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7 Commits
0b4c08796e
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f9d8ad0adb
| Author | SHA1 | Date | |
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f9d8ad0adb | ||
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60feb2ed59 | ||
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ace8a9b27b | ||
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ff0c3c099a | ||
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1e113d8598 | ||
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aa0956477d | ||
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81337d0eb9 |
@ -2100,6 +2100,17 @@ Actually fix pathing spinlock
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Support for observing ai entities
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ServerGroundMovementTree supports collidable entities
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ServerGroundMovementTree geom work
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ServerLODComponent replaces bodies with geometries instead of just destroying the geometries
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(06/01/2025 - 06/04/2025)
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Fix rebase world origin routine
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Non-rigid-body collidables behave as expected
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Fix physics performance issues
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(06/04/2025)
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ServerGroundMovementTree actually moves collidable-based entities
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Client uses non-rigid-body collidables for farther away entities (via client LOD tree)
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@ -16,6 +16,7 @@ import electrosphere.client.terrain.cells.ClientDrawCellManager;
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import electrosphere.client.terrain.foliage.FoliageCellManager;
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import electrosphere.client.terrain.manager.ClientTerrainManager;
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import electrosphere.collision.CollisionEngine;
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import electrosphere.collision.PhysicsCallback;
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import electrosphere.data.entity.common.CommonEntityType;
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import electrosphere.data.voxel.VoxelType;
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import electrosphere.engine.Globals;
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@ -189,7 +190,7 @@ public class ClientState {
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* Constructor
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*/
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public ClientState(){
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this.clientSceneWrapper = new ClientSceneWrapper(this.clientScene, new CollisionEngine(), CollisionEngine.create(new ClientChemistryCollisionCallback()), new CollisionEngine());
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this.clientSceneWrapper = new ClientSceneWrapper(this.clientScene, CollisionEngine.create("clientPhysics", new PhysicsCallback()), CollisionEngine.create("clientChem", new ClientChemistryCollisionCallback()), new CollisionEngine("clientInteraction"));
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this.clientTemporalService = (ClientTemporalService)Globals.engineState.serviceManager.registerService(new ClientTemporalService());
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}
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@ -7,13 +7,9 @@ import java.util.concurrent.locks.ReentrantLock;
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import org.joml.Matrix4d;
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import org.joml.Quaterniond;
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import org.joml.Vector3d;
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import org.joml.Vector3i;
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import org.ode4j.ode.DBody;
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import electrosphere.client.block.BlockChunkData;
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import electrosphere.client.entity.camera.CameraEntityUtils;
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import electrosphere.client.scene.ClientWorldData;
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import electrosphere.client.terrain.cache.ChunkData;
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import electrosphere.client.ui.menu.ingame.InteractionTargetMenu;
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import electrosphere.collision.CollisionBodyCreation;
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import electrosphere.collision.CollisionEngine;
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@ -24,9 +20,7 @@ import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.types.EntityTypes.EntityType;
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import electrosphere.entity.types.common.CommonEntityUtils;
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import electrosphere.server.physics.terrain.manager.ServerTerrainChunk;
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/**
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* Manages the interaction state
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@ -90,7 +84,7 @@ public class ClientInteractionEngine {
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rVal.putData(EntityDataStrings.INTERACTION_COLLIDABLE, collidable);
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rVal.putData(EntityDataStrings.INTERACTION_BODY, rigidBody);
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Globals.clientState.clientSceneWrapper.getInteractionEngine().registerCollisionObject(rigidBody, collidable);
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Globals.clientState.clientSceneWrapper.getInteractionEngine().registerCollisionObject(rigidBody, collidable, EntityUtils.getPosition(rVal));
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} break;
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case CollidableTemplate.COLLIDABLE_TYPE_CUBE: {
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//
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@ -125,7 +119,7 @@ public class ClientInteractionEngine {
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rVal.putData(EntityDataStrings.INTERACTION_COLLIDABLE, collidable);
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rVal.putData(EntityDataStrings.INTERACTION_BODY, rigidBody);
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Globals.clientState.clientSceneWrapper.getInteractionEngine().registerCollisionObject(rigidBody, collidable);
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Globals.clientState.clientSceneWrapper.getInteractionEngine().registerCollisionObject(rigidBody, collidable, EntityUtils.getPosition(rVal));
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} break;
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case CollidableTemplate.COLLIDABLE_TYPE_CAPSULE: {
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//
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@ -161,7 +155,7 @@ public class ClientInteractionEngine {
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rVal.putData(EntityDataStrings.INTERACTION_COLLIDABLE, collidable);
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rVal.putData(EntityDataStrings.INTERACTION_BODY, rigidBody);
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Globals.clientState.clientSceneWrapper.getInteractionEngine().registerCollisionObject(rigidBody, collidable);
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Globals.clientState.clientSceneWrapper.getInteractionEngine().registerCollisionObject(rigidBody, collidable, EntityUtils.getPosition(rVal));
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} break;
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default: {
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throw new Error("Unsupported shape type! " + physicsTemplate.getType());
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@ -264,7 +264,7 @@ public class CollisionBodyCreation {
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* @param geom the geometry
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*/
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public static void destroyShape(CollisionEngine collisionEngine, DGeom geom){
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collisionEngine.destroyGeom(geom);
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collisionEngine.destroyDGeom(geom);
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}
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/**
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@ -1,6 +1,7 @@
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package electrosphere.collision;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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@ -10,7 +11,6 @@ import java.util.concurrent.locks.ReentrantLock;
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import org.joml.Matrix4d;
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import org.joml.Quaterniond;
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import org.joml.Vector3d;
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import org.joml.Vector4d;
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import org.ode4j.math.DVector3;
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import org.ode4j.ode.DBhvSpace;
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import org.ode4j.ode.DBody;
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@ -26,7 +26,6 @@ import org.ode4j.ode.DGeom.DNearCallback;
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import org.ode4j.ode.DJoint;
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import org.ode4j.ode.DJointGroup;
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import org.ode4j.ode.DMass;
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import org.ode4j.ode.DPlane;
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import org.ode4j.ode.DRay;
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import org.ode4j.ode.DSpace;
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import org.ode4j.ode.DSphere;
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@ -109,12 +108,12 @@ public class CollisionEngine {
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/**
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* The world object
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*/
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private DWorld world;
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protected DWorld world;
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/**
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* The main space in the world
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*/
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private DBhvSpace space;
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protected DBhvSpace space;
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/**
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* Lock for thread-safeing all ODE calls
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@ -124,7 +123,7 @@ public class CollisionEngine {
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/**
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* The contact group for caching collisions between collision and physics calls
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*/
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private DJointGroup contactgroup;
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protected DJointGroup contactgroup;
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/**
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* <p> Maximum number of contact points per body </p>
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@ -134,27 +133,27 @@ public class CollisionEngine {
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* I used a value of 10 for a long time and found that cubes were sinking into TriMeshes.
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* </p>
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*/
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private static final int MAX_CONTACTS = 64;
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protected static final int MAX_CONTACTS = 64;
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/**
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* The list of dbodies ode should be tracking
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*/
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private List<DBody> bodies = new ArrayList<DBody>();
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protected List<DBody> bodies = new ArrayList<DBody>();
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/**
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* This is used to relate DBody's back to their collidables so that when the library detects a collision, the callback can know which collidables are involved.
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*/
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private Map<DBody,Collidable> bodyPointerMap = new HashMap<DBody,Collidable>();
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protected Map<DBody,Collidable> bodyPointerMap = new HashMap<DBody,Collidable>();
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/**
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* This is used to relate DGeom's back to their collidables so that when the library detects a collision, the callback can know which collidables are involved.
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*/
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private Map<DGeom,Collidable> geomPointerMap = new HashMap<DGeom,Collidable>();
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protected Map<DGeom,Collidable> geomPointerMap = new HashMap<DGeom,Collidable>();
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/**
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* The list of all collidables the engine is currently tracking
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*/
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private List<Collidable> collidableList = new ArrayList<Collidable>();
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protected List<Collidable> collidableList = new ArrayList<Collidable>();
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/**
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* Dynamic spatial offset applied to all operations on the space.
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@ -178,26 +177,42 @@ public class CollisionEngine {
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*/
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private DNearCallback nearCallback;
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/**
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* The base plane of the physics engine
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*/
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private DPlane basePlane = null;
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/**
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* Number of geometries
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*/
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private int geomCount = 0;
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/**
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* The near collision count
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*/
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protected int nearCollisionCount = 0;
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/**
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* The number of collisions that make it all the way to creating impulses
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*/
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protected int finalCollisionCount = 0;
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/**
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* Tracks whether the engine has rebased or not
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*/
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private boolean hasRebased = false;
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/**
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* buffer for storing potential collisions
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*/
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private DContactBuffer contacts = new DContactBuffer(MAX_CONTACTS);
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protected DContactBuffer contacts = new DContactBuffer(MAX_CONTACTS);
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/**
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* The name of the collision engine
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*/
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protected final String name;
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/**
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* Constructor
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*/
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public CollisionEngine(){
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public CollisionEngine(String name){
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this.name = name;
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world = OdeHelper.createWorld();
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world.setGravity(0,-GRAVITY_MAGNITUDE,0);
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world.setQuickStepNumIterations(QUICKSTEP_ITERATION_COUNT);
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@ -206,9 +221,6 @@ public class CollisionEngine {
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// world.setContactSurfaceLayer(0.001);
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// world.setCFM(1e-10);
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//base plane
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basePlane = OdeHelper.createPlane(space, 0, 1, 0, 0);
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contactgroup = OdeHelper.createJointGroup();
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this.nearCallback = new DNearCallback() {
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@Override
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@ -221,12 +233,22 @@ public class CollisionEngine {
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/**
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* Creates a collision engine with a specified callback
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*/
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public static CollisionEngine create(CollisionResolutionCallback callback){
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CollisionEngine rVal = new CollisionEngine();
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public static CollisionEngine create(String name, CollisionResolutionCallback callback){
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CollisionEngine rVal = new CollisionEngine(name);
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rVal.setCollisionResolutionCallback(callback);
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return rVal;
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}
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/**
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* Creates a collision engine with a specified callback
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*/
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public static CollisionEngine create(String name, PhysicsCallback callback){
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CollisionEngine rVal = new CollisionEngine(name);
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rVal.nearCallback = callback;
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callback.engine = rVal;
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return rVal;
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}
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/**
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* Resolves collisions in the engine
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@ -240,26 +262,19 @@ public class CollisionEngine {
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*/
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public static void resolveCollision(DContactGeom contactGeom, Collidable impactor, Collidable receiver, Vector3d normal, Vector3d localPosition, Vector3d worldPos, float magnitude){
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switch(receiver.getType()){
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case Collidable.TYPE_CREATURE:
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case Collidable.TYPE_CREATURE: {
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switch(impactor.getType()){
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case Collidable.TYPE_STATIC:
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// System.out.println(EntityUtils.getPosition(impactor.getParent()) + " " + EntityUtils.getPosition(receiver.getParent()));
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// System.out.println();
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// System.out.println("Terrain-creature collision: " + normal + " mag:" + magnitude);
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// if(normal.y > normal.x + normal.z){
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// normal.x = 0;
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// normal.z = 0;
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// }
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case Collidable.TYPE_STATIC: {
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receiver.addImpulse(new Impulse(normal, localPosition, worldPos, magnitude * 2, Collidable.TYPE_STATIC));
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break;
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case Collidable.TYPE_CREATURE:
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} break;
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case Collidable.TYPE_CREATURE: {
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receiver.addImpulse(new Impulse(normal, localPosition, worldPos, magnitude, Collidable.TYPE_CREATURE));
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break;
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case Collidable.TYPE_OBJECT:
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} break;
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case Collidable.TYPE_OBJECT: {
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receiver.addImpulse(new Impulse(normal, localPosition, worldPos, magnitude, Collidable.TYPE_OBJECT));
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break;
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} break;
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}
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break;
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} break;
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}
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}
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@ -276,8 +291,15 @@ public class CollisionEngine {
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spaceLock.unlock();
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}
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/**
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* Gets the list of collidables
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* @return The list of collidables
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*/
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public List<Collidable> getCollidables(){
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return collidableList;
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spaceLock.lock();
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List<Collidable> rVal = Collections.unmodifiableList(this.collidableList);
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spaceLock.unlock();
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return rVal;
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}
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@ -302,12 +324,6 @@ public class CollisionEngine {
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){
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return false;
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}
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// //
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// // are we below the terrain?
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// //
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// if(w.getElevationAtPoint(positionToCheck) > positionToCheck.y){
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// return false;
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// }
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return rVal;
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}
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@ -317,6 +333,9 @@ public class CollisionEngine {
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public void simulatePhysics(){
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Globals.profiler.beginCpuSample("physics");
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spaceLock.lock();
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//reset tracking
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this.nearCollisionCount = 0;
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this.finalCollisionCount = 0;
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// remove all contact joints
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contactgroup.empty();
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//main simulation
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@ -324,7 +343,6 @@ public class CollisionEngine {
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Globals.profiler.beginCpuSample("collide");
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OdeHelper.spaceCollide(space, 0, nearCallback);
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Globals.profiler.endCpuSample();
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// space.collide2(space, collisionWorldData, nearCallback);
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//simulate physics
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Globals.profiler.beginCpuSample("step physics");
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@ -362,8 +380,16 @@ public class CollisionEngine {
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* @param o2 the second collision body
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*/
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private void nearCallback(Object data, DGeom o1, DGeom o2){
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if(this.name.equals("serverPhysics")){
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this.nearCollisionCount++;
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}
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// if (o1->body && o2->body) return;
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//ie if both are in static space
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if(o1 == o2){
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return;
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}
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//if the collision is static-on-static, skip
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if(o1.getCategoryBits() == Collidable.TYPE_STATIC_BIT && o2.getCategoryBits() == Collidable.TYPE_STATIC_BIT){
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return;
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@ -384,11 +410,6 @@ public class CollisionEngine {
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return;
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}
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//check if we're colliding against the base plane
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if(o1 == this.basePlane || o2 == this.basePlane){
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return;
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}
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//get the collidables for each geom
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Collidable c1 = null;
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if(b1 != null){
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@ -428,59 +449,66 @@ public class CollisionEngine {
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Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - Full collision phase");
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try {
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Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - setup");
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//null out the contact buffer
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contacts.nullify();
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SurfaceParams surfaceParams1 = c1.getSurfaceParams();
|
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SurfaceParams surfaceParams2 = c2.getSurfaceParams();
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SurfaceParams surfaceParams2 = null;
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if(c2 != null){
|
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surfaceParams2 = c2.getSurfaceParams();
|
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}
|
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for (int i=0; i<MAX_CONTACTS; i++) {
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DContact contact = contacts.get(i);
|
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contact.surface.mode = surfaceParams1.getMode();
|
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contact.surface.mu = surfaceParams1.getMu();
|
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if(surfaceParams1.getRho() != null){
|
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contact.surface.rho = surfaceParams1.getRho();
|
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} else if(surfaceParams2.getRho() != null){
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getRho() != null){
|
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contact.surface.rho = surfaceParams2.getRho();
|
||||
}
|
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if(surfaceParams1.getRho2() != null){
|
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contact.surface.rho2 = surfaceParams1.getRho2();
|
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} else if(surfaceParams2.getRho2() != null){
|
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} else if(surfaceParams2 != null && surfaceParams2.getRho2() != null){
|
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contact.surface.rho = surfaceParams2.getRho2();
|
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}
|
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if(surfaceParams1.getRhoN() != null){
|
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contact.surface.rhoN = surfaceParams1.getRhoN();
|
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} else if(surfaceParams2.getRhoN() != null){
|
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} else if(surfaceParams2 != null && surfaceParams2.getRhoN() != null){
|
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contact.surface.rho = surfaceParams2.getRhoN();
|
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}
|
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if(surfaceParams1.getBounce() != null){
|
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contact.surface.bounce = surfaceParams1.getBounce();
|
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} else if(surfaceParams2.getBounce() != null){
|
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} else if(surfaceParams2 != null && surfaceParams2.getBounce() != null){
|
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contact.surface.rho = surfaceParams2.getBounce();
|
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}
|
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if(surfaceParams1.getBounceVel() != null){
|
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contact.surface.bounce_vel = surfaceParams1.getBounceVel();
|
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} else if(surfaceParams2.getBounceVel() != null){
|
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} else if(surfaceParams2 != null && surfaceParams2.getBounceVel() != null){
|
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contact.surface.rho = surfaceParams2.getBounceVel();
|
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}
|
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if(surfaceParams1.getSoftErp() != null){
|
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contact.surface.soft_erp = surfaceParams1.getSoftErp();
|
||||
} else if(surfaceParams2.getSoftErp() != null){
|
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} else if(surfaceParams2 != null && surfaceParams2.getSoftErp() != null){
|
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contact.surface.rho = surfaceParams2.getSoftErp();
|
||||
}
|
||||
if(surfaceParams1.getSoftCfm() != null){
|
||||
contact.surface.soft_cfm = surfaceParams1.getSoftCfm();
|
||||
} else if(surfaceParams2.getSoftCfm() != null){
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getSoftCfm() != null){
|
||||
contact.surface.rho = surfaceParams2.getSoftCfm();
|
||||
}
|
||||
}
|
||||
Globals.profiler.endCpuSample();
|
||||
//calculate collisions
|
||||
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - OdeHelper.collide");
|
||||
int numc = OdeHelper.collide(o1,o2,MAX_CONTACTS,contacts.getGeomBuffer());
|
||||
Globals.profiler.endCpuSample();
|
||||
//create DContacts based on each collision that occurs
|
||||
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - contact iterations");
|
||||
if(numc != 0){
|
||||
for(int i=0; i<numc; i++){
|
||||
DContact contact = contacts.get(i);
|
||||
|
||||
|
||||
//special code for ray casting
|
||||
if (o1 instanceof DRay || o2 instanceof DRay){
|
||||
DVector3 end = new DVector3();
|
||||
@ -549,8 +577,12 @@ public class CollisionEngine {
|
||||
(float)contact.geom.depth
|
||||
);
|
||||
}
|
||||
|
||||
//tracking updates
|
||||
this.finalCollisionCount++;
|
||||
}
|
||||
}
|
||||
Globals.profiler.endCpuSample();
|
||||
} catch(ArrayIndexOutOfBoundsException ex){
|
||||
//I've found that ode4j occasionally throws an exception on the OdeHelper.collide function.
|
||||
//I don't know why it has out of bounds elements, but it's happening.
|
||||
@ -633,16 +665,16 @@ public class CollisionEngine {
|
||||
Matrix4d inverseTransform = new Matrix4d();
|
||||
if(this.collisionWorldData != null){
|
||||
for(Collidable collidable : collidableList){
|
||||
if(collidable.getParentTracksCollidable()){
|
||||
if(collidable.getParentTracksCollidable() && collidable.getReady()){
|
||||
Entity physicsEntity = collidable.getParent();
|
||||
DBody rigidBody = PhysicsEntityUtils.getDBody(physicsEntity);
|
||||
DGeom geom = PhysicsEntityUtils.getDGeom(physicsEntity);
|
||||
Vector4d rawPos = null;
|
||||
Vector3d rawPos = null;
|
||||
inverseTransform.identity();
|
||||
if(rigidBody != null){
|
||||
rawPos = inverseTransform.transform(new Vector4d(PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition()).add(this.floatingOrigin),1));
|
||||
rawPos = PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition()).add(this.floatingOrigin);
|
||||
} else if(geom != null){
|
||||
rawPos = inverseTransform.transform(new Vector4d(PhysicsUtils.odeVecToJomlVec(geom.getPosition()).add(this.floatingOrigin),1));
|
||||
rawPos = PhysicsUtils.odeVecToJomlVec(geom.getPosition()).add(this.floatingOrigin);
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
@ -664,10 +696,11 @@ public class CollisionEngine {
|
||||
CollidableTemplate template = PhysicsEntityUtils.getPhysicsTemplate(physicsEntity);
|
||||
if(template != null){
|
||||
suggestedPosition.sub(template.getOffsetX(),template.getOffsetY(),template.getOffsetZ());
|
||||
suggestedPosition = this.suggestMovementPosition(collisionWorldData, suggestedPosition);
|
||||
newRotation.mul(new Quaterniond(template.getRotX(),template.getRotY(),template.getRotZ(),template.getRotW()).invert());
|
||||
}
|
||||
}
|
||||
EntityUtils.getPosition(physicsEntity).set(suggestedPosition);
|
||||
EntityUtils.setPosition(physicsEntity, suggestedPosition);
|
||||
EntityUtils.getRotation(physicsEntity).set(newRotation);
|
||||
}
|
||||
}
|
||||
@ -686,53 +719,47 @@ public class CollisionEngine {
|
||||
int collected = 0;
|
||||
Vector3d newOrigin = new Vector3d();
|
||||
//calculate new origin
|
||||
//only reference the rigid bodies because the rebase is principally concerned with physics sim
|
||||
//pure colliders (no rigid body) don't do physics sim in ode so don't need to worry about being quite as close to 0,0,0
|
||||
for(Collidable collidable : collidableList){
|
||||
Entity physicsEntity = collidable.getParent();
|
||||
DBody rigidBody = PhysicsEntityUtils.getDBody(physicsEntity);
|
||||
if(rigidBody != null){
|
||||
Vector3d currentBodyOffset = PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition()).add(this.floatingOrigin);
|
||||
Vector3d currentBodyOffset = PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition());
|
||||
currentBodyOffset.add(this.floatingOrigin);
|
||||
if(collected == 0){
|
||||
newOrigin.set(currentBodyOffset);
|
||||
} else {
|
||||
float percentExisting = collected / (float)(collected + 1);
|
||||
float percentNew = 1.0f - percentExisting;
|
||||
newOrigin = newOrigin.mul(percentExisting).add(currentBodyOffset.mul(percentNew));
|
||||
newOrigin.add(currentBodyOffset);
|
||||
}
|
||||
collected++;
|
||||
}
|
||||
// DGeom geom = PhysicsEntityUtils.getDGeom(physicsEntity);
|
||||
// if(geom != null){
|
||||
// if(geom instanceof DSpace space){
|
||||
// for(DGeom child : space.getGeoms()){
|
||||
// Vector3d currentBodyOffset = PhysicsUtils.odeVecToJomlVec(child.getPosition()).add(this.floatingOrigin);
|
||||
// if(collected == 0){
|
||||
// newOrigin.set(currentBodyOffset);
|
||||
// } else {
|
||||
// float percentExisting = collected / (float)(collected + 1);
|
||||
// float percentNew = 1.0f - percentExisting;
|
||||
// newOrigin = newOrigin.mul(percentExisting).add(currentBodyOffset.mul(percentNew));
|
||||
// }
|
||||
// collected++;
|
||||
// }
|
||||
// } else {
|
||||
// Vector3d currentBodyOffset = PhysicsUtils.odeVecToJomlVec(geom.getPosition()).add(this.floatingOrigin);
|
||||
// if(collected == 0){
|
||||
// newOrigin.set(currentBodyOffset);
|
||||
// } else {
|
||||
// float percentExisting = collected / (float)(collected + 1);
|
||||
// float percentNew = 1.0f - percentExisting;
|
||||
// newOrigin = newOrigin.mul(percentExisting).add(currentBodyOffset.mul(percentNew));
|
||||
// }
|
||||
// collected++;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
if(collected > 0){
|
||||
newOrigin = newOrigin.mul(1.0/(double)collected);
|
||||
}
|
||||
newOrigin = newOrigin.round();
|
||||
Vector3d delta = new Vector3d(this.floatingOrigin);
|
||||
delta = delta.sub(newOrigin);
|
||||
|
||||
|
||||
//only perform rebase if sufficiently far away
|
||||
if(delta.length() > REBASE_TRIGGER_DISTANCE){
|
||||
//error checking
|
||||
// if(collected > 1 && delta.length() > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN){
|
||||
// System.out.println("newOrigin: " + newOrigin);
|
||||
// System.out.println("delta: " + delta);
|
||||
// throw new Error(this.getDebugStatus());
|
||||
// }
|
||||
// System.out.println("REbase");
|
||||
// System.out.println(this.getStatus());
|
||||
// System.out.println("newOrigin: " + newOrigin);
|
||||
// System.out.println("delta: " + delta);
|
||||
// if(delta.y > 100 || delta.y < -100){
|
||||
// throw new Error(this.getDebugStatus());
|
||||
// }
|
||||
|
||||
|
||||
this.floatingOrigin = newOrigin;
|
||||
//apply new origin to all geoms
|
||||
//calculate new origin
|
||||
@ -757,6 +784,7 @@ public class CollisionEngine {
|
||||
}
|
||||
}
|
||||
}
|
||||
this.hasRebased = true;
|
||||
}
|
||||
spaceLock.unlock();
|
||||
Globals.profiler.endCpuSample();
|
||||
@ -766,12 +794,19 @@ public class CollisionEngine {
|
||||
* Registers a collision object with the server
|
||||
* @param body The body
|
||||
* @param collidable The corresponding collidable
|
||||
* @param position The position of the body
|
||||
*/
|
||||
public void registerCollisionObject(DBody body, Collidable collidable){
|
||||
public void registerCollisionObject(DBody body, Collidable collidable, Vector3d position){
|
||||
if(collidable == null){
|
||||
throw new Error("Collidable is null!");
|
||||
}
|
||||
spaceLock.lock();
|
||||
|
||||
//Body transform needs to be set before the body is added to the collidable list
|
||||
//this makes sure that dynamic update transforms and floating origin work correctly
|
||||
this.setBodyTransform(body, new Vector3d(position), new Quaterniond());
|
||||
|
||||
//actually attach to tracking structures
|
||||
this.registerPhysicsObject(body);
|
||||
bodyPointerMap.put(body,collidable);
|
||||
collidableList.add(collidable);
|
||||
@ -783,11 +818,16 @@ public class CollisionEngine {
|
||||
* @param geom The geom
|
||||
* @param collidable The corresponding collidable
|
||||
*/
|
||||
public void registerCollisionObject(DGeom geom, Collidable collidable){
|
||||
public void registerCollisionObject(DGeom geom, Collidable collidable, Vector3d position){
|
||||
if(collidable == null){
|
||||
throw new Error("Collidable is null!");
|
||||
}
|
||||
spaceLock.lock();
|
||||
|
||||
//Body transform needs to be set before the body is added to the collidable list
|
||||
//this makes sure that dynamic update transforms and floating origin work correctly
|
||||
this.setGeomTransform(geom, position, new Quaterniond());
|
||||
|
||||
geomPointerMap.put(geom,collidable);
|
||||
collidableList.add(collidable);
|
||||
spaceLock.unlock();
|
||||
@ -798,12 +838,16 @@ public class CollisionEngine {
|
||||
* @param geoms The list of geoms
|
||||
* @param collidable The corresponding collidable
|
||||
*/
|
||||
public void registerCollisionObject(List<DGeom> geoms, Collidable collidable){
|
||||
public void registerCollisionObject(List<DGeom> geoms, Collidable collidable, Vector3d position){
|
||||
if(collidable == null){
|
||||
throw new Error("Collidable is null!");
|
||||
}
|
||||
spaceLock.lock();
|
||||
for(DGeom geom : geoms){
|
||||
//Body transform needs to be set before the body is added to the collidable list
|
||||
//this makes sure that dynamic update transforms and floating origin work correctly
|
||||
this.setGeomTransform(geom, position, new Quaterniond());
|
||||
|
||||
geomPointerMap.put(geom,collidable);
|
||||
}
|
||||
collidableList.add(collidable);
|
||||
@ -1294,8 +1338,17 @@ public class CollisionEngine {
|
||||
*/
|
||||
protected void setBodyTransform(DBody body, Vector3d position, Quaterniond rotation){
|
||||
spaceLock.lock();
|
||||
|
||||
// if(this.name.equals("serverPhysics")){
|
||||
// if(position.distance(0,0,0) < 100){
|
||||
// throw new Error("Reposition server body " + position);
|
||||
// }
|
||||
// }
|
||||
body.setPosition(position.x - this.floatingOrigin.x, position.y - this.floatingOrigin.y, position.z - this.floatingOrigin.z);
|
||||
body.setQuaternion(PhysicsUtils.jomlQuatToOdeQuat(rotation));
|
||||
// if(this.name.equals("serverPhysics")){
|
||||
// System.out.println("SetBodyTransform " + body.getPosition());
|
||||
// }
|
||||
spaceLock.unlock();
|
||||
}
|
||||
|
||||
@ -1334,8 +1387,26 @@ public class CollisionEngine {
|
||||
* @param angularForce The angular force
|
||||
*/
|
||||
protected void synchronizeData(DBody body, Vector3d position, Quaterniond rotation, Vector3d linearVel, Vector3d angularVel, Vector3d linearForce, Vector3d angularForce){
|
||||
if(!this.hasRebased){
|
||||
return;
|
||||
}
|
||||
if(body != null){
|
||||
spaceLock.lock();
|
||||
|
||||
|
||||
// if(this.name.equals("clientPhysics") || this.name.equals("serverPhysics")){
|
||||
// double posX = position.x - this.floatingOrigin.x;
|
||||
// double posY = position.y - this.floatingOrigin.y;
|
||||
// double posZ = position.z - this.floatingOrigin.z;
|
||||
// if((posX > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posZ > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posX < -MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posZ < -MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN) && this.floatingOrigin.length() == 0 && this.hasRebased){
|
||||
// System.out.println("Sync body pos: " + posX + "," + posY + "," + posZ);
|
||||
// spaceLock.unlock();
|
||||
// return;
|
||||
// }
|
||||
// if(this.bodies.size() > 2 && this.floatingOrigin.length() == 0 && this.hasRebased){
|
||||
// throw new Error(this.getDebugStatus());
|
||||
// }
|
||||
// }
|
||||
body.setPosition(position.x - this.floatingOrigin.x, position.y - this.floatingOrigin.y, position.z - this.floatingOrigin.z);
|
||||
body.setQuaternion(PhysicsUtils.jomlQuatToOdeQuat(rotation));
|
||||
body.setLinearVel(PhysicsUtils.jomlVecToOdeVec(linearVel));
|
||||
@ -1355,6 +1426,19 @@ public class CollisionEngine {
|
||||
*/
|
||||
protected void setBodyTransform(DBody body, CollidableTemplate template, Vector3d position, Quaterniond rotation, Vector3d scale){
|
||||
spaceLock.lock();
|
||||
// if(this.name.equals("clientPhysics") || this.name.equals("serverPhysics")){
|
||||
// double posX = position.x - this.floatingOrigin.x;
|
||||
// double posY = position.y - this.floatingOrigin.y;
|
||||
// double posZ = position.z - this.floatingOrigin.z;
|
||||
// if((posX > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posZ > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posX < -MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posZ < -MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN) && this.floatingOrigin.length() == 0 && this.hasRebased){
|
||||
// System.out.println("Set body pos: " + posX + "," + posY + "," + posZ);
|
||||
// spaceLock.unlock();
|
||||
// return;
|
||||
// }
|
||||
// if(this.bodies.size() > 2 && this.floatingOrigin.length() == 0 && this.hasRebased){
|
||||
// throw new Error(this.getDebugStatus());
|
||||
// }
|
||||
// }
|
||||
body.setPosition(position.x - this.floatingOrigin.x, position.y - this.floatingOrigin.y, position.z - this.floatingOrigin.z);
|
||||
body.setQuaternion(PhysicsUtils.jomlQuatToOdeQuat(rotation));
|
||||
DGeom firstGeom = body.getFirstGeom();
|
||||
@ -1496,18 +1580,6 @@ public class CollisionEngine {
|
||||
geom.setBody(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys a geometry
|
||||
* @param geom The geometry
|
||||
*/
|
||||
protected void destroyGeom(DGeom geom){
|
||||
spaceLock.lock();
|
||||
this.space.remove(geom);
|
||||
geom.destroy();
|
||||
this.geomCount--;
|
||||
spaceLock.unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches a geom to a body
|
||||
* @param body the body
|
||||
@ -1537,6 +1609,7 @@ public class CollisionEngine {
|
||||
*/
|
||||
public String getStatus(){
|
||||
String message = "" +
|
||||
"Name: " + this.name + "\n" +
|
||||
"Bodies: " + this.bodies.size() + "\n" +
|
||||
"Body Ptrs: " + this.bodyPointerMap.size() + "\n" +
|
||||
"Geom Ptrs: " + this.geomPointerMap.size() + "\n" +
|
||||
@ -1544,11 +1617,29 @@ public class CollisionEngine {
|
||||
"Space geom count: " + this.space.getNumGeoms() + "\n" +
|
||||
"Tracked geom count: " + this.geomCount + "\n" +
|
||||
"Floating origin: " + this.floatingOrigin.x + "," + this.floatingOrigin.y + "," + this.floatingOrigin.z + "\n" +
|
||||
"Near Collision Count: " + this.nearCollisionCount + "\n" +
|
||||
"Final Collision Count: " + this.finalCollisionCount + "\n" +
|
||||
""
|
||||
;
|
||||
return message;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the status of the collision engine
|
||||
* @return The status of the collision engine
|
||||
*/
|
||||
public String getDebugStatus(){
|
||||
String message = this.getStatus();
|
||||
for(Collidable collidable : collidableList){
|
||||
DBody rigidBody = PhysicsEntityUtils.getDBody(collidable.getParent());
|
||||
if(rigidBody != null){
|
||||
Vector3d existingPosition = PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition());
|
||||
message = message + existingPosition.x + "," + existingPosition.y + "," + existingPosition.z + "\n";
|
||||
}
|
||||
}
|
||||
return message;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the floating origin of the collision engine
|
||||
* @return The floating origin
|
||||
@ -1556,6 +1647,38 @@ public class CollisionEngine {
|
||||
public Vector3d getFloatingOrigin(){
|
||||
return new Vector3d(this.floatingOrigin);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the world of the engine
|
||||
* @return The world of the engine
|
||||
*/
|
||||
protected DWorld getWorld(){
|
||||
return this.world;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the space of the engine
|
||||
* @return The space of the engine
|
||||
*/
|
||||
protected DSpace getSpace(){
|
||||
return this.space;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the near collision count
|
||||
* @return The near collision count
|
||||
*/
|
||||
protected int getNearCollisionCount(){
|
||||
return nearCollisionCount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the number of collisions that make it to the point of creating joints/impulses
|
||||
* @return The number of collisions
|
||||
*/
|
||||
protected int getFinalCollisionCount(){
|
||||
return finalCollisionCount;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
|
||||
212
src/main/java/electrosphere/collision/PhysicsCallback.java
Normal file
212
src/main/java/electrosphere/collision/PhysicsCallback.java
Normal file
@ -0,0 +1,212 @@
|
||||
package electrosphere.collision;
|
||||
|
||||
import org.ode4j.math.DVector3;
|
||||
import org.ode4j.ode.DBody;
|
||||
import org.ode4j.ode.DContact;
|
||||
import org.ode4j.ode.DContactJoint;
|
||||
import org.ode4j.ode.DGeom;
|
||||
import org.ode4j.ode.DGeom.DNearCallback;
|
||||
import org.ode4j.ode.DJoint;
|
||||
import org.ode4j.ode.DRay;
|
||||
import org.ode4j.ode.OdeHelper;
|
||||
|
||||
import electrosphere.collision.collidable.Collidable;
|
||||
import electrosphere.collision.collidable.SurfaceParams;
|
||||
import electrosphere.engine.Globals;
|
||||
import electrosphere.logger.LoggerInterface;
|
||||
|
||||
/**
|
||||
* Near callback for main physics engine
|
||||
*/
|
||||
public class PhysicsCallback implements DNearCallback {
|
||||
|
||||
/**
|
||||
* The collision engine that will invoke this callback
|
||||
*/
|
||||
protected CollisionEngine engine;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
public PhysicsCallback(){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void call(Object data, DGeom o1, DGeom o2) {
|
||||
if(engine.name.equals("serverPhysics")){
|
||||
engine.nearCollisionCount++;
|
||||
}
|
||||
|
||||
//ie if both are in static space
|
||||
if(o1 == o2){
|
||||
return;
|
||||
}
|
||||
|
||||
//if neither are bodies
|
||||
if(o1.getBody() == null && o2.getBody() == null){
|
||||
return;
|
||||
}
|
||||
|
||||
// exit without doing anything if the two bodies are connected by a joint
|
||||
DBody b1 = o1.getBody();
|
||||
DBody b2 = o2.getBody();
|
||||
if(b1 != null && b2 != null && OdeHelper.areConnectedExcluding(b1,b2,DContactJoint.class)){
|
||||
return;
|
||||
}
|
||||
|
||||
//get the collidables for each geom
|
||||
Collidable c1 = null;
|
||||
if(b1 != null){
|
||||
c1 = engine.bodyPointerMap.get(b1);
|
||||
} else if(o1.getBody() == null) {
|
||||
c1 = engine.geomPointerMap.get(o1);
|
||||
}
|
||||
Collidable c2 = null;
|
||||
if(b2 != null){
|
||||
c2 = engine.bodyPointerMap.get(b2);
|
||||
} else if(o2.getBody() == null) {
|
||||
c2 = engine.geomPointerMap.get(o2);
|
||||
}
|
||||
|
||||
//make sure we have collidables for both
|
||||
if(c1 == null || c2 == null){
|
||||
String message = "Collidable is undefined!\n" +
|
||||
"Geoms:\n" +
|
||||
o1 + " \n" +
|
||||
o2 + " \n" +
|
||||
"Bodies:\n" +
|
||||
b1 + " \n" +
|
||||
b2 + " \n" +
|
||||
"Colliders:\n" +
|
||||
c1 + " \n" +
|
||||
c2 + " \n" +
|
||||
"Obj 1 pointers:\n" +
|
||||
engine.bodyPointerMap.get(b1) + " \n" +
|
||||
engine.geomPointerMap.get(o1) + " \n" +
|
||||
"Obj 2 pointers:\n" +
|
||||
engine.bodyPointerMap.get(b2) + " \n" +
|
||||
engine.geomPointerMap.get(o2) + " \n" +
|
||||
""
|
||||
;
|
||||
throw new Error(message);
|
||||
}
|
||||
|
||||
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - Full collision phase");
|
||||
try {
|
||||
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - setup");
|
||||
//null out the contact buffer
|
||||
engine.contacts.nullify();
|
||||
SurfaceParams surfaceParams1 = c1.getSurfaceParams();
|
||||
SurfaceParams surfaceParams2 = null;
|
||||
if(c2 != null){
|
||||
surfaceParams2 = c2.getSurfaceParams();
|
||||
}
|
||||
for (int i=0; i< CollisionEngine.MAX_CONTACTS; i++) {
|
||||
DContact contact = engine.contacts.get(i);
|
||||
contact.surface.mode = surfaceParams1.getMode();
|
||||
contact.surface.mu = surfaceParams1.getMu();
|
||||
if(surfaceParams1.getRho() != null){
|
||||
contact.surface.rho = surfaceParams1.getRho();
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getRho() != null){
|
||||
contact.surface.rho = surfaceParams2.getRho();
|
||||
}
|
||||
if(surfaceParams1.getRho2() != null){
|
||||
contact.surface.rho2 = surfaceParams1.getRho2();
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getRho2() != null){
|
||||
contact.surface.rho = surfaceParams2.getRho2();
|
||||
}
|
||||
if(surfaceParams1.getRhoN() != null){
|
||||
contact.surface.rhoN = surfaceParams1.getRhoN();
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getRhoN() != null){
|
||||
contact.surface.rho = surfaceParams2.getRhoN();
|
||||
}
|
||||
if(surfaceParams1.getBounce() != null){
|
||||
contact.surface.bounce = surfaceParams1.getBounce();
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getBounce() != null){
|
||||
contact.surface.rho = surfaceParams2.getBounce();
|
||||
}
|
||||
if(surfaceParams1.getBounceVel() != null){
|
||||
contact.surface.bounce_vel = surfaceParams1.getBounceVel();
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getBounceVel() != null){
|
||||
contact.surface.rho = surfaceParams2.getBounceVel();
|
||||
}
|
||||
if(surfaceParams1.getSoftErp() != null){
|
||||
contact.surface.soft_erp = surfaceParams1.getSoftErp();
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getSoftErp() != null){
|
||||
contact.surface.rho = surfaceParams2.getSoftErp();
|
||||
}
|
||||
if(surfaceParams1.getSoftCfm() != null){
|
||||
contact.surface.soft_cfm = surfaceParams1.getSoftCfm();
|
||||
} else if(surfaceParams2 != null && surfaceParams2.getSoftCfm() != null){
|
||||
contact.surface.rho = surfaceParams2.getSoftCfm();
|
||||
}
|
||||
}
|
||||
Globals.profiler.endCpuSample();
|
||||
//calculate collisions
|
||||
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - OdeHelper.collide");
|
||||
int numc = OdeHelper.collide(o1,o2,CollisionEngine.MAX_CONTACTS,engine.contacts.getGeomBuffer());
|
||||
Globals.profiler.endCpuSample();
|
||||
//create DContacts based on each collision that occurs
|
||||
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - contact iterations");
|
||||
if(numc != 0){
|
||||
for(int i=0; i<numc; i++){
|
||||
DContact contact = engine.contacts.get(i);
|
||||
|
||||
//special code for ray casting
|
||||
if (o1 instanceof DRay || o2 instanceof DRay){
|
||||
DVector3 end = new DVector3();
|
||||
end.eqSum(contact.geom.pos, contact.geom.normal, contact.geom.depth);
|
||||
continue;
|
||||
}
|
||||
|
||||
//
|
||||
//add contact to contact group
|
||||
DJoint c = OdeHelper.createContactJoint(engine.world,engine.contactgroup,contact);
|
||||
if(b1 == null){
|
||||
if(b2 == null){
|
||||
} else {
|
||||
c.attach(null,b2);
|
||||
}
|
||||
} else {
|
||||
if(b2 == null){
|
||||
c.attach(b1,null);
|
||||
} else {
|
||||
c.attach(b1,b2);
|
||||
}
|
||||
}
|
||||
|
||||
// Use the default collision resolution
|
||||
CollisionEngine.resolveCollision(
|
||||
contact.geom,
|
||||
c1,
|
||||
c2,
|
||||
PhysicsUtils.odeVecToJomlVec(contact.geom.normal).mul(-1.0),
|
||||
PhysicsUtils.odeVecToJomlVec(contact.fdir1).mul(-1.0),
|
||||
PhysicsUtils.odeVecToJomlVec(contact.geom.pos),
|
||||
(float)contact.geom.depth
|
||||
);
|
||||
CollisionEngine.resolveCollision(
|
||||
contact.geom,
|
||||
c2,
|
||||
c1,
|
||||
PhysicsUtils.odeVecToJomlVec(contact.geom.normal),
|
||||
PhysicsUtils.odeVecToJomlVec(contact.fdir1),
|
||||
PhysicsUtils.odeVecToJomlVec(contact.geom.pos),
|
||||
(float)contact.geom.depth
|
||||
);
|
||||
|
||||
//tracking updates
|
||||
engine.finalCollisionCount++;
|
||||
}
|
||||
}
|
||||
Globals.profiler.endCpuSample();
|
||||
} catch(ArrayIndexOutOfBoundsException ex){
|
||||
//I've found that ode4j occasionally throws an exception on the OdeHelper.collide function.
|
||||
//I don't know why it has out of bounds elements, but it's happening.
|
||||
//Catching the exception here allows the engine to keep running at least.
|
||||
LoggerInterface.loggerEngine.ERROR("ode4j error", ex);
|
||||
}
|
||||
Globals.profiler.endCpuSample();
|
||||
}
|
||||
|
||||
}
|
||||
@ -67,7 +67,6 @@ public class PhysicsEntityUtils {
|
||||
public static void clientAttachCollidableTemplate(Entity rVal, CollidableTemplate physicsTemplate){
|
||||
Collidable collidable;
|
||||
double mass = 1.0f;
|
||||
CollisionEngine engine = Globals.clientState.clientSceneWrapper.getCollisionEngine();
|
||||
if(physicsTemplate.getMass() != null){
|
||||
mass = physicsTemplate.getMass();
|
||||
}
|
||||
@ -77,97 +76,7 @@ public class PhysicsEntityUtils {
|
||||
}
|
||||
CollisionEngine.lockOde();
|
||||
if(physicsTemplate.getKinematic()){
|
||||
DGeom geom = null;
|
||||
switch(physicsTemplate.getType()){
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CYLINDER: {
|
||||
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCylinderShape(
|
||||
engine,
|
||||
physicsTemplate.getDimension1(),
|
||||
physicsTemplate.getDimension2(),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and link to structures
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal, geom);
|
||||
|
||||
//
|
||||
//store values
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotate(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW() //rotate
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
engine.registerCollisionObject(geom, collidable);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CUBE: {
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCubeShape(
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine(),
|
||||
new Vector3d(physicsTemplate.getDimension1(),physicsTemplate.getDimension2(),physicsTemplate.getDimension3()),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and link to structures
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal,geom);
|
||||
|
||||
//
|
||||
//store values
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
engine.registerCollisionObject(geom, collidable);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CAPSULE: {
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCapsuleShape(
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine(),
|
||||
physicsTemplate.getDimension1(),
|
||||
physicsTemplate.getDimension2(),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and link to structures
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal,geom);
|
||||
|
||||
//
|
||||
//store values
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
engine.registerCollisionObject(geom, collidable);
|
||||
} break;
|
||||
}
|
||||
PhysicsEntityUtils.clientAttachGeom(rVal, physicsTemplate, EntityUtils.getPosition(rVal));
|
||||
} else {
|
||||
DBody rigidBody = null;
|
||||
switch(physicsTemplate.getType()){
|
||||
@ -231,10 +140,9 @@ public class PhysicsEntityUtils {
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.CLIENT_COLLIDABLE_TREE, tree);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable, EntityUtils.getPosition(rVal));
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CUBE: {
|
||||
@ -295,10 +203,9 @@ public class PhysicsEntityUtils {
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.CLIENT_COLLIDABLE_TREE, tree);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable, EntityUtils.getPosition(rVal));
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CAPSULE: {
|
||||
@ -364,29 +271,142 @@ public class PhysicsEntityUtils {
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable, EntityUtils.getPosition(rVal));
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
} break;
|
||||
}
|
||||
//if we successfully attached the body, add a sync tree
|
||||
if(rigidBody != null){
|
||||
ClientPhysicsSyncTree.attachTree(rVal);
|
||||
if(ClientGravityTree.hasClientGravityTree(rVal)){
|
||||
ClientGravityTree.getClientGravityTree(rVal).updatePhysicsPair(PhysicsEntityUtils.getCollidable(rVal),PhysicsEntityUtils.getDBody(rVal));
|
||||
}
|
||||
ClientPhysicsSyncTree.attachTree(rVal);
|
||||
if(ClientGravityTree.hasClientGravityTree(rVal)){
|
||||
ClientGravityTree.getClientGravityTree(rVal).updatePhysicsPair(PhysicsEntityUtils.getCollidable(rVal),PhysicsEntityUtils.getDBody(rVal));
|
||||
}
|
||||
}
|
||||
CollisionEngine.unlockOde();
|
||||
}
|
||||
|
||||
/**
|
||||
* [SERVER ONLY] Attaches a collidable template to a given entity
|
||||
* @param rVal The entity
|
||||
* @param physicsTemplate The collidable template
|
||||
* @return The geometry object
|
||||
*/
|
||||
public static DGeom clientAttachGeom(Entity rVal, CollidableTemplate physicsTemplate, Vector3d position){
|
||||
DGeom geom = null;
|
||||
Collidable collidable;
|
||||
double mass = 1.0f;
|
||||
long categoryBit = Collidable.TYPE_CREATURE_BIT;
|
||||
if(physicsTemplate.getKinematic()){
|
||||
categoryBit = Collidable.TYPE_STATIC_BIT;
|
||||
}
|
||||
CollisionEngine engine = Globals.clientState.clientSceneWrapper.getCollisionEngine();
|
||||
CollisionEngine.lockOde();
|
||||
switch(physicsTemplate.getType()){
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CYLINDER: {
|
||||
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCylinderShape(
|
||||
engine,
|
||||
physicsTemplate.getDimension1(),
|
||||
physicsTemplate.getDimension2(),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and link to structures
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal, geom);
|
||||
|
||||
//
|
||||
//store values
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotate(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW() //rotate
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
engine.registerCollisionObject(geom, collidable, EntityUtils.getPosition(rVal));
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CUBE: {
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCubeShape(
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine(),
|
||||
new Vector3d(physicsTemplate.getDimension1(),physicsTemplate.getDimension2(),physicsTemplate.getDimension3()),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and link to structures
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal,geom);
|
||||
|
||||
//
|
||||
//store values
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
engine.registerCollisionObject(geom, collidable, EntityUtils.getPosition(rVal));
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CAPSULE: {
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCapsuleShape(
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine(),
|
||||
physicsTemplate.getDimension1(),
|
||||
physicsTemplate.getDimension2(),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and link to structures
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal,geom);
|
||||
|
||||
//
|
||||
//store values
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.COLLIDABLE);
|
||||
engine.registerCollisionObject(geom, collidable, EntityUtils.getPosition(rVal));
|
||||
} break;
|
||||
}
|
||||
//if we successfully attached the body, add a sync tree
|
||||
ClientPhysicsSyncTree.attachTree(rVal);
|
||||
if(ClientGravityTree.hasClientGravityTree(rVal)){
|
||||
ClientGravityTree.getClientGravityTree(rVal).updatePhysicsPair(PhysicsEntityUtils.getCollidable(rVal),PhysicsEntityUtils.getDBody(rVal));
|
||||
}
|
||||
CollisionEngine.unlockOde();
|
||||
return geom;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* [SERVER ONLY] Attaches a collidable template to a given entity
|
||||
* @param realm The realm the entity is inside of
|
||||
* @param rVal The entity
|
||||
* @param physicsTemplate The collidable template
|
||||
* @param position the position of the body
|
||||
*/
|
||||
public static void serverAttachCollidableTemplate(Realm realm, Entity rVal, CollidableTemplate physicsTemplate){
|
||||
public static void serverAttachCollidableTemplate(Realm realm, Entity rVal, CollidableTemplate physicsTemplate, Vector3d position){
|
||||
Collidable collidable;
|
||||
double mass = 1.0f;
|
||||
if(physicsTemplate.getMass() != null){
|
||||
@ -398,102 +418,7 @@ public class PhysicsEntityUtils {
|
||||
}
|
||||
CollisionEngine.lockOde();
|
||||
if(physicsTemplate.getKinematic()){
|
||||
DGeom geom = null;
|
||||
switch(physicsTemplate.getType()){
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CYLINDER: {
|
||||
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCylinderShape(
|
||||
realm.getCollisionEngine(),
|
||||
physicsTemplate.getDimension1(),
|
||||
physicsTemplate.getDimension2(),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and attach tracking
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal, geom);
|
||||
|
||||
//
|
||||
//store data
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
realm.getCollisionEngine().registerCollisionObject(geom, collidable);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CUBE: {
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCubeShape(
|
||||
realm.getCollisionEngine(),
|
||||
new Vector3d(physicsTemplate.getDimension1(),physicsTemplate.getDimension2(),physicsTemplate.getDimension3()),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and attach tracking
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal, geom);
|
||||
|
||||
//
|
||||
//store data
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
realm.getCollisionEngine().registerCollisionObject(geom, collidable);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CAPSULE: {
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCapsuleShape(
|
||||
realm.getCollisionEngine(),
|
||||
physicsTemplate.getDimension1(),
|
||||
physicsTemplate.getDimension2(),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and attach tracking
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
PhysicsEntityUtils.setDGeom(rVal, geom);
|
||||
|
||||
//
|
||||
//store data
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
realm.getCollisionEngine().registerCollisionObject(geom, collidable);
|
||||
} break;
|
||||
}
|
||||
PhysicsEntityUtils.serverAttachGeom(realm,rVal,physicsTemplate,position);
|
||||
} else {
|
||||
DBody rigidBody = null;
|
||||
switch(physicsTemplate.getType()){
|
||||
@ -551,17 +476,17 @@ public class PhysicsEntityUtils {
|
||||
realm.getCollisionEngine().setAngularlyStatic(rigidBody, true);
|
||||
}
|
||||
if(physicsTemplate.getKinematic()){
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().setKinematic(rigidBody);
|
||||
realm.getCollisionEngine().setKinematic(rigidBody);
|
||||
rigidBody.disable();
|
||||
}
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.SERVER_COLLIDABLE_TREE, tree);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(rigidBody, collidable, position);
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CUBE: {
|
||||
@ -615,17 +540,17 @@ public class PhysicsEntityUtils {
|
||||
realm.getCollisionEngine().setAngularlyStatic(rigidBody, true);
|
||||
}
|
||||
if(physicsTemplate.getKinematic()){
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().setKinematic(rigidBody);
|
||||
realm.getCollisionEngine().setKinematic(rigidBody);
|
||||
rigidBody.disable();
|
||||
}
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.SERVER_COLLIDABLE_TREE, tree);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(rigidBody, collidable, position);
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CAPSULE: {
|
||||
@ -681,31 +606,154 @@ public class PhysicsEntityUtils {
|
||||
realm.getCollisionEngine().setAngularlyStatic(rigidBody, true);
|
||||
}
|
||||
if(physicsTemplate.getKinematic()){
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().setKinematic(rigidBody);
|
||||
realm.getCollisionEngine().setKinematic(rigidBody);
|
||||
rigidBody.disable();
|
||||
}
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.SERVER_COLLIDABLE_TREE, tree);
|
||||
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(rigidBody, collidable, position);
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
} break;
|
||||
}
|
||||
//if we successfully attached the body, add a sync tree
|
||||
if(rigidBody != null){
|
||||
ServerPhysicsSyncTree.attachTree(rVal);
|
||||
if(ServerGravityTree.hasServerGravityTree(rVal)){
|
||||
ServerGravityTree.getServerGravityTree(rVal).updatePhysicsPair(PhysicsEntityUtils.getCollidable(rVal),PhysicsEntityUtils.getDBody(rVal));
|
||||
}
|
||||
ServerPhysicsSyncTree.attachTree(rVal);
|
||||
if(ServerGravityTree.hasServerGravityTree(rVal)){
|
||||
ServerGravityTree.getServerGravityTree(rVal).updatePhysicsPair(PhysicsEntityUtils.getCollidable(rVal),PhysicsEntityUtils.getDBody(rVal));
|
||||
}
|
||||
}
|
||||
CollisionEngine.unlockOde();
|
||||
}
|
||||
|
||||
/**
|
||||
* [SERVER ONLY] Attaches a collidable template to a given entity
|
||||
* @param realm The realm the entity is inside of
|
||||
* @param rVal The entity
|
||||
* @param physicsTemplate The collidable template
|
||||
* @return The geometry object
|
||||
*/
|
||||
public static DGeom serverAttachGeom(Realm realm, Entity rVal, CollidableTemplate physicsTemplate, Vector3d position){
|
||||
if(physicsTemplate == null){
|
||||
throw new Error("Physics template is null!");
|
||||
}
|
||||
Collidable collidable;
|
||||
double mass = 1.0f;
|
||||
long categoryBit = Collidable.TYPE_CREATURE_BIT;
|
||||
if(physicsTemplate.getKinematic()){
|
||||
categoryBit = Collidable.TYPE_STATIC_BIT;
|
||||
}
|
||||
CollisionEngine.lockOde();
|
||||
DGeom geom = null;
|
||||
switch(physicsTemplate.getType()){
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CYLINDER: {
|
||||
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCylinderShape(
|
||||
realm.getCollisionEngine(),
|
||||
physicsTemplate.getDimension1(),
|
||||
physicsTemplate.getDimension2(),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and attach tracking
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
ServerCollidableTree tree = new ServerCollidableTree(rVal,collidable,geom);
|
||||
PhysicsEntityUtils.setDGeom(rVal, geom);
|
||||
|
||||
//
|
||||
//store data
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.SERVER_COLLIDABLE_TREE, tree);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
realm.getCollisionEngine().registerCollisionObject(geom, collidable, position);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CUBE: {
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCubeShape(
|
||||
realm.getCollisionEngine(),
|
||||
new Vector3d(physicsTemplate.getDimension1(),physicsTemplate.getDimension2(),physicsTemplate.getDimension3()),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and attach tracking
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
ServerCollidableTree tree = new ServerCollidableTree(rVal,collidable,geom);
|
||||
PhysicsEntityUtils.setDGeom(rVal, geom);
|
||||
|
||||
//
|
||||
//store data
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.SERVER_COLLIDABLE_TREE, tree);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
realm.getCollisionEngine().registerCollisionObject(geom, collidable, position);
|
||||
} break;
|
||||
case CollidableTemplate.COLLIDABLE_TYPE_CAPSULE: {
|
||||
//
|
||||
//create dbody
|
||||
geom = CollisionBodyCreation.createCapsuleShape(
|
||||
realm.getCollisionEngine(),
|
||||
physicsTemplate.getDimension1(),
|
||||
physicsTemplate.getDimension2(),
|
||||
categoryBit
|
||||
);
|
||||
|
||||
//
|
||||
//create collidable and attach tracking
|
||||
collidable = new Collidable(rVal, Collidable.TYPE_CREATURE, true);
|
||||
ServerCollidableTree tree = new ServerCollidableTree(rVal,collidable,geom);
|
||||
PhysicsEntityUtils.setDGeom(rVal, geom);
|
||||
|
||||
//
|
||||
//store data
|
||||
Matrix4d offsetTransform = new Matrix4d().translationRotateScale(
|
||||
physicsTemplate.getOffsetX(), physicsTemplate.getOffsetY(), physicsTemplate.getOffsetZ(), //translate
|
||||
physicsTemplate.getRotX(), physicsTemplate.getRotY(), physicsTemplate.getRotZ(), physicsTemplate.getRotW(), //rotate
|
||||
1, 1, 1 //scale
|
||||
);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLISION_BODY_TRANSFORM, offsetTransform);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MODEL_TEMPLATE, physicsTemplate);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
rVal.putData(EntityDataStrings.SERVER_COLLIDABLE_TREE, tree);
|
||||
rVal.putData(EntityDataStrings.PHYSICS_MASS, mass);
|
||||
|
||||
ServerEntityTagUtils.attachTagToEntity(rVal, EntityTags.COLLIDABLE);
|
||||
realm.getCollisionEngine().registerCollisionObject(geom, collidable, position);
|
||||
} break;
|
||||
}
|
||||
ServerPhysicsSyncTree.attachTree(rVal);
|
||||
if(ServerGravityTree.hasServerGravityTree(rVal)){
|
||||
ServerGravityTree.getServerGravityTree(rVal).updatePhysicsPair(PhysicsEntityUtils.getCollidable(rVal),PhysicsEntityUtils.getDBody(rVal));
|
||||
}
|
||||
CollisionEngine.unlockOde();
|
||||
return geom;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* [CLIENT ONLY] Given an entity and a terrain chunk description, create physics for the chunk and attach it to the entity
|
||||
@ -718,7 +766,7 @@ public class PhysicsEntityUtils {
|
||||
DBody terrainBody = CollisionBodyCreation.generateBodyFromTerrainData(Globals.clientState.clientSceneWrapper.getCollisionEngine(), data, Collidable.TYPE_STATIC_BIT);
|
||||
CollisionBodyCreation.setAutoDisable(Globals.clientState.clientSceneWrapper.getCollisionEngine(), terrainBody, true, LINEAR_THRESHOLD, ANGULAR_THRESHOLD, STEP_THRESHOLD);
|
||||
Collidable collidable = new Collidable(terrain,Collidable.TYPE_STATIC, false);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(terrainBody, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(terrainBody, collidable, EntityUtils.getPosition(terrain));
|
||||
PhysicsEntityUtils.setDBody(terrain,terrainBody);
|
||||
CollisionEngine.unlockOde();
|
||||
terrain.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
@ -735,7 +783,7 @@ public class PhysicsEntityUtils {
|
||||
DGeom terrainGeom = CollisionBodyCreation.generateGeomFromTerrainData(Globals.clientState.clientSceneWrapper.getCollisionEngine(), data, Collidable.TYPE_STATIC_BIT);
|
||||
Collidable collidable = new Collidable(terrain,Collidable.TYPE_STATIC, true);
|
||||
PhysicsEntityUtils.setCollidable(terrain, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(terrainGeom, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(terrainGeom, collidable, EntityUtils.getPosition(terrain));
|
||||
CollisionEngine.unlockOde();
|
||||
PhysicsEntityUtils.setDGeom(terrain,terrainGeom);
|
||||
}
|
||||
@ -750,7 +798,7 @@ public class PhysicsEntityUtils {
|
||||
DBody terrainBody = CollisionBodyCreation.generateBodyFromMultiShapeMeshData(Globals.clientState.clientSceneWrapper.getCollisionEngine(), data, Collidable.TYPE_STATIC_BIT);
|
||||
CollisionBodyCreation.setAutoDisable(Globals.clientState.clientSceneWrapper.getCollisionEngine(), terrainBody, true, LINEAR_THRESHOLD, ANGULAR_THRESHOLD, STEP_THRESHOLD);
|
||||
Collidable collidable = new Collidable(terrain,Collidable.TYPE_STATIC, false);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(terrainBody, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(terrainBody, collidable, EntityUtils.getPosition(terrain));
|
||||
PhysicsEntityUtils.setDBody(terrain,terrainBody);
|
||||
terrain.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
}
|
||||
@ -765,7 +813,7 @@ public class PhysicsEntityUtils {
|
||||
DGeom terrainBody = CollisionBodyCreation.generateColliderFromMultiShapeMeshData(Globals.clientState.clientSceneWrapper.getCollisionEngine(), data, Collidable.TYPE_STATIC_BIT);
|
||||
Collidable collidable = new Collidable(terrain,Collidable.TYPE_STATIC, false);
|
||||
PhysicsEntityUtils.setCollidable(terrain, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(terrainBody, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(terrainBody, collidable, EntityUtils.getPosition(terrain));
|
||||
PhysicsEntityUtils.setDGeom(terrain,terrainBody);
|
||||
}
|
||||
|
||||
@ -781,7 +829,7 @@ public class PhysicsEntityUtils {
|
||||
DBody terrainBody = CollisionBodyCreation.generateBodyFromTerrainData(realm.getCollisionEngine(),data,Collidable.TYPE_STATIC_BIT);
|
||||
CollisionBodyCreation.setAutoDisable(realm.getCollisionEngine(), terrainBody, true, LINEAR_THRESHOLD, ANGULAR_THRESHOLD, STEP_THRESHOLD);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(terrainBody, new Collidable(terrain,Collidable.TYPE_STATIC, false));
|
||||
realm.getCollisionEngine().registerCollisionObject(terrainBody, new Collidable(terrain,Collidable.TYPE_STATIC, false), EntityUtils.getPosition(terrain));
|
||||
PhysicsEntityUtils.setDBody(terrain,terrainBody);
|
||||
|
||||
return terrainBody;
|
||||
@ -799,7 +847,7 @@ public class PhysicsEntityUtils {
|
||||
|
||||
Collidable collidable = new Collidable(terrain,Collidable.TYPE_STATIC, true);
|
||||
PhysicsEntityUtils.setCollidable(terrain, collidable);
|
||||
realm.getCollisionEngine().registerCollisionObject(terrainCollider, collidable);
|
||||
realm.getCollisionEngine().registerCollisionObject(terrainCollider, collidable, EntityUtils.getPosition(terrain));
|
||||
PhysicsEntityUtils.setDGeom(terrain,terrainCollider);
|
||||
|
||||
return terrainCollider;
|
||||
@ -816,7 +864,7 @@ public class PhysicsEntityUtils {
|
||||
DBody terrainBody = CollisionBodyCreation.generateBodyFromMultiShapeMeshData(realm.getCollisionEngine(),data,Collidable.TYPE_STATIC_BIT);
|
||||
CollisionBodyCreation.setAutoDisable(realm.getCollisionEngine(), terrainBody, true, LINEAR_THRESHOLD, ANGULAR_THRESHOLD, STEP_THRESHOLD);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(terrainBody, new Collidable(terrain,Collidable.TYPE_STATIC, false));
|
||||
realm.getCollisionEngine().registerCollisionObject(terrainBody, new Collidable(terrain,Collidable.TYPE_STATIC, false), EntityUtils.getPosition(terrain));
|
||||
PhysicsEntityUtils.setDBody(terrain,terrainBody);
|
||||
|
||||
return terrainBody;
|
||||
@ -834,7 +882,7 @@ public class PhysicsEntityUtils {
|
||||
|
||||
Collidable collidable = new Collidable(terrain,Collidable.TYPE_STATIC, false);
|
||||
PhysicsEntityUtils.setCollidable(terrain, collidable);
|
||||
realm.getCollisionEngine().registerCollisionObject(terrainBody, collidable);
|
||||
realm.getCollisionEngine().registerCollisionObject(terrainBody, collidable, EntityUtils.getPosition(terrain));
|
||||
PhysicsEntityUtils.setDGeom(terrain,terrainBody);
|
||||
|
||||
return terrainBody;
|
||||
@ -858,6 +906,10 @@ public class PhysicsEntityUtils {
|
||||
if(body != null && body.isEnabled() && !body.isKinematic()){
|
||||
toReposition.add(entity);
|
||||
}
|
||||
DGeom geom = PhysicsEntityUtils.getDGeom(entity);
|
||||
if(geom != null && geom.getCategoryBits() != Collidable.TYPE_STATIC_BIT){
|
||||
toReposition.add(entity);
|
||||
}
|
||||
}
|
||||
ServerWorldData worldDat = realm.getServerWorldData();
|
||||
for(Entity parent : toReposition){
|
||||
@ -881,14 +933,7 @@ public class PhysicsEntityUtils {
|
||||
*/
|
||||
public static void serverDestroyPhysics(Entity entity){
|
||||
Realm realm = Globals.serverState.realmManager.getEntityRealm(entity);
|
||||
if(PhysicsEntityUtils.containsDBody(entity)){
|
||||
PhysicsUtils.destroyPhysicsPair(
|
||||
realm.getCollisionEngine(),
|
||||
PhysicsEntityUtils.getDBody(entity),
|
||||
PhysicsEntityUtils.getCollidable(entity)
|
||||
);
|
||||
}
|
||||
PhysicsEntityUtils.setCollidable(entity, null);
|
||||
realm.getCollisionEngine().destroyPhysics(entity);
|
||||
Vector3d entityPos = EntityUtils.getPosition(entity);
|
||||
ServerEntityUtils.repositionEntity(entity, entityPos);
|
||||
}
|
||||
@ -962,6 +1007,18 @@ public class PhysicsEntityUtils {
|
||||
return (DGeom)entity.getData(EntityDataStrings.PHYSICS_GEOM);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the geom and body on an entity
|
||||
* @param entity The entity
|
||||
*/
|
||||
public static void clearGeomAndBody(Entity entity){
|
||||
if(PhysicsEntityUtils.getCollidable(entity) != null){
|
||||
throw new Error("Trying to clear geom and body on an entity that still has a collidable!");
|
||||
}
|
||||
entity.removeData(EntityDataStrings.PHYSICS_COLLISION_BODY);
|
||||
entity.removeData(EntityDataStrings.PHYSICS_GEOM);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the position of a DGeom
|
||||
* @param collisionEngine the collision engine
|
||||
|
||||
@ -98,8 +98,8 @@ void RayCallback(void *Data, dGeomID Geometry1, dGeomID Geometry2) {
|
||||
Globals.profiler.beginAggregateCpuSample("RayCastCallback - try collisions");
|
||||
if(
|
||||
rayCastData.collidableTypeMask == null ||
|
||||
(o1 instanceof DRay && rayCastData.collidableTypeMask.contains(collidable2.getType())) ||
|
||||
(o2 instanceof DRay && rayCastData.collidableTypeMask.contains(collidable1.getType()))
|
||||
(o1 instanceof DRay && collidable2 != null && rayCastData.collidableTypeMask.contains(collidable2.getType())) ||
|
||||
(o2 instanceof DRay && collidable1 != null && rayCastData.collidableTypeMask.contains(collidable1.getType()))
|
||||
){
|
||||
//creates a buffer to store potential collisions
|
||||
DContactBuffer contacts = new DContactBuffer(MAX_CONTACTS); // up to MAX_CONTACTS contacts per box-box
|
||||
|
||||
@ -37,6 +37,11 @@ public class Collidable {
|
||||
* The params for the surface of this collidable when a collision occurs
|
||||
*/
|
||||
private SurfaceParams surfaceParams;
|
||||
|
||||
/**
|
||||
* Tracks whether this collidable has been simulated or not
|
||||
*/
|
||||
private boolean ready = false;
|
||||
|
||||
//these should have corresponding category bits along with them
|
||||
public static final String TYPE_STATIC = "static";
|
||||
@ -122,6 +127,24 @@ public class Collidable {
|
||||
public void clear(){
|
||||
impulses.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether the collidable is ready or not
|
||||
* @return true if it is ready, false otherwise
|
||||
*/
|
||||
public boolean getReady() {
|
||||
return ready;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the ready status of collidable
|
||||
* @param ready true if the collidable is ready, false otherwise
|
||||
*/
|
||||
public void setReady(boolean ready) {
|
||||
this.ready = ready;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -35,7 +35,7 @@ public class HitboxManager {
|
||||
* @param resolutionCallback The callback that fires when a collision occurs
|
||||
*/
|
||||
public HitboxManager(CollisionResolutionCallback resolutionCallback){
|
||||
collisionEngine = new CollisionEngine();
|
||||
collisionEngine = new CollisionEngine("hitbox");
|
||||
collisionEngine.setCollisionResolutionCallback(resolutionCallback);
|
||||
}
|
||||
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
package electrosphere.data.entity.collidable;
|
||||
|
||||
import org.joml.Vector3d;
|
||||
|
||||
/**
|
||||
* A template for a rigid body that should be attached to an entity
|
||||
*/
|
||||
@ -105,6 +107,26 @@ public class CollidableTemplate {
|
||||
*/
|
||||
String collisionType;
|
||||
|
||||
/**
|
||||
* Base constructor
|
||||
*/
|
||||
public CollidableTemplate(){
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a box template
|
||||
* @param dims The dimensions of the box
|
||||
* @return The template
|
||||
*/
|
||||
public static CollidableTemplate getBoxTemplate(Vector3d dims){
|
||||
CollidableTemplate rVal = new CollidableTemplate();
|
||||
rVal.type = CollidableTemplate.COLLIDABLE_TYPE_CUBE;
|
||||
rVal.dimension1 = (float)dims.x;
|
||||
rVal.dimension2 = (float)dims.y;
|
||||
rVal.dimension3 = (float)dims.z;
|
||||
return rVal;
|
||||
}
|
||||
|
||||
/**
|
||||
* The primitive shape type
|
||||
* @return The primitive shape
|
||||
|
||||
@ -280,7 +280,7 @@ public class ClientLoading {
|
||||
DrawableUtils.disableCulling(skybox);
|
||||
EntityUtils.getScale(skybox).mul(SKYSPHERE_SCALE);
|
||||
Globals.clientState.clientScene.registerBehaviorTree(() -> {
|
||||
EntityUtils.getPosition(skybox).set(EntityUtils.getPosition(Globals.clientState.playerEntity));
|
||||
EntityUtils.setPosition(skybox, EntityUtils.getPosition(Globals.clientState.playerEntity));
|
||||
});
|
||||
Globals.assetManager.queueOverrideMeshShader(EntityUtils.getActor(skybox).getBaseModelPath(), GeometryMeshGen.SPHERE_MESH_NAME, AssetDataStrings.SHADER_SKYBOX_VERT, AssetDataStrings.SHADER_SKYBOX_FRAG);
|
||||
|
||||
|
||||
@ -160,7 +160,7 @@ public class LoadingUtils {
|
||||
}
|
||||
//set player character template
|
||||
serverPlayerConnection.setCreatureTemplate(template);
|
||||
Character chara = Globals.serverState.characterService.createCharacter(template, serverPlayerConnection.getPlayerId());
|
||||
Character chara = Globals.serverState.characterService.createCharacter(template, serverPlayerConnection.getPlayerId(), new Vector3d());
|
||||
Globals.clientState.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage(chara.getId() + ""));
|
||||
|
||||
//set player world-space coordinates
|
||||
|
||||
@ -9,34 +9,54 @@ import electrosphere.engine.EngineState;
|
||||
*/
|
||||
public class Timekeeper {
|
||||
|
||||
//the time a single simulation frame should simulate for (this is fixed)
|
||||
double simFrameTime = 0.0;
|
||||
/**
|
||||
* the time a single simulation frame should simulate for (this is fixed)
|
||||
*/
|
||||
private double simFrameTime = 0.0;
|
||||
|
||||
//the time that the system started (0 if using glfw reference, current system time if using java reference)
|
||||
double engineStartTime = 0.0;
|
||||
/**
|
||||
* the time that the system started (0 if using glfw reference, current system time if using java reference)
|
||||
*/
|
||||
private double engineStartTime = 0.0;
|
||||
|
||||
//the system time at the last call to update()
|
||||
double currentTime = 0.0;
|
||||
/**
|
||||
* the system time at the last call to update()
|
||||
*/
|
||||
private double currentTime = 0.0;
|
||||
|
||||
//accumulates time between current frame and next frame
|
||||
double frameAccumulator = 0.0;
|
||||
/**
|
||||
* accumulates time between current frame and next frame
|
||||
*/
|
||||
private double frameAccumulator = 0.0;
|
||||
|
||||
//the number of frames that have elapsed
|
||||
long numberOfSimFramesElapsed = 0;
|
||||
/**
|
||||
* the number of frames that have elapsed
|
||||
*/
|
||||
private long numberOfSimFramesElapsed = 0;
|
||||
|
||||
//the number of times the render pipeline has rendered a frame
|
||||
/**
|
||||
* the number of times the render pipeline has rendered a frame
|
||||
*/
|
||||
public long numberOfRenderedFrames = 0;
|
||||
|
||||
//the raw (not simulation) frametime of the most recent frame
|
||||
double mostRecentRawFrametime = 0;
|
||||
/**
|
||||
* the raw (not simulation) frametime of the most recent frame
|
||||
*/
|
||||
private double mostRecentRawFrametime = 0;
|
||||
|
||||
//The maximum amount of time that can overflow (ie cause more than one sim frame/render frame) before the sim frames are tossed out
|
||||
static double overflowMax = 20;
|
||||
/**
|
||||
* The maximum amount of time that can overflow (ie cause more than one sim frame/render frame) before the sim frames are tossed out
|
||||
*/
|
||||
private static double overflowMax = 20;
|
||||
|
||||
//the maximum number of simulation frames that can happen in a row before the main loop immediately skips more
|
||||
/**
|
||||
* the maximum number of simulation frames that can happen in a row before the main loop immediately skips more
|
||||
*/
|
||||
public static final int SIM_FRAME_HARDCAP = 3;
|
||||
|
||||
//step interval time size (for physics)
|
||||
/**
|
||||
* step interval time size (for physics)
|
||||
*/
|
||||
public static final float ENGINE_STEP_SIZE = 0.01f;
|
||||
|
||||
|
||||
|
||||
@ -37,10 +37,10 @@ public class ClientEntityUtils {
|
||||
* @param entity
|
||||
* @param position
|
||||
*/
|
||||
public static void reositionEntity(Entity entity, Vector3d position, Quaterniond rotation){
|
||||
public static void repositionEntity(Entity entity, Vector3d position, Quaterniond rotation){
|
||||
//reposition entity
|
||||
CollisionObjUtils.clientPositionCharacter(entity, position, rotation);
|
||||
EntityUtils.getPosition(entity).set(position);
|
||||
EntityUtils.setPosition(entity, position);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -115,7 +115,9 @@ public class DrawableUtils {
|
||||
});
|
||||
String path = Globals.assetManager.queuedAsset(model);
|
||||
entity.putData(EntityDataStrings.DATA_STRING_ACTOR, ActorUtils.createActorOfLoadingModel(path));
|
||||
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
|
||||
if(!entity.containsKey(EntityDataStrings.DATA_STRING_POSITION)){
|
||||
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
|
||||
}
|
||||
entity.putData(EntityDataStrings.DATA_STRING_ROTATION, new Quaterniond().identity());
|
||||
entity.putData(EntityDataStrings.DATA_STRING_SCALE, new Vector3f(1,1,1));
|
||||
entity.putData(EntityDataStrings.DATA_STRING_DRAW, true);
|
||||
@ -132,7 +134,9 @@ public class DrawableUtils {
|
||||
*/
|
||||
public static void makeEntityDrawable(Entity entity, String path){
|
||||
entity.putData(EntityDataStrings.DATA_STRING_ACTOR, ActorUtils.createActorFromModelPath(path));
|
||||
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
|
||||
if(!entity.containsKey(EntityDataStrings.DATA_STRING_POSITION)){
|
||||
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
|
||||
}
|
||||
entity.putData(EntityDataStrings.DATA_STRING_ROTATION, new Quaterniond().identity());
|
||||
entity.putData(EntityDataStrings.DATA_STRING_SCALE, new Vector3f(1,1,1));
|
||||
entity.putData(EntityDataStrings.DATA_STRING_DRAW, true);
|
||||
|
||||
@ -131,7 +131,9 @@ public class EntityCreationUtils {
|
||||
*/
|
||||
public static void makeEntityPoseable(Entity entity, String modelPath){
|
||||
entity.putData(EntityDataStrings.POSE_ACTOR, PoseActorUtils.createPoseActorFromModelPath(modelPath));
|
||||
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
|
||||
if(!entity.containsKey(EntityDataStrings.DATA_STRING_POSITION)){
|
||||
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
|
||||
}
|
||||
entity.putData(EntityDataStrings.DATA_STRING_ROTATION, new Quaterniond().identity());
|
||||
entity.putData(EntityDataStrings.DATA_STRING_SCALE, new Vector3f(1,1,1));
|
||||
entity.putData(EntityDataStrings.DATA_STRING_DRAW, true);
|
||||
@ -147,7 +149,9 @@ public class EntityCreationUtils {
|
||||
*/
|
||||
public static void makeEntityDrawable(Entity entity, String modelPath){
|
||||
entity.putData(EntityDataStrings.DATA_STRING_ACTOR, ActorUtils.createActorFromModelPath(modelPath));
|
||||
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
|
||||
if(!entity.containsKey(EntityDataStrings.DATA_STRING_POSITION)){
|
||||
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
|
||||
}
|
||||
entity.putData(EntityDataStrings.DATA_STRING_ROTATION, new Quaterniond().identity());
|
||||
entity.putData(EntityDataStrings.DATA_STRING_SCALE, new Vector3f(1,1,1));
|
||||
entity.putData(EntityDataStrings.DATA_STRING_DRAW, true);
|
||||
|
||||
@ -16,8 +16,22 @@ import org.joml.Vector3f;
|
||||
*/
|
||||
public class EntityUtils {
|
||||
|
||||
/**
|
||||
* Gets the position of the entity
|
||||
* @param e The entity
|
||||
* @return The position of the entity
|
||||
*/
|
||||
public static Vector3d getPosition(Entity e){
|
||||
return (Vector3d)e.getData(EntityDataStrings.DATA_STRING_POSITION);
|
||||
return new Vector3d((Vector3d)e.getData(EntityDataStrings.DATA_STRING_POSITION));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the position of the entity
|
||||
* @param e The entity
|
||||
* @param newVec The new position
|
||||
*/
|
||||
public static void setPosition(Entity e, Vector3d newVec){
|
||||
((Vector3d)e.getData(EntityDataStrings.DATA_STRING_POSITION)).set(newVec);
|
||||
}
|
||||
|
||||
public static Quaterniond getRotation(Entity e){
|
||||
|
||||
@ -40,10 +40,20 @@ public class ServerEntityUtils {
|
||||
if(position == null){
|
||||
throw new Error("Trying to set server entity position to null!");
|
||||
}
|
||||
double startX = position.x;
|
||||
double startY = position.y;
|
||||
double startZ = position.z;
|
||||
//reposition entity, if the position isn't correct then it will spawn at 0,0,0 when the synchronization part is called
|
||||
CollisionObjUtils.serverPositionCharacter(entity, position);
|
||||
//get current server data cell
|
||||
ServerDataCell cell = realm.getDataCellManager().getDataCellAtPoint(position);
|
||||
if(startX != position.x || startX != position.x || startX != position.x){
|
||||
throw new Error("Position not preserved while initially positioning entity! " + startX + "," + startY + "," + startZ + " " + position.x + "," + position.y + "," + position.z);
|
||||
}
|
||||
Vector3d entPos = EntityUtils.getPosition(entity);
|
||||
if(startX != entPos.x || startX != entPos.x || startX != entPos.x){
|
||||
throw new Error("Position not preserved while initially positioning entity! " + startX + "," + startY + "," + startZ + " " + entPos.x + "," + entPos.y + "," + entPos.z);
|
||||
}
|
||||
if(cell != null){
|
||||
//initialize server datacell tracking of this entity
|
||||
realm.initializeServerSideEntity(entity, cell);
|
||||
@ -56,6 +66,9 @@ public class ServerEntityUtils {
|
||||
//initialize server datacell tracking of this entity
|
||||
realm.initializeServerSideEntity(entity, cell);
|
||||
}
|
||||
if(startX != position.x || startX != position.x || startX != position.x){
|
||||
throw new Error("Position not preserved while initially positioning entity! " + startX + "," + startY + "," + startZ + " " + position.x + "," + position.y + "," + position.z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -70,6 +83,10 @@ public class ServerEntityUtils {
|
||||
if(AttachUtils.getParent(entity) != null){
|
||||
throw new Error("Trying to reposition attached entity!");
|
||||
}
|
||||
double startX = position.x;
|
||||
double startY = position.y;
|
||||
double startZ = position.z;
|
||||
|
||||
Realm realm = Globals.serverState.realmManager.getEntityRealm(entity);
|
||||
ServerWorldData worldDat = realm.getServerWorldData();
|
||||
if(
|
||||
@ -85,6 +102,11 @@ public class ServerEntityUtils {
|
||||
ServerEntityUtils.repositionEntityRecursive(realm, entity, position);
|
||||
//reposition entity
|
||||
CollisionObjUtils.serverPositionCharacter(entity, position);
|
||||
|
||||
//error checking
|
||||
if(position.x != startX || position.y != startY || position.z != startZ){
|
||||
throw new Error("Position mutated while repositioning! " + position + " " + startX + "," + startY + "," + startZ);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -57,7 +57,7 @@ public class Scene {
|
||||
/**
|
||||
* Lock for threadsafeing the scene
|
||||
*/
|
||||
ReentrantLock lock = new ReentrantLock();
|
||||
private ReentrantLock lock = new ReentrantLock();
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
|
||||
@ -66,6 +66,8 @@ public class ClientCollidableTree implements BehaviorTree {
|
||||
}
|
||||
PhysicsUtils.setRigidBodyTransform(Globals.clientState.clientSceneWrapper.getCollisionEngine(), newPosition, rotation, body);
|
||||
|
||||
collidable.setReady(true);
|
||||
|
||||
//capsule-specific block collision logic
|
||||
// if(body.isEnabled() && body.getFirstGeom() != null && (body.getFirstGeom() instanceof DCapsule)){
|
||||
// //get capsule params
|
||||
|
||||
@ -8,6 +8,7 @@ import electrosphere.entity.state.gravity.ServerGravityTree;
|
||||
import electrosphere.entity.state.movement.fall.ServerFallTree;
|
||||
|
||||
import org.ode4j.ode.DBody;
|
||||
import org.ode4j.ode.DGeom;
|
||||
|
||||
/**
|
||||
* Server collidable tree
|
||||
@ -41,6 +42,17 @@ public class ServerCollidableTree implements BehaviorTree {
|
||||
this.collidable = collidable;
|
||||
this.body = body;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* @param e The entity
|
||||
* @param collidable The collidable
|
||||
* @param geom The Geom
|
||||
*/
|
||||
public ServerCollidableTree(Entity e, Collidable collidable, DGeom geom){
|
||||
parent = e;
|
||||
this.collidable = collidable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Simulates the collidable tree
|
||||
@ -59,6 +71,8 @@ public class ServerCollidableTree implements BehaviorTree {
|
||||
this.resetGravityFall();
|
||||
}
|
||||
}
|
||||
|
||||
collidable.setReady(true);
|
||||
|
||||
//capsule-specific block collision logic
|
||||
// if(body.isEnabled() && body.getFirstGeom() != null && (body.getFirstGeom() instanceof DCapsule)){
|
||||
|
||||
@ -86,7 +86,7 @@ public class ServerDoorState implements BehaviorTree {
|
||||
this.setState(DoorState.CLOSED);
|
||||
Realm parentRealm = Globals.serverState.realmManager.getEntityRealm(this.parent);
|
||||
Vector3d pos = EntityUtils.getPosition(this.parent);
|
||||
PhysicsEntityUtils.serverAttachCollidableTemplate(parentRealm, this.parent, PhysicsEntityUtils.getPhysicsTemplate(this.parent));
|
||||
PhysicsEntityUtils.serverAttachCollidableTemplate(parentRealm, this.parent, PhysicsEntityUtils.getPhysicsTemplate(this.parent), pos);
|
||||
ServerEntityUtils.repositionEntity(this.parent, pos);
|
||||
}
|
||||
),
|
||||
|
||||
@ -284,7 +284,8 @@ public class HitboxCollectionState {
|
||||
|
||||
//register collidable with collision engine
|
||||
this.collidable = new Collidable(this.parent, Collidable.TYPE_OBJECT, true);
|
||||
collisionEngine.registerCollisionObject(this.body, this.collidable);
|
||||
Vector3d entPos = EntityUtils.getPosition(this.parent);
|
||||
collisionEngine.registerCollisionObject(this.body, this.collidable, entPos);
|
||||
CollisionEngine.unlockOde();
|
||||
}
|
||||
|
||||
|
||||
@ -350,7 +350,6 @@ public class ServerInventoryState implements BehaviorTree {
|
||||
inventory.addItem(inventoryItem);
|
||||
//if we are the server, immediately send required packets
|
||||
ServerDataCell dataCell = DataCellSearchUtils.getEntityDataCell(item);
|
||||
// ServerDataCell dataCell = Globals.dataCellLocationResolver.getDataCellAtPoint(EntityUtils.getPosition(item),item);
|
||||
//broadcast destroy entityq
|
||||
dataCell.broadcastNetworkMessage(EntityMessage.constructDestroyMessage(item.getId()));
|
||||
|
||||
|
||||
@ -13,6 +13,7 @@ import electrosphere.entity.Entity;
|
||||
import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
|
||||
import electrosphere.entity.btree.BehaviorTree;
|
||||
import electrosphere.entity.types.common.CommonEntityUtils;
|
||||
import electrosphere.entity.types.creature.CreatureUtils;
|
||||
import electrosphere.net.synchronization.annotation.SyncedField;
|
||||
import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
|
||||
|
||||
@ -57,7 +58,7 @@ public class ClientLODComponent implements BehaviorTree {
|
||||
){
|
||||
CollidableTemplate physicsTemplate = commonData.getCollidable();
|
||||
PhysicsEntityUtils.clientAttachCollidableTemplate(this.parent, physicsTemplate);
|
||||
ClientEntityUtils.reositionEntity(parent, EntityUtils.getPosition(parent), EntityUtils.getRotation(parent));
|
||||
ClientEntityUtils.repositionEntity(parent, EntityUtils.getPosition(parent), EntityUtils.getRotation(parent));
|
||||
}
|
||||
}
|
||||
if(cachedLodLevel != lodLevel){
|
||||
@ -66,7 +67,7 @@ public class ClientLODComponent implements BehaviorTree {
|
||||
CommonEntityType type = CommonEntityUtils.getCommonData(this.parent);
|
||||
if(type.getCollidable() != null && PhysicsEntityUtils.getCollidable(this.parent) == null){
|
||||
PhysicsEntityUtils.clientAttachCollidableTemplate(parent, type.getCollidable());
|
||||
ClientEntityUtils.reositionEntity(parent, EntityUtils.getPosition(parent), EntityUtils.getRotation(parent));
|
||||
ClientEntityUtils.repositionEntity(parent, EntityUtils.getPosition(parent), EntityUtils.getRotation(parent));
|
||||
}
|
||||
} else if(cachedLodLevel == ServerLODComponent.LOW_RES){
|
||||
if(PhysicsEntityUtils.containsDBody(this.parent)){
|
||||
@ -76,6 +77,13 @@ public class ClientLODComponent implements BehaviorTree {
|
||||
PhysicsEntityUtils.getCollidable(this.parent)
|
||||
);
|
||||
}
|
||||
CommonEntityType type = CommonEntityUtils.getCommonData(this.parent);
|
||||
if(type.getCollidable() != null){
|
||||
if(CreatureUtils.hasControllerPlayerId(parent)){
|
||||
throw new Error("Should not be attaching a geometry to a player entity!");
|
||||
}
|
||||
PhysicsEntityUtils.clientAttachGeom(parent, type.getCollidable(), EntityUtils.getPosition(parent));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -17,6 +17,7 @@ import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
|
||||
import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
|
||||
import electrosphere.entity.btree.BehaviorTree;
|
||||
import electrosphere.entity.types.common.CommonEntityUtils;
|
||||
import electrosphere.entity.types.creature.CreatureUtils;
|
||||
import electrosphere.net.synchronization.annotation.SyncedField;
|
||||
import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
|
||||
|
||||
@ -63,7 +64,8 @@ public class ServerLODComponent implements BehaviorTree {
|
||||
Realm realm = Globals.serverState.realmManager.getEntityRealm(this.parent);
|
||||
CommonEntityType type = CommonEntityUtils.getCommonData(this.parent);
|
||||
if(type.getCollidable() != null){
|
||||
PhysicsEntityUtils.serverAttachCollidableTemplate(realm, this.parent, type.getCollidable());
|
||||
PhysicsEntityUtils.serverDestroyPhysics(this.parent);
|
||||
PhysicsEntityUtils.serverAttachCollidableTemplate(realm, this.parent, type.getCollidable(),EntityUtils.getPosition(parent));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@ -71,6 +73,14 @@ public class ServerLODComponent implements BehaviorTree {
|
||||
//make low res
|
||||
this.setLodLevel(LOW_RES);
|
||||
PhysicsEntityUtils.serverDestroyPhysics(this.parent);
|
||||
Realm realm = Globals.serverState.realmManager.getEntityRealm(parent);
|
||||
CommonEntityType type = CommonEntityUtils.getCommonData(this.parent);
|
||||
if(type.getCollidable() != null){
|
||||
if(CreatureUtils.hasControllerPlayerId(parent)){
|
||||
throw new Error("Should not be attaching a geometry to a player entity!");
|
||||
}
|
||||
PhysicsEntityUtils.serverAttachGeom(realm, parent, type.getCollidable(), EntityUtils.getPosition(parent));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -282,7 +282,7 @@ public class ClientGroundMovementTree implements BehaviorTree {
|
||||
//this should only fire on the client, we don't want the server snap updating due to client position reporting
|
||||
lastServerPosition = new Vector3d(message.getpositionX(),message.getpositionY(),message.getpositionZ());
|
||||
if(position.distance(lastServerPosition) > STATE_DIFFERENCE_HARD_UPDATE_THRESHOLD){
|
||||
EntityUtils.getPosition(parent).set(lastServerPosition);
|
||||
EntityUtils.setPosition(parent, lastServerPosition);
|
||||
} else if(position.distance(lastServerPosition) > STATE_DIFFERENCE_SOFT_UPDATE_THRESHOLD){
|
||||
EntityUtils.getPosition(parent).lerp(lastServerPosition,SOFT_UPDATE_MULTIPLIER);
|
||||
}
|
||||
|
||||
@ -10,6 +10,7 @@ import electrosphere.collision.PhysicsEntityUtils;
|
||||
import electrosphere.collision.collidable.Collidable;
|
||||
import electrosphere.data.entity.creature.movement.GroundMovementSystem;
|
||||
import electrosphere.engine.Globals;
|
||||
import electrosphere.engine.time.Timekeeper;
|
||||
import electrosphere.entity.types.creature.CreatureUtils;
|
||||
import electrosphere.entity.Entity;
|
||||
import electrosphere.entity.EntityDataStrings;
|
||||
@ -291,7 +292,7 @@ public class ServerGroundMovementTree implements BehaviorTree {
|
||||
}
|
||||
if(body == null){
|
||||
Vector3d velVec = new Vector3d(movementVector);
|
||||
velVec.mul(velocity * Globals.engineState.timekeeper.getSimFrameTime());
|
||||
velVec.mul(velocity * Globals.engineState.timekeeper.getSimFrameTime() * Timekeeper.ENGINE_STEP_SIZE);
|
||||
velVec.add(position);
|
||||
ServerEntityUtils.repositionEntity(parent, velVec);
|
||||
} else {
|
||||
@ -343,7 +344,7 @@ public class ServerGroundMovementTree implements BehaviorTree {
|
||||
float velocity = this.getModifiedVelocity();
|
||||
if(body == null){
|
||||
Vector3d velVec = new Vector3d(movementVector);
|
||||
velVec.mul(velocity * Globals.engineState.timekeeper.getSimFrameTime());
|
||||
velVec.mul(velocity * Globals.engineState.timekeeper.getSimFrameTime() * Timekeeper.ENGINE_STEP_SIZE);
|
||||
velVec.add(position);
|
||||
ServerEntityUtils.repositionEntity(parent, velVec);
|
||||
} else {
|
||||
@ -414,7 +415,7 @@ public class ServerGroundMovementTree implements BehaviorTree {
|
||||
}
|
||||
if(body == null){
|
||||
Vector3d velVec = new Vector3d(movementVector);
|
||||
velVec.mul(velocity * Globals.engineState.timekeeper.getSimFrameTime());
|
||||
velVec.mul(velocity * Globals.engineState.timekeeper.getSimFrameTime() * Timekeeper.ENGINE_STEP_SIZE);
|
||||
velVec.add(position);
|
||||
ServerEntityUtils.repositionEntity(parent, velVec);
|
||||
} else {
|
||||
|
||||
@ -3,6 +3,7 @@ package electrosphere.entity.state.physicssync;
|
||||
import org.joml.Quaterniond;
|
||||
import org.joml.Vector3d;
|
||||
import org.ode4j.ode.DBody;
|
||||
import org.ode4j.ode.DGeom;
|
||||
|
||||
import electrosphere.client.entity.camera.CameraEntityUtils;
|
||||
import electrosphere.client.terrain.foliage.FoliageCellManager;
|
||||
@ -59,6 +60,7 @@ public class ClientPhysicsSyncTree implements BehaviorTree {
|
||||
Vector3d angularForce = new Vector3d();
|
||||
boolean enabled = latestMessage.getbodyEnabled();
|
||||
DBody body = PhysicsEntityUtils.getDBody(parent);
|
||||
DGeom geom = PhysicsEntityUtils.getDGeom(parent);
|
||||
|
||||
//
|
||||
//bust distance caches if this is the player's entity and we've traveled a long distance suddenly
|
||||
@ -75,9 +77,14 @@ public class ClientPhysicsSyncTree implements BehaviorTree {
|
||||
|
||||
//
|
||||
//Synchronize data
|
||||
EntityUtils.getPosition(parent).set(position);
|
||||
EntityUtils.setPosition(parent, position);
|
||||
EntityUtils.getRotation(parent).set(rotationFromServer);
|
||||
PhysicsUtils.synchronizeData(Globals.clientState.clientSceneWrapper.getCollisionEngine(), body, position, rotationFromServer, linearVelocity, angularVelocity, linearForce, angularForce, enabled);
|
||||
if(body != null){
|
||||
PhysicsUtils.synchronizeData(Globals.clientState.clientSceneWrapper.getCollisionEngine(), body, position, rotationFromServer, linearVelocity, angularVelocity, linearForce, angularForce, enabled);
|
||||
}
|
||||
if(geom != null){
|
||||
PhysicsUtils.setGeomTransform(Globals.clientState.clientSceneWrapper.getCollisionEngine(), position, rotationFromServer, geom);
|
||||
}
|
||||
|
||||
//
|
||||
//update facing vector if relevant
|
||||
|
||||
@ -3,6 +3,7 @@ package electrosphere.entity.state.physicssync;
|
||||
import org.joml.Quaterniond;
|
||||
import org.joml.Vector3d;
|
||||
import org.ode4j.ode.DBody;
|
||||
import org.ode4j.ode.DGeom;
|
||||
|
||||
import electrosphere.collision.PhysicsEntityUtils;
|
||||
import electrosphere.collision.PhysicsUtils;
|
||||
@ -44,8 +45,8 @@ public class ServerPhysicsSyncTree implements BehaviorTree {
|
||||
Vector3d position = EntityUtils.getPosition(parent);
|
||||
Quaterniond rotation = EntityUtils.getRotation(parent);
|
||||
DBody body = PhysicsEntityUtils.getDBody(parent);
|
||||
if(body == null){
|
||||
} else {
|
||||
DGeom geom = PhysicsEntityUtils.getDGeom(parent);
|
||||
if(body != null){
|
||||
//velocities
|
||||
Vector3d linearVel = PhysicsUtils.odeVecToJomlVec(body.getLinearVel());
|
||||
Vector3d angularVel = PhysicsUtils.odeVecToJomlVec(body.getAngularVel());
|
||||
@ -83,6 +84,38 @@ public class ServerPhysicsSyncTree implements BehaviorTree {
|
||||
);
|
||||
}
|
||||
}
|
||||
if(geom != null){
|
||||
if(position.distance(lastSentPosition) > UPDATE_THRESHOLD || 1.0 - rotation.dot(lastSentRotation) > UPDATE_THRESHOLD){
|
||||
lastSentPosition.set(position);
|
||||
lastSentRotation.set(rotation);
|
||||
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(
|
||||
EntityMessage.constructsyncPhysicsMessage(
|
||||
parent.getId(),
|
||||
Globals.engineState.timekeeper.getNumberOfSimFramesElapsed(),
|
||||
position.x,
|
||||
position.y,
|
||||
position.z,
|
||||
rotation.x,
|
||||
rotation.y,
|
||||
rotation.z,
|
||||
rotation.w,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
false
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -41,7 +41,7 @@ public class ClientAlwaysUprightTree implements BehaviorTree {
|
||||
//make sure rotation is vertical
|
||||
// sourceRotation = sourceRotation.mul(0.001, 1, 0.001, 1).normalize();
|
||||
|
||||
EntityUtils.getPosition(parent).set(position);
|
||||
EntityUtils.setPosition(parent, position);
|
||||
EntityUtils.getRotation(parent).set(sourceRotation);
|
||||
PhysicsUtils.synchronizeData(Globals.clientState.clientSceneWrapper.getCollisionEngine(), body, position, sourceRotation, linearVelocity, angularVelocity, linearForce, angularForce);
|
||||
}
|
||||
|
||||
@ -51,7 +51,7 @@ public class ServerAlwaysUprightTree implements BehaviorTree {
|
||||
sourceRotation = new Quaterniond().rotationTo(SpatialMathUtils.getOriginVector(), new Vector3d(facingVector.x,0,facingVector.z)).normalize();
|
||||
}
|
||||
|
||||
EntityUtils.getPosition(parent).set(position);
|
||||
EntityUtils.setPosition(parent, position);
|
||||
EntityUtils.getRotation(parent).set(sourceRotation);
|
||||
PhysicsUtils.synchronizeData(realm.getCollisionEngine(), body, position, sourceRotation, linearVelocity, angularVelocity, linearForce, angularForce);
|
||||
}
|
||||
|
||||
@ -32,7 +32,7 @@ public class CollisionObjUtils {
|
||||
Vector3d position = EntityUtils.getPosition(entity);
|
||||
Quaterniond rotation = EntityUtils.getRotation(entity);
|
||||
Collidable collidable = new Collidable(entity, collidableType, true);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(collisionObject, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(collisionObject, collidable, EntityUtils.getPosition(entity));
|
||||
|
||||
PhysicsEntityUtils.setDBody(entity, collisionObject);
|
||||
|
||||
@ -55,7 +55,7 @@ public class CollisionObjUtils {
|
||||
Vector3d position = EntityUtils.getPosition(entity);
|
||||
Collidable collidable = new Collidable(entity, collidableType, true);
|
||||
Realm realm = Globals.serverState.realmManager.getEntityRealm(entity);
|
||||
realm.getCollisionEngine().registerCollisionObject(collisionObject, collidable);
|
||||
realm.getCollisionEngine().registerCollisionObject(collisionObject, collidable, EntityUtils.getPosition(entity));
|
||||
|
||||
PhysicsEntityUtils.setDBody(entity, collisionObject);
|
||||
|
||||
@ -73,7 +73,15 @@ public class CollisionObjUtils {
|
||||
* @param position The server
|
||||
*/
|
||||
public static void serverPositionCharacter(Entity e, Vector3d position){
|
||||
EntityUtils.getPosition(e).set(position);
|
||||
CollisionEngine.lockOde();
|
||||
double startX = position.x;
|
||||
double startY = position.y;
|
||||
double startZ = position.z;
|
||||
EntityUtils.setPosition(e, position);
|
||||
Vector3d entPos = EntityUtils.getPosition(e);
|
||||
if(startX != entPos.x || startX != entPos.x || startX != entPos.x){
|
||||
throw new Error("Failed to position entity! " + startX + "," + startY + "," + startZ + " " + entPos.x + "," + entPos.y + "," + entPos.z);
|
||||
}
|
||||
Quaterniond rotation = EntityUtils.getRotation(e);
|
||||
DBody body = PhysicsEntityUtils.getDBody(e);
|
||||
DGeom geom = PhysicsEntityUtils.getDGeom(e);
|
||||
@ -86,7 +94,7 @@ public class CollisionObjUtils {
|
||||
if(template == null){
|
||||
PhysicsUtils.setGeomTransform(
|
||||
collisionEngine,
|
||||
position,
|
||||
new Vector3d(position),
|
||||
rotation,
|
||||
geom
|
||||
);
|
||||
@ -99,6 +107,14 @@ public class CollisionObjUtils {
|
||||
);
|
||||
}
|
||||
}
|
||||
// Vector3d finalRef = EntityUtils.getPosition(e);
|
||||
// if(finalRef != entPos){
|
||||
// throw new Error("Reference changed while positioning character! " + entPos.x + "," + entPos.y + "," + entPos.z + " " + finalRef.x + "," + finalRef.y + "," + finalRef.z);
|
||||
// }
|
||||
if(startX != entPos.x || startX != entPos.x || startX != entPos.x){
|
||||
throw new Error("Position not preserved while positioning entity! " + startX + "," + startY + "," + startZ + " " + entPos.x + "," + entPos.y + "," + entPos.z + " " + position.x + "," + position.y + "," + position.z);
|
||||
}
|
||||
CollisionEngine.unlockOde();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -108,7 +124,7 @@ public class CollisionObjUtils {
|
||||
* @param rotation The rotation
|
||||
*/
|
||||
public static void clientPositionCharacter(Entity e, Vector3d position, Quaterniond rotation){
|
||||
EntityUtils.getPosition(e).set(position);
|
||||
EntityUtils.setPosition(e, position);
|
||||
DBody body = PhysicsEntityUtils.getDBody(e);
|
||||
if(body != null){
|
||||
PhysicsUtils.setRigidBodyTransform(Globals.clientState.clientSceneWrapper.getCollisionEngine(), position, rotation, body);
|
||||
|
||||
@ -432,6 +432,10 @@ public class CommonEntityUtils {
|
||||
*/
|
||||
public static Entity serverApplyCommonEntityTransforms(Realm realm, Vector3d position, Entity entity, CommonEntityType rawType){
|
||||
|
||||
double startX = position.x;
|
||||
double startY = position.y;
|
||||
double startZ = position.z;
|
||||
|
||||
//
|
||||
//Set typing stuff
|
||||
//
|
||||
@ -498,6 +502,9 @@ public class CommonEntityUtils {
|
||||
// Hitbox stuff
|
||||
//
|
||||
//
|
||||
if(position.x != startX || position.y != startY || position.z != startZ){
|
||||
throw new Error("Position mutated while spawning entity!");
|
||||
}
|
||||
if(rawType.getHitboxes() != null){
|
||||
HitboxCollectionState.attachHitboxState(realm.getHitboxManager(), true, entity, rawType.getHitboxes());
|
||||
}
|
||||
@ -507,9 +514,12 @@ public class CommonEntityUtils {
|
||||
//
|
||||
//
|
||||
if(rawType.getCollidable() != null){
|
||||
//actually attach collidable
|
||||
CollidableTemplate physicsTemplate = rawType.getCollidable();
|
||||
if(Globals.serverState.lodEmitterService.isFullLod(position)){
|
||||
PhysicsEntityUtils.serverAttachCollidableTemplate(realm, entity, physicsTemplate);
|
||||
PhysicsEntityUtils.serverAttachCollidableTemplate(realm, entity, physicsTemplate,position);
|
||||
} else {
|
||||
PhysicsEntityUtils.serverAttachGeom(realm, entity, physicsTemplate, position);
|
||||
}
|
||||
ServerLODComponent.attachTree(entity);
|
||||
}
|
||||
|
||||
@ -209,6 +209,11 @@ public class CreatureUtils {
|
||||
* @return The creature entity
|
||||
*/
|
||||
public static Entity serverSpawnBasicCreature(Realm realm, Vector3d position, String type, ObjectTemplate template){
|
||||
|
||||
double posX = position.x;
|
||||
double posY = position.y;
|
||||
double posZ = position.z;
|
||||
|
||||
CreatureData rawType = Globals.gameConfigCurrent.getCreatureTypeLoader().getType(type);
|
||||
Entity rVal = EntityCreationUtils.createServerEntity(realm, position);
|
||||
|
||||
@ -287,6 +292,11 @@ public class CreatureUtils {
|
||||
storedTemplate.objectType = rawType.getId();
|
||||
//store template on creature
|
||||
CreatureUtils.setCreatureTemplate(rVal, storedTemplate);
|
||||
|
||||
//error check position modification
|
||||
if(posX != position.x || posY != position.y || posZ != position.z){
|
||||
throw new Error("Creature has mutated position! " + posX + "," + posY + "," + posZ + " " + position.x + "," + position.y + "," + position.z);
|
||||
}
|
||||
|
||||
|
||||
//position entity
|
||||
@ -300,6 +310,10 @@ public class CreatureUtils {
|
||||
if(Globals.serverState.realmManager.getEntityRealm(rVal) == null){
|
||||
LoggerInterface.loggerEngine.ERROR(new IllegalStateException("Created creature without it being assigned to a realm!"));
|
||||
}
|
||||
//make sure position hasn't changed
|
||||
if(posX != position.x || posY != position.y || posZ != position.z){
|
||||
throw new Error("Creature has mutated position! " + posX + "," + posY + "," + posZ + " " + position.x + "," + position.y + "," + position.z);
|
||||
}
|
||||
|
||||
return rVal;
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ public class BlockChunkEntity {
|
||||
EntityCreationUtils.makeEntityDrawablePreexistingModel(solidsEnt, modelPath);
|
||||
if(levelOfDetail == BlockChunkData.LOD_FULL_RES){
|
||||
PhysicsEntityUtils.clientAttachTriGeomCollider(solidsEnt, data);
|
||||
ClientEntityUtils.reositionEntity(solidsEnt, new Vector3d(EntityUtils.getPosition(solidsEnt)), new Quaterniond());
|
||||
ClientEntityUtils.repositionEntity(solidsEnt, new Vector3d(EntityUtils.getPosition(solidsEnt)), new Quaterniond());
|
||||
} else {
|
||||
EntityCreationUtils.bypassShadowPass(solidsEnt);
|
||||
EntityCreationUtils.bypassVolumetics(solidsEnt);
|
||||
|
||||
@ -144,7 +144,7 @@ public class ProceduralTree {
|
||||
trunkChild.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
trunkChild.putData(EntityDataStrings.PHYSICS_MASS, TREE_MASS);
|
||||
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
|
||||
Globals.clientState.clientSceneWrapper.getCollisionEngine().registerCollisionObject(rigidBody, collidable, EntityUtils.getPosition(trunkChild));
|
||||
|
||||
|
||||
//generate branches
|
||||
@ -549,7 +549,7 @@ public class ProceduralTree {
|
||||
trunkChild.putData(EntityDataStrings.PHYSICS_COLLIDABLE, collidable);
|
||||
trunkChild.putData(EntityDataStrings.PHYSICS_MASS, TREE_MASS);
|
||||
|
||||
realm.getCollisionEngine().registerCollisionObject(rigidBody, collidable);
|
||||
realm.getCollisionEngine().registerCollisionObject(rigidBody, collidable, EntityUtils.getPosition(trunkChild));
|
||||
|
||||
return trunkChild;
|
||||
}
|
||||
|
||||
@ -38,37 +38,37 @@ public class Player {
|
||||
/**
|
||||
* The corresponding connection handler
|
||||
*/
|
||||
ServerConnectionHandler connectionHandler;
|
||||
private ServerConnectionHandler connectionHandler;
|
||||
|
||||
/**
|
||||
* The id of the player
|
||||
*/
|
||||
int id;
|
||||
private int id;
|
||||
|
||||
/**
|
||||
* The database's id of the player
|
||||
*/
|
||||
int dbId;
|
||||
private int dbId;
|
||||
|
||||
/**
|
||||
* The world position of this player
|
||||
*/
|
||||
Vector3i worldPos;
|
||||
private Vector3i worldPos;
|
||||
|
||||
/**
|
||||
* The simulation radius of this player
|
||||
*/
|
||||
int simulationRadius = DEFAULT_SIMULATION_RADIUS;
|
||||
private int simulationRadius = DEFAULT_SIMULATION_RADIUS;
|
||||
|
||||
/**
|
||||
* The player's primary entity
|
||||
*/
|
||||
Entity playerEntity;
|
||||
private Entity playerEntity;
|
||||
|
||||
/**
|
||||
* Tracks whether the player's entity has been sent or not
|
||||
*/
|
||||
boolean hasSentPlayerEntity = false;
|
||||
private boolean hasSentPlayerEntity = false;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
|
||||
@ -69,8 +69,7 @@ public class CharacterProtocol implements ServerProtocolTemplate<CharacterMessag
|
||||
case REQUESTCREATECHARACTER: {
|
||||
ObjectTemplate template = Utilities.deserialize(message.getdata(), ObjectTemplate.class);
|
||||
if(template != null){
|
||||
Character charaData = Globals.serverState.characterService.createCharacter(template, connectionHandler.getPlayer().getDBID());
|
||||
charaData.setPos(Globals.serverState.realmManager.first().getSpawnPoint());
|
||||
Character charaData = Globals.serverState.characterService.createCharacter(template, connectionHandler.getPlayer().getDBID(),Globals.serverState.realmManager.first().getSpawnPoint());
|
||||
connectionHandler.setCreatureTemplate(Utilities.deserialize(message.getdata(), ObjectTemplate.class));
|
||||
connectionHandler.setCharacterId(charaData.getId());
|
||||
connectionHandler.addMessagetoOutgoingQueue(CharacterMessage.constructResponseCreateCharacterSuccessMessage());
|
||||
|
||||
@ -145,9 +145,11 @@ public class MacroPathfindingNode implements AITreeNode {
|
||||
if(targetRaw instanceof Vector3d){
|
||||
targetPos = (Vector3d)targetRaw;
|
||||
} else if(targetRaw instanceof Entity){
|
||||
targetPos = EntityUtils.getPosition((Entity)targetRaw);
|
||||
} else if(targetRaw instanceof VirtualStructure){
|
||||
targetPos = ((VirtualStructure)targetRaw).getPos();
|
||||
targetPos = new Vector3d(EntityUtils.getPosition((Entity)targetRaw));
|
||||
} else if(targetRaw instanceof VirtualStructure struct){
|
||||
targetPos = struct.getPos();
|
||||
} else if(targetRaw instanceof MacroRegion region){
|
||||
targetPos = region.getPos();
|
||||
} else {
|
||||
throw new Error("Unsupported target type " + targetRaw);
|
||||
}
|
||||
@ -173,7 +175,7 @@ public class MacroPathfindingNode implements AITreeNode {
|
||||
if(macroData == null){
|
||||
throw new Error("Macro data undefined!");
|
||||
}
|
||||
Vector3d entityPos = EntityUtils.getPosition(entity);
|
||||
Vector3d entityPos = new Vector3d(EntityUtils.getPosition(entity));
|
||||
return macroData.getPathCache().getPathingNode(entityPos);
|
||||
}
|
||||
|
||||
|
||||
@ -10,6 +10,7 @@ import org.joml.Vector3d;
|
||||
|
||||
import electrosphere.collision.CollisionEngine;
|
||||
import electrosphere.collision.CollisionWorldData;
|
||||
import electrosphere.collision.PhysicsCallback;
|
||||
import electrosphere.collision.hitbox.HitboxManager;
|
||||
import electrosphere.engine.Globals;
|
||||
import electrosphere.entity.Entity;
|
||||
@ -59,16 +60,17 @@ public class RealmManager {
|
||||
*/
|
||||
public Realm createRealm(){
|
||||
//create chemistry engine
|
||||
CollisionEngine chemistryEngine = new CollisionEngine();
|
||||
CollisionEngine chemistryEngine = new CollisionEngine("serverChem");
|
||||
chemistryEngine.setCollisionResolutionCallback(new ServerChemistryCollisionCallback());
|
||||
return new Realm(
|
||||
Realm rVal = new Realm(
|
||||
new ServerWorldData(),
|
||||
new CollisionEngine(),
|
||||
CollisionEngine.create("serverPhysics", new PhysicsCallback()),
|
||||
chemistryEngine,
|
||||
new HitboxManager(new ServerHitboxResolutionCallback()),
|
||||
ServerContentManager.createServerContentManager(false, null),
|
||||
null
|
||||
);
|
||||
return rVal;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -77,10 +79,10 @@ public class RealmManager {
|
||||
*/
|
||||
public Realm createGriddedRealm(ServerWorldData serverWorldData, ServerContentManager serverContentManager){
|
||||
//create collision engine
|
||||
CollisionEngine collisionEngine = new CollisionEngine();
|
||||
CollisionEngine collisionEngine = CollisionEngine.create("serverPhysics", new PhysicsCallback());
|
||||
collisionEngine.setCollisionWorldData(new CollisionWorldData(serverWorldData));
|
||||
//create chemistry engine
|
||||
CollisionEngine chemistryEngine = new CollisionEngine();
|
||||
CollisionEngine chemistryEngine = new CollisionEngine("serverChem");
|
||||
chemistryEngine.setCollisionWorldData(new CollisionWorldData(serverWorldData));
|
||||
chemistryEngine.setCollisionResolutionCallback(new ServerChemistryCollisionCallback());
|
||||
//create realm
|
||||
@ -111,11 +113,11 @@ public class RealmManager {
|
||||
ServerWorldData serverWorldData = ServerWorldData.createFixedWorldData(minPoint, maxPoint);
|
||||
|
||||
//create collision engine
|
||||
CollisionEngine collisionEngine = new CollisionEngine();
|
||||
CollisionEngine collisionEngine = CollisionEngine.create("serverPhysics", new PhysicsCallback());
|
||||
collisionEngine.setCollisionWorldData(new CollisionWorldData(serverWorldData));
|
||||
|
||||
//create chemistry engine
|
||||
CollisionEngine chemistryEngine = new CollisionEngine();
|
||||
CollisionEngine chemistryEngine = new CollisionEngine("serverChem");
|
||||
chemistryEngine.setCollisionWorldData(new CollisionWorldData(serverWorldData));
|
||||
chemistryEngine.setCollisionResolutionCallback(new ServerChemistryCollisionCallback());
|
||||
|
||||
|
||||
@ -434,7 +434,8 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
|
||||
}
|
||||
if(cell.containsPlayer(player) && !this.shouldContainPlayer(distance, playerSimulationRadius)){
|
||||
if(cell.getScene().containsEntity(player.getPlayerEntity())){
|
||||
throw new Error("Trying to remove player from a cell that contains its entity!");
|
||||
// throw new Error("Trying to remove player from a cell that contains its entity!");
|
||||
continue;
|
||||
}
|
||||
cell.removePlayer(player);
|
||||
this.broadcastDestructionToPlayer(player, cell);
|
||||
@ -566,11 +567,21 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
|
||||
//don't trigger the chunk to be re-created
|
||||
Globals.profiler.beginCpuSample("GriddedDataCellManager.unloadPlayerlessChunks - Store data");
|
||||
this.loaderService.queueLocationBasedOperation(key, () -> {
|
||||
serverContentManager.saveSerializationToDisk(key, serializedEntities);
|
||||
serverTerrainManager.savePositionToDisk(worldPos);
|
||||
try {
|
||||
serverContentManager.saveSerializationToDisk(key, serializedEntities);
|
||||
serverTerrainManager.savePositionToDisk(worldPos);
|
||||
} catch(Throwable e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
Globals.profiler.endCpuSample();
|
||||
|
||||
//destroy physics
|
||||
PhysicsDataCell physicsCell = this.posPhysicsMap.get(key);
|
||||
if(physicsCell != null){
|
||||
physicsCell.destroyPhysics();
|
||||
}
|
||||
|
||||
//deregister from all tracking structures
|
||||
parent.deregisterCell(cell);
|
||||
groundDataCells.remove(key);
|
||||
@ -895,9 +906,7 @@ public class GriddedDataCellManager implements DataCellManager, VoxelCellManager
|
||||
this.loaderService.queueLocationBasedOperation(key, () -> {
|
||||
try {
|
||||
serverContentManager.generateContentForDataCell(parent, localWorldPos, rVal, cellKey);
|
||||
} catch(Error e){
|
||||
e.printStackTrace();
|
||||
} catch(Exception e){
|
||||
} catch(Throwable e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
|
||||
@ -102,8 +102,10 @@ public class PhysicsDataCell {
|
||||
*/
|
||||
public void destroyPhysics(){
|
||||
Realm realm = Globals.serverState.realmManager.getEntityRealm(physicsEntity);
|
||||
realm.getCollisionEngine().destroyPhysics(physicsEntity);
|
||||
realm.getCollisionEngine().destroyPhysics(blockPhysicsEntity);
|
||||
if(realm != null){
|
||||
realm.getCollisionEngine().destroyPhysics(physicsEntity);
|
||||
realm.getCollisionEngine().destroyPhysics(blockPhysicsEntity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -99,8 +99,7 @@ public class CharacterUtils {
|
||||
public static Character spawnCharacter(Realm realm, Vector3d position, String race){
|
||||
Race raceData = Globals.gameConfigCurrent.getRaceMap().getRace(race);
|
||||
String creatureType = raceData.getAssociatedCreature();
|
||||
Character rVal = Globals.serverState.characterService.createCharacter(ObjectTemplate.createDefault(EntityType.CREATURE, creatureType), CharacterService.NO_PLAYER);
|
||||
rVal.setPos(position);
|
||||
Character rVal = Globals.serverState.characterService.createCharacter(ObjectTemplate.createDefault(EntityType.CREATURE, creatureType), CharacterService.NO_PLAYER, position);
|
||||
Race.setRace(rVal, Race.create(race, creatureType));
|
||||
realm.getDataCellManager().evaluateMacroObject(rVal);
|
||||
return rVal;
|
||||
|
||||
@ -30,12 +30,12 @@ public class TownPopulator {
|
||||
List<VirtualStructure> structs = town.getStructures(macroData);
|
||||
Random rand = new Random(town.getId());
|
||||
for(VirtualStructure struct : structs){
|
||||
Vector3d placePos = new Vector3d(struct.getPos()).add(1,1,1);
|
||||
ObjectTemplate template = ObjectTemplate.create(EntityType.CREATURE, "human");
|
||||
Character chara = Globals.serverState.characterService.createCharacter(template, CharacterService.NO_PLAYER);
|
||||
Character chara = Globals.serverState.characterService.createCharacter(template, CharacterService.NO_PLAYER, placePos);
|
||||
Race.setRace(chara, Globals.gameConfigCurrent.getRaceMap().getRace("human"));
|
||||
CharacterUtils.addShelter(chara, struct);
|
||||
town.addResident(chara);
|
||||
chara.setPos(new Vector3d(struct.getPos()).add(1,1,1));
|
||||
}
|
||||
|
||||
//assign jobs to created characters
|
||||
|
||||
@ -6,6 +6,7 @@ import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import org.joml.Vector3d;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
import com.google.gson.Gson;
|
||||
@ -61,13 +62,15 @@ public class CharacterService extends SignalServiceImpl {
|
||||
* Creates a character in the database
|
||||
* @param template The creature template for the character
|
||||
* @param playerId The player's id
|
||||
* @param pos The position to place the character at
|
||||
*/
|
||||
public Character createCharacter(ObjectTemplate template, int playerId){
|
||||
public Character createCharacter(ObjectTemplate template, int playerId, Vector3d pos){
|
||||
if(template == null){
|
||||
throw new Error("Template is null!");
|
||||
}
|
||||
lock.lock();
|
||||
Character toStore = new Character(template);
|
||||
toStore.setPos(pos);
|
||||
toStore.setPlayerId(playerId);
|
||||
DatabaseResult result = Globals.serverState.dbController.executePreparedQuery(
|
||||
"INSERT INTO charaData (playerId,dataVal) VALUES (?,?) RETURNING id;",
|
||||
|
||||
@ -0,0 +1,76 @@
|
||||
package electrosphere.collision;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
import org.joml.Vector3d;
|
||||
|
||||
import electrosphere.data.entity.collidable.CollidableTemplate;
|
||||
import electrosphere.engine.Globals;
|
||||
import electrosphere.entity.Entity;
|
||||
import electrosphere.entity.EntityCreationUtils;
|
||||
import electrosphere.server.datacell.Realm;
|
||||
import electrosphere.test.annotations.IntegrationTest;
|
||||
import electrosphere.test.template.EntityTestTemplate;
|
||||
|
||||
/**
|
||||
* Tests for specifically the static space geoms
|
||||
*/
|
||||
public class CollisionEngineStaticSpaceTests extends EntityTestTemplate {
|
||||
|
||||
@IntegrationTest
|
||||
public void staticSpaceTest1(){
|
||||
Realm realm = Globals.serverState.realmManager.first();
|
||||
CollisionEngine collisionEngine = realm.getCollisionEngine();
|
||||
|
||||
//base plane + static space
|
||||
assertEquals(2, collisionEngine.getSpace().getNumGeoms());
|
||||
}
|
||||
|
||||
@IntegrationTest
|
||||
public void test_nearCollisionCount_1(){
|
||||
Realm realm = Globals.serverState.realmManager.first();
|
||||
CollisionEngine collisionEngine = realm.getCollisionEngine();
|
||||
|
||||
//simulate the physics
|
||||
collisionEngine.simulatePhysics();
|
||||
|
||||
//base plane + static space TIMES number of calls to simulate physics
|
||||
int expected = 0 * CollisionEngine.PHYSICS_SIMULATION_RESOLUTION;
|
||||
assertEquals(expected, collisionEngine.getFinalCollisionCount());
|
||||
}
|
||||
|
||||
@IntegrationTest
|
||||
public void test_nearCollisionCount_2(){
|
||||
Realm realm = Globals.serverState.realmManager.first();
|
||||
CollisionEngine collisionEngine = realm.getCollisionEngine();
|
||||
|
||||
collisionEngine.createCubeGeom(new Vector3d(1,1,1), 0);
|
||||
|
||||
//simulate the physics
|
||||
collisionEngine.simulatePhysics();
|
||||
|
||||
assertEquals(0, collisionEngine.getFinalCollisionCount());
|
||||
}
|
||||
|
||||
@IntegrationTest
|
||||
public void test_nearCollisionCount_3(){
|
||||
Realm realm = Globals.serverState.realmManager.first();
|
||||
CollisionEngine collisionEngine = realm.getCollisionEngine();
|
||||
|
||||
Entity ent1 = EntityCreationUtils.createServerEntity(realm, new Vector3d(0));
|
||||
PhysicsEntityUtils.serverAttachGeom(realm, ent1, CollidableTemplate.getBoxTemplate(new Vector3d(1,1,1)), new Vector3d(0));
|
||||
|
||||
PhysicsEntityUtils.serverAttachCollidableTemplate(realm, ent1, CollidableTemplate.getBoxTemplate(new Vector3d(1,1,1)), new Vector3d(0));
|
||||
|
||||
int expectedBoxBoxCollisions = 4;
|
||||
|
||||
int expectedTotalCollisions = expectedBoxBoxCollisions * CollisionEngine.PHYSICS_SIMULATION_RESOLUTION;
|
||||
|
||||
|
||||
//simulate the physics
|
||||
collisionEngine.simulatePhysics();
|
||||
|
||||
assertEquals(expectedTotalCollisions, collisionEngine.getFinalCollisionCount());
|
||||
}
|
||||
|
||||
}
|
||||
@ -4,6 +4,7 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import org.joml.Vector3d;
|
||||
import org.junit.jupiter.api.Assertions;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
@ -165,7 +166,7 @@ public class TestEngineUtils {
|
||||
ObjectTemplate creatureTemplate = ObjectTemplate.createDefault(EntityType.CREATURE, "human");
|
||||
ServerConnectionHandler serverConnection = Globals.serverState.server.getFirstConnection();
|
||||
serverConnection.setCreatureTemplate(creatureTemplate);
|
||||
Character chara = Globals.serverState.characterService.createCharacter(creatureTemplate, serverConnection.getPlayerId());
|
||||
Character chara = Globals.serverState.characterService.createCharacter(creatureTemplate, serverConnection.getPlayerId(), new Vector3d());
|
||||
serverConnection.setCharacterId(chara.getId());
|
||||
PlayerCharacterCreation.spawnPlayerCharacter(serverConnection);
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user