voxelImprovements #5
@ -1,6 +1,5 @@
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package electrosphere.server.terrain.generation;
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package electrosphere.server.terrain.generation;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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@ -72,72 +71,52 @@ public class TestGenerationChunkGenerator implements ChunkGenerator {
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int[][][] values = new int[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION];
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int[][][] values = new int[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION];
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try {
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try {
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if(worldX == 0 || worldZ == 0){
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//actual generation algo
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//generate flat ground for the player to spawn on
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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//biome of the current chunk
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for(int y = 0; y < ServerTerrainChunk.CHUNK_DIMENSION; y++){
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BiomeData surfaceBiome = this.terrainModel.getSurfaceBiome(worldX, worldY, worldZ);
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Arrays.fill(weights[x][y],-1f);
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}
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BiomeSurfaceGenerationParams surfaceParams = surfaceBiome.getSurfaceGenerationParams();
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}
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HeightmapGenerator heightmapGen = this.tagGeneratorMap.get(surfaceParams.getSurfaceGenTag());
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if(worldY == 0){
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if(heightmapGen == null){
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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throw new Error("Undefined heightmap generator in biome! " + surfaceBiome.getId() + " " + surfaceBiome.getDisplayName() + " " + surfaceParams.getSurfaceGenTag());
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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}
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values[x][0][z] = 1;
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weights[x][0][z] = 0.1f;
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//stride value
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}
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int strideValue = (int)Math.pow(2,stride);
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}
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//presolve heightfield
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float[][] heightfield = new float[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION];
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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int finalWorldX = worldX + ((x * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldZ = worldZ + ((z * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalChunkX = (x * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkZ = (z * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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heightfield[x][z] = heightmapGen.getHeight(
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this.terrainModel.getSeed(),
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this.serverWorldData.convertVoxelToRealSpace(finalChunkX, finalWorldX),
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this.serverWorldData.convertVoxelToRealSpace(finalChunkZ, finalWorldZ)
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);
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}
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}
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}
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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Globals.profiler.beginAggregateCpuSample("TestGenerationChunkGenerator - Generate slice");
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} else {
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for(int y = 0; y < ServerTerrainChunk.CHUNK_DIMENSION; y++){
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//actual generation algo
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//biome of the current chunk
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BiomeData surfaceBiome = this.terrainModel.getSurfaceBiome(worldX, worldY, worldZ);
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BiomeSurfaceGenerationParams surfaceParams = surfaceBiome.getSurfaceGenerationParams();
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HeightmapGenerator heightmapGen = this.tagGeneratorMap.get(surfaceParams.getSurfaceGenTag());
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if(heightmapGen == null){
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throw new Error("Undefined heightmap generator in biome! " + surfaceBiome.getId() + " " + surfaceBiome.getDisplayName() + " " + surfaceParams.getSurfaceGenTag());
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}
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//stride value
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int strideValue = (int)Math.pow(2,stride);
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//presolve heightfield
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float[][] heightfield = new float[ServerTerrainChunk.CHUNK_DIMENSION][ServerTerrainChunk.CHUNK_DIMENSION];
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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int finalWorldX = worldX + ((x * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldX = worldX + ((x * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldY = worldY + ((y * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldZ = worldZ + ((z * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldZ = worldZ + ((z * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalChunkX = (x * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkX = (x * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkY = (y * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkZ = (z * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkZ = (z * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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heightfield[x][z] = heightmapGen.getHeight(
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GeneratedVoxel voxel = this.getVoxel(finalWorldX, finalWorldY, finalWorldZ, finalChunkX, finalChunkY, finalChunkZ, heightfield[x][z], this.terrainModel, surfaceBiome);
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this.terrainModel.getSeed(),
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weights[x][y][z] = voxel.weight;
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this.serverWorldData.convertVoxelToRealSpace(finalChunkX, finalWorldX),
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values[x][y][z] = voxel.type;
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this.serverWorldData.convertVoxelToRealSpace(finalChunkZ, finalWorldZ)
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);
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}
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}
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}
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}
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Globals.profiler.endCpuSample();
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for(int x = 0; x < ServerTerrainChunk.CHUNK_DIMENSION; x++){
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Globals.profiler.beginAggregateCpuSample("TestGenerationChunkGenerator - Generate slice");
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for(int y = 0; y < ServerTerrainChunk.CHUNK_DIMENSION; y++){
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for(int z = 0; z < ServerTerrainChunk.CHUNK_DIMENSION; z++){
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int finalWorldX = worldX + ((x * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldY = worldY + ((y * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalWorldZ = worldZ + ((z * strideValue) / ServerTerrainChunk.CHUNK_DIMENSION);
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int finalChunkX = (x * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkY = (y * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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int finalChunkZ = (z * strideValue) % ServerTerrainChunk.CHUNK_DIMENSION;
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GeneratedVoxel voxel = this.getVoxel(finalWorldX, finalWorldY, finalWorldZ, finalChunkX, finalChunkY, finalChunkZ, heightfield[x][z], this.terrainModel, surfaceBiome);
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weights[x][y][z] = voxel.weight;
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values[x][y][z] = voxel.type;
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}
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}
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Globals.profiler.endCpuSample();
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}
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}
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}
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} catch(Exception ex){
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} catch(Exception ex){
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ex.printStackTrace();
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ex.printStackTrace();
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@ -98,7 +98,7 @@ public class ChunkGenerationThread implements Runnable {
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int i = 0;
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int i = 0;
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try {
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try {
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while(chunk == null && i < MAX_TIME_TO_WAIT && Globals.threadManager.shouldKeepRunning()){
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while(chunk == null && i < MAX_TIME_TO_WAIT && Globals.threadManager.shouldKeepRunning()){
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if(chunkCache.containsChunk(worldX,worldY,worldZ,stride)){
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if(chunkCache.containsChunk(worldX, worldY, worldZ, stride)){
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chunk = chunkCache.get(worldX, worldY, worldZ, stride);
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chunk = chunkCache.get(worldX, worldY, worldZ, stride);
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} else {
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} else {
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//pull from disk if it exists
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//pull from disk if it exists
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Block a user