Commit Graph

16 Commits

Author SHA1 Message Date
austin
e151bdc34e materials read some properties from assimp
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2025-05-19 12:12:36 -04:00
austin
ae2dd048a6 renderer code cleanup 2025-05-18 23:46:33 -04:00
austin
85bba23cef material and mesh cleanup work 2025-05-18 23:00:45 -04:00
austin
c083aaf05f fab items
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 21:39:48 -04:00
austin
76e0073177 clean up material class a bit
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 19:36:46 -04:00
austin
7f557d40c0 texture loading from model files
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 19:32:00 -04:00
austin
851875b62f Visual updates + fixes
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-15 15:54:30 -05:00
austin
8ddbe36b3d terrain optimizations
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-11 12:22:46 -05:00
austin
3c64166798 ui work, entity packet fix
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-16 17:05:53 -04:00
austin
05c51896e0 more accurate opengl error tracking
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2024-08-28 16:09:53 -04:00
austin
9941dd333e texture map refactor 2024-07-30 17:31:47 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
0db8734f44 opengl error checking fixes 2024-07-03 16:41:05 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-04 16:11:18 -04:00
austin
9196568a20 Break up rendering engine into pipelines flow
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 11:11:39 -04:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00