austin
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ae2dd048a6
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renderer code cleanup
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2025-05-18 23:46:33 -04:00 |
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austin
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85bba23cef
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material and mesh cleanup work
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2025-05-18 23:00:45 -04:00 |
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austin
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c083aaf05f
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fab items
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 21:39:48 -04:00 |
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austin
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76e0073177
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clean up material class a bit
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 19:36:46 -04:00 |
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austin
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7f557d40c0
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texture loading from model files
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 19:32:00 -04:00 |
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austin
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851875b62f
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Visual updates + fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-15 15:54:30 -05:00 |
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austin
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8ddbe36b3d
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terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 12:22:46 -05:00 |
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austin
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3c64166798
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ui work, entity packet fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-16 17:05:53 -04:00 |
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austin
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05c51896e0
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more accurate opengl error tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 16:09:53 -04:00 |
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austin
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9941dd333e
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texture map refactor
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2024-07-30 17:31:47 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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0db8734f44
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opengl error checking fixes
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2024-07-03 16:41:05 -04:00 |
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austin
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a241d97d33
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texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-04 16:11:18 -04:00 |
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austin
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9196568a20
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Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-10 11:11:39 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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