for setting uniforms
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2024-08-28 18:38:27 -04:00
austin
ab00782e93 wait on threads to join in engine shutdown
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2024-08-28 11:18:11 -04:00
austin
ff59891c39 testing fixes
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2024-08-28 11:02:04 -04:00
austin
6dc82d0b5e fullscreen strategy for test rendering
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2024-08-22 18:46:51 -04:00
austin
67700fdb47 remove window decorations from integration testing
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2024-08-22 18:33:29 -04:00