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No commits in common. "4c65b59b1b0d3905518bf91b7b2eccb61f2b01bf" and "3682497060cadabd0f403626f48340cca4ac3938" have entirely different histories.

13 changed files with 24 additions and 144 deletions

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@ -1,3 +1,4 @@
import { ClientInventory, onEquipItem, onMoveItemContainer, onUnequipItem } from "/Scripts/client/entity/inventory";
import { Namespace } from "/Scripts/types/namespace";
@ -5,17 +6,17 @@ import { Namespace } from "/Scripts/types/namespace";
* The client namespace type
*/
export interface NamespaceClient extends Namespace {
// inventory: ClientInventory,
inventory: ClientInventory,
}
/**
* The client namespace (should contain all client callbacks, data, etc)
*/
export const Client: NamespaceClient = {
// inventory: {
// onMoveItemContainer: onMoveItemContainer,
// onEquipItem: onEquipItem,
// onUnequipItem: onUnequipItem,
// },
inventory: {
onMoveItemContainer: onMoveItemContainer,
onEquipItem: onEquipItem,
onUnequipItem: onUnequipItem,
},
}

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@ -1,4 +1,4 @@
import { Entity } from "/Scripts/types/host/entity/entity"
import { Entity } from "/Scripts/engine/entity/entity"
/**

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@ -0,0 +1,10 @@
/**
* An entity
*/
export interface Entity {
id: number,
}

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@ -1,16 +0,0 @@
/**
* An entity
*/
export interface Entity {
/**
* Gets the id of the entity
* @returns The id
*/
getId: () => number,
}

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@ -1,6 +1,4 @@
import { Entity } from "/Scripts/types/host/entity/entity";
import { TutorialUtils } from "/Scripts/types/host/renderer/ui/tutorial";
import { Vector } from "/Scripts/types/spatial";
/**
@ -23,11 +21,6 @@ export interface StaticClasses {
*/
readonly tutorialUtils?: Class<TutorialUtils>,
/**
* Utilities for performing actions on the server
*/
readonly serverUtils?: Class<ServerUtils>,
}
@ -57,31 +50,3 @@ export interface SimulationClass {
readonly setFramestep: (value: number) => void,
}
/**
* Utilities for core functionality on the server
*/
export interface ServerUtils {
/**
* Spawns a creature
* @param creatureType The type of creature
* @returns The entity created on the server
*/
readonly spawnCreature: (sceneInstanceId: number, creatureType: string, position: Vector) => Entity
/**
* Gets the position of an entity
* @param entity The entity
* @returns The position
*/
readonly getPosition: (entity: Entity) => Vector
/**
* Sets the position of an entity
* @param entity The entity
* @param position The position
*/
readonly setPosition: (entity: Entity, position: Vector) => void
}

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@ -631,10 +631,6 @@ Return to main menu from ingame
Tagging threads in manager
Quitting to main menu
(08/25/2024)
Server utilities provided to scripting engine
Spawn player character with weapon when testing levels
# TODO

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@ -11,7 +11,6 @@ import org.joml.Vector3i;
import electrosphere.auth.AuthenticationManager;
import electrosphere.engine.Globals;
import electrosphere.engine.threads.LabeledThread.ThreadLabel;
import electrosphere.entity.types.creature.CreatureEquipData.EquippedItem;
import electrosphere.entity.types.creature.CreatureTemplate;
import electrosphere.game.data.creature.type.CreatureData;
import electrosphere.game.data.creature.type.visualattribute.VisualAttribute;
@ -167,7 +166,6 @@ public class LoadingUtils {
template.putAttributeValue(attribute.getAttributeId(), attribute.getVariants().get(0).getId());
}
}
template.getCreatureEquipData().setSlotItem("handsCombined",new EquippedItem(71, "Katana2H"));
//set player character template
serverPlayerConnection.setCreatureTemplate(template);
Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestSpawnCharacterMessage());

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@ -2,8 +2,6 @@ package electrosphere.entity;
import java.util.HashMap;
import org.graalvm.polyglot.HostAccess.Export;
/**
* An entity
@ -31,7 +29,6 @@ public class Entity {
* Gets the id of this entity
* @return The id
*/
@Export
public int getId() {
return id;
}

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@ -70,6 +70,12 @@ public class ServerEntityUtils {
}
}
}
// //if the server is also a client, update the drawcell manager to know to pull new chunks
// if(Globals.RUN_CLIENT){
// Globals.drawCellManager.invalidateAllCells();
// Globals.drawCellManager.setCellX(Globals.clientPlayerData.getWorldPos().x);
// Globals.drawCellManager.setCellY(Globals.clientPlayerData.getWorldPos().z);
// }
//reposition entity
CollisionObjUtils.serverPositionCharacter(entity, position);
}

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@ -17,7 +17,6 @@ import electrosphere.engine.Globals;
import electrosphere.engine.Main;
import electrosphere.logger.LoggerInterface;
import electrosphere.menu.tutorial.TutorialMenus;
import electrosphere.script.translation.JSServerUtils;
import electrosphere.util.FileUtils;
import electrosphere.util.math.MathUtils;
@ -86,7 +85,6 @@ public class ScriptEngine {
{"mathUtils",MathUtils.class},
{"simulation",Main.class},
{"tutorialUtils",TutorialMenus.class},
{"serverUtils",JSServerUtils.class},
};
//singletons from the host that are provided to the javascript context

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@ -1,42 +0,0 @@
package electrosphere.script.translation;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.ServerEntityUtils;
import electrosphere.entity.types.creature.CreatureUtils;
import electrosphere.script.access.Vector;
import electrosphere.script.utils.AccessTransforms;
/**
* Server utilities provided to the js context
*/
public class JSServerUtils {
/**
* Spawns a creature
* @param creatureType The creature
*/
public static void spawnCreature(int sceneInstanceId, String creatureType, Vector position){
//TODO: find realm from scene id
CreatureUtils.serverSpawnBasicCreature(null, AccessTransforms.getVector(position), creatureType, null);
}
/**
* Gets the position of an entity
* @param entity The entity
* @return The position of the entity
*/
public static Vector getPosition(Entity entity){
return AccessTransforms.getVector(EntityUtils.getPosition(entity));
}
/**
* Sets the position of an entity
* @param entity The entity
* @param vector THe new position of the entity
*/
public static void setPosition(Entity entity, Vector vector){
ServerEntityUtils.repositionEntity(entity, AccessTransforms.getVector(vector));
}
}

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@ -14,14 +14,5 @@ public class AccessTransforms {
public static electrosphere.script.access.Vector getVector(org.joml.Vector3d source){
return new electrosphere.script.access.Vector(source.x, source.y, source.z);
}
/**
* Converts an access vector into a JOML vector
* @param source The access vectpr
* @return The JOML vector
*/
public static org.joml.Vector3d getVector(electrosphere.script.access.Vector source){
return new org.joml.Vector3d(source.x,source.y,source.z);
}
}

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@ -5,19 +5,13 @@ import org.joml.Vector3i;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.state.equip.ServerEquipState;
import electrosphere.entity.state.inventory.InventoryUtils;
import electrosphere.entity.state.server.ServerPlayerViewDirTree;
import electrosphere.entity.types.creature.CreatureEquipData.EquippedItem;
import electrosphere.entity.types.creature.CreatureTemplate;
import electrosphere.entity.types.creature.CreatureUtils;
import electrosphere.entity.types.item.ItemUtils;
import electrosphere.logger.LoggerInterface;
import electrosphere.net.server.ServerConnectionHandler;
import electrosphere.net.server.player.Player;
import electrosphere.server.datacell.Realm;
import electrosphere.server.datacell.utils.EntityLookupUtils;
/**
* Deals with spawning player characters
@ -42,24 +36,6 @@ public class PlayerCharacterCreation {
Vector3d spawnPoint = realm.getSpawnPoint();
Entity newPlayerEntity = CreatureUtils.serverSpawnBasicCreature(realm,new Vector3d(spawnPoint.x,spawnPoint.y,spawnPoint.z),raceName,template);
//
//now that creature has been spawned, need to create all attached items
if(template != null && template.getCreatureEquipData() != null && template.getCreatureEquipData().getSlots() != null){
for(String equipSlotId : template.getCreatureEquipData().getSlots()){
//spawn the item in the world
EquippedItem itemDefinition = template.getCreatureEquipData().getSlotItem(equipSlotId);
Entity itemInWorld = ItemUtils.serverSpawnBasicItem(realm, EntityUtils.getPosition(newPlayerEntity), itemDefinition.getItemType());
//add the item to the creature's inventory
Entity itemInInventory = InventoryUtils.serverAttemptStoreItem(newPlayerEntity, EntityLookupUtils.getEntityById(itemInWorld.getId()));
//equip the item to the slot defined in the template
ServerEquipState serverEquipState = ServerEquipState.getEquipState(newPlayerEntity);
serverEquipState.commandAttemptEquip(itemInInventory,serverEquipState.getEquipPoint(equipSlotId));
}
}
//
//attach entity to player object
LoggerInterface.loggerEngine.INFO("Spawned entity for player. Entity id: " + newPlayerEntity.getId() + " Player id: " + playerObject.getId());