austin
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d2ccf3c479
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rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-04 13:51:04 -05:00 |
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austin
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d6c476b4a3
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true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:58:06 -04:00 |
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austin
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9349b35596
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equipped item serialization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 21:05:27 -04:00 |
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austin
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7a2bdf7745
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transvoxel algorithm meshgen
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2024-06-22 16:10:30 -04:00 |
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austin
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a241d97d33
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texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-04 16:11:18 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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e362a6af75
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Fix server physics and terrain generation
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2023-07-15 20:16:17 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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3948f1f921
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Terrain generator updates + Foliage work
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2023-06-20 15:54:09 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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