Commit Graph

47 Commits

Author SHA1 Message Date
austin
cc61814095 VAO caching
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2025-05-19 12:28:28 -04:00
austin
a6aa34a0f7 removing old uniforms
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2025-05-19 11:22:00 -04:00
austin
85bba23cef material and mesh cleanup work 2025-05-18 23:00:45 -04:00
austin
4e84f1c516 more mesh class comments
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2025-05-18 22:51:37 -04:00
austin
69af65ab53 rendering code cleanup work 2025-05-18 22:49:30 -04:00
austin
3cc51c008c move engine flags under engine state
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2025-05-15 16:08:33 -04:00
austin
ce0a834117 move matricies inside rendering engine
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2025-05-15 14:48:25 -04:00
austin
e62671d239 continue reducing global state 2025-05-15 14:42:09 -04:00
austin
c854be629f move timekeeper into engineState 2025-05-15 14:22:25 -04:00
austin
0266ba1b90 move more entities into clientState 2025-05-15 12:46:25 -04:00
austin
56068b4bbb opengl error work
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2025-05-14 23:03:16 -04:00
austin
d8ecca2a7b image panel color transparency support
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2025-04-13 15:49:41 -04:00
austin
deea49ba64 optimizations
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 23:19:09 -04:00
austin
dae678f0c7 fix block mesh samplers buffering
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 12:20:47 -04:00
austin
f0179f8507 file-controlled foliage coloration
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2025-03-27 20:16:22 -04:00
austin
34959ae83e remove unused imports
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2025-01-25 18:02:47 -05:00
austin
851e95f3e5 block item texture work 2025-01-25 18:02:22 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
851875b62f Visual updates + fixes
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2024-11-15 15:54:30 -05:00
austin
8ddbe36b3d terrain optimizations
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2024-11-11 12:22:46 -05:00
austin
dc52e375e3 clustered lighting implementation
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2024-09-19 11:29:04 -04:00
austin
5eeb281e0b compute shader implementation
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2024-09-18 17:14:53 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
f7d1bbed70 fixes + ssbo impl + instanced actor rearch
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2024-09-12 13:42:36 -04:00
austin
f9d3541ce8 shadow map properly rendering
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2024-09-02 15:33:56 -04:00
austin
467c42bfe8 opengl fixes
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2024-09-01 20:10:33 -04:00
austin
2f80a80e3d add methods to get buffer pointers
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2024-08-28 22:06:53 -04:00
austin
f01cf94d6f shader uniform caching fix
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2024-08-28 21:58:36 -04:00
austin
f6ac972aa7 explicit error on setting uniform to unsupported type
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2024-08-28 21:41:02 -04:00
austin
fc4730c24a add yoga double free minimization
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2024-08-28 21:36:46 -04:00
austin
d558e60fd7 manually ignore unexplainable opengl error
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2024-08-28 20:59:23 -04:00
austin
1374c1c240 use shader program flow for setting uniforms
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2024-08-28 18:38:27 -04:00
austin
2c3e377810 convert bone uniform to use shader set method
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2024-08-28 17:02:18 -04:00
austin
9292e74221 proliferate opengl error checking
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2024-08-28 16:35:25 -04:00
austin
05c51896e0 more accurate opengl error tracking
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2024-08-28 16:09:53 -04:00
austin
af4d1317fc particle work
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2024-08-18 18:27:23 -04:00
austin
bfbdf5cf3e shadow fix
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2024-07-30 12:29:09 -04:00
austin
0db8734f44 opengl error checking fixes 2024-07-03 16:41:05 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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2024-05-04 16:11:18 -04:00
austin
3bfcc4c5d1 grass fix
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2024-04-21 21:12:19 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
9196568a20 Break up rendering engine into pipelines flow
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2024-03-10 11:11:39 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00