{ "creatures" : [ { "name" : "Human", "bodyParts" : [ { "name" : "Head", "type" : "Head" }, { "name" : "Torso", "type" : "Torso" }, { "name" : "ArmLeft", "type" : "Arm" }, { "name" : "ArmRight", "type" : "Arm" }, { "name" : "LegLeft", "type" : "Leg" }, { "name" : "LegRight", "type" : "Leg" } ], "hitboxes" : [ { "type": "hurt", "bone": "Bone.031", "radius": 0.04 }, { "type": "hurt", "bone": "Bone.012", "radius": 0.04 }, { "type": "hurt", "bone": "Bone.003", "radius": 0.04 }, { "type": "hurt", "bone": "Bone.010", "radius": 0.06 }, { "type": "hurt", "bone": "Bone.001", "radius": 0.06 }, { "type": "hurt", "bone": "Bone.014", "radius": 0.06 }, { "type": "hurt", "bone": "Bone", "radius": 0.08 }, { "type": "hurt", "bone": "Bone.014", "radius": 0.06 }, { "type": "hurt", "bone": "Bone.019", "radius": 0.04 } ], "tokens" : [ "BLENDER_TRANSFORM", "SENTIENT", "ATTACKER", "GRAVITY" ], "movementSystems" : [ { "type" : "GROUND", "acceleration" : 0.001, "maxVelocity" : 0.025 } ], "physicsObject" : { "type" : "CYLINDER", "dimension1" : 0.1, "dimension2" : 0.45, "dimension3" : 0.1, "offsetX" : 0, "offsetY" : 0.45, "offsetZ" : 0 }, "attackMoves" : [ { "type" : "MELEE_WEAPON_SWING_ONE_HAND", "animationName" : "Armature|SwingWeapon", "damageStartFrame" : 30, "damageEndFrame" : 50 } ], "healthSystem" : { "maxHealth" : 100, "onDamageIFrames" : 30 }, "modelPath" : "Models/person1animpass2.fbx" }, { "name" : "Goblin", "bodyParts" : [ { "name" : "Head", "type" : "Head" }, { "name" : "Torso", "type" : "Torso" }, { "name" : "ArmLeft", "type" : "Arm" }, { "name" : "ArmRight", "type" : "Arm" }, { "name" : "LegLeft", "type" : "Leg" }, { "name" : "LegRight", "type" : "Leg" } ], "hitboxes" : [ { "type": "hurt", "bone": "Bone.031", "radius": 0.04 }, { "type": "hurt", "bone": "Bone.012", "radius": 0.04 }, { "type": "hurt", "bone": "Bone.003", "radius": 0.04 }, { "type": "hurt", "bone": "Bone.010", "radius": 0.06 }, { "type": "hurt", "bone": "Bone.001", "radius": 0.06 }, { "type": "hurt", "bone": "Bone.014", "radius": 0.06 }, { "type": "hurt", "bone": "Bone", "radius": 0.08 }, { "type": "hurt", "bone": "Bone.014", "radius": 0.06 }, { "type": "hurt", "bone": "Bone.019", "radius": 0.04 } ], "tokens" : [ "BLENDER_TRANSFORM", "SENTIENT", "ATTACKER", "GRAVITY" ], "movementSystems" : [ { "type" : "GROUND", "acceleration" : 0.001, "maxVelocity" : 0.025 } ], "physicsObject" : { "type" : "CYLINDER", "dimension1" : 0.1, "dimension2" : 0.2, "dimension3" : 0.1, "offsetX" : 0, "offsetY" : 0.2, "offsetZ" : 0 }, "attackMoves" : [ { "type" : "MELEE_WEAPON_SWING_ONE_HAND", "animationName" : "Armature|SwingWeapon", "damageStartFrame" : 10, "damageEndFrame" : 30 } ], "healthSystem" : { "maxHealth" : 100, "onDamageIFrames" : 30 }, "modelPath" : "Models/goblin1.fbx" } ] }